Post: [CODE]: Flood Gun
09-29-2012, 11:54 AM #1
HackersForHire
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass & Storm though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

    
FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}



Hope you Guys Like it Smile
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The following 19 users say thank you to HackersForHire for this useful post:

*xActionMods*, BvB-09r-_-N!c0, crazymodzz, CrEaTiiOnUNREAL, ForgivenxModz, FourzerotwoFAILS, Callumeleyy, ImCreativeModdz, Komet웃, JokerRey, notoriousCFW, Jango, PnuTGamer, PussayPatrol, Slice, Valid♥, Vanz, xCyMods, xToysBoy_
09-29-2012, 11:09 PM #20
I still remember the days that you asked me to help you with alot of stuff. Good work Heptic :love:
09-29-2012, 11:40 PM #21
RaspberryIce
Bounty hunter
Originally posted by BlindModz View Post
Iv been waiting for this day Winky Winky

So have I and the time is near for me my friend Awesome face
09-30-2012, 12:11 AM #22
Jacob-And-Britt
I’m too L33T
Originally posted by HepticOnline View Post
Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}


Hope you Guys Like it Smile
LOL i made it smaller idk if it will work cus i dont have a jb ps3 and i dont have mw2 for pc, i think it will but if it dont work im sure its just some real minor stuff u can fix yourself. well your script had 1145 chars the one i made smaller has 850 chars. Well here it is.
    FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass-^0Made by HepticOnline");
level._effect["flood"] = loadfxs( "weather/rain_noise_splashes","weather/rain_splash_lite_64x64","weather/rain_splash_lite_128x128","water/river_splash_small","misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfxs(level._effect["drips_fast"],level._effect["river_splash_small"],level._effect["rain_splash_lite_128x128"],level._effect["rain_splash_lite_64x64"],level._effect["rain_noise_splashes"],trace);
}
wait 0.1;
}
}


Also IPROFAMILY made a script allot like this for cod 4 and W@W im sure the same script works for mw2 you might need to change the fx but im not totally sure. Also his works in all maps! Winky Winky

The following user groaned Jacob-And-Britt for this awful post:

Cmd-X
09-30-2012, 12:30 AM #23
Choco
Respect my authoritah!!
Originally posted by HepticOnline View Post
Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

    
FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}



Hope you Guys Like it Smile


Hey, I edited your post for you - I put
     tags around your code so the smiley won't mess it up, and it looks a lot cleaner :y:

The following user thanked Choco for this useful post:

PnuTGamer
09-30-2012, 01:19 AM #24
HackersForHire
Climbing up the ladder
Originally posted by ChocoErased View Post
Hey, I edited your post for you - I put
     tags around your code so the smiley won't mess it up, and it looks a lot cleaner :y:[/QUOTE]

Thanks Choco! Smile Always a helping hand :happycry:[COLOR="Silver"]

[SIZE=1]---------- Post added at 01:19 AM ---------- Previous post was at 01:18 AM ----------[/SIZE]

[/COLOR][QUOTE=Jacob-And-Britt;4727818]LOL i made it smaller idk if it will work cus i dont have a jb ps3 and i dont have mw2 for pc, i think it will but if it dont work im sure its just some real minor stuff u can fix yourself. well your script had 1145 chars the one i made smaller has 850 chars. Well here it is.
[CODE]FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass-^0Made by HepticOnline");
level._effect["flood"] = loadfxs( "weather/rain_noise_splashes","weather/rain_splash_lite_64x64","weather/rain_splash_lite_128x128","water/river_splash_small","misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfxs(level._effect["drips_fast"],level._effect["river_splash_small"],level._effect["rain_splash_lite_128x128"],level._effect["rain_splash_lite_64x64"],level._effect["rain_noise_splashes"],trace);
}
wait 0.1;
}
}[/CODE]

Also IPROFAMILY made a script allot like this for cod 4 and W@W im sure the same script works for mw2 you might need to change the fx but im not totally sure. Also his works in all maps! Winky Winky[/QUOTE]

Gasp sounds sick as, I've never seen anything like this gun but I'll certainly look up on it now!
09-30-2012, 03:01 AM #25
Valid♥
Bounty hunter
Originally posted by PlayerClanHacks View Post
So have I and the time is near for me my friend Awesome face


im so happy now Awesome face
09-30-2012, 03:06 AM #26
RaspberryIce
Bounty hunter
Originally posted by BlindModz View Post
im so happy now Awesome face

Ill be happy when I get there , it will be today !Happy
09-30-2012, 03:21 AM #27
Cmd-X
It's been awhile.
Originally posted by HepticOnline View Post
Bloody CMD!! Haha Silly boy


who you calling silly? stare

---------- Post added at 10:21 PM ---------- Previous post was at 10:20 PM ----------

Originally posted by HepticOnline View Post
Lets see if PREMIER Can make it Shorter!


lol'd
09-30-2012, 08:31 AM #28
Originally posted by BlindModz View Post
im so happy now Awesome face


Still waiting for the day i can groan......

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