Post: [CODE]: Flood Gun
09-29-2012, 11:54 AM #1
HackersForHire
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass & Storm though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

    
FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}



Hope you Guys Like it Smile
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The following 19 users say thank you to HackersForHire for this useful post:

*xActionMods*, BvB-09r-_-N!c0, crazymodzz, CrEaTiiOnUNREAL, ForgivenxModz, FourzerotwoFAILS, Callumeleyy, ImCreativeModdz, Komet웃, JokerRey, notoriousCFW, Jango, PnuTGamer, PussayPatrol, Slice, Valid♥, Vanz, xCyMods, xToysBoy_
09-30-2012, 08:42 AM #29
Valid♥
Bounty hunter
Originally posted by PnuTGamer View Post
Still waiting for the day i can groan......


Only 45 more posts Awesome face
10-01-2012, 01:36 AM #30
You should include the fx you need to put in the init() to make it easier for noobs :p
10-01-2012, 01:52 AM #31
Originally posted by HepticOnline View Post
Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

    
FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}



Hope you Guys Like it Smile


Nice to see something new being posted Winky Winky
10-01-2012, 02:43 AM #32
Originally posted by FourzerotwoFAILS View Post
Nice to see something new being posted Winky Winky

Yeah as modding dies more and more stuff keeps coming out and modding keeps going
10-09-2012, 12:45 AM #33
EdiTzZ
EdiTzZMoDz
Originally posted by HepticOnline View Post
Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

    
FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}



Hope you Guys Like it Smile


Hey Heptic,

your FloodGun is also working on Storm, too.
I've made a Video Smile
10-09-2012, 02:44 AM #34
MPGH
Machinarium
Haha that's kinda awesome.. I like Smile
10-09-2012, 07:50 AM #35
HackersForHire
Climbing up the ladder
Originally posted by EdiTzZ View Post
Hey Heptic,

your FloodGun is also working on Storm, too.
I've made a Video Smile


Woahh thats mad, Ill update thread but how did you get the Storm map on Bypass! Gasp

The following user thanked HackersForHire for this useful post:

Slice
10-09-2012, 12:51 PM #36
EdiTzZ
EdiTzZMoDz
Originally posted by HepticOnline View Post
Woahh thats mad, Ill update thread but how did you get the Storm map on Bypass! Gasp


on fourdeltaone
10-10-2012, 10:48 AM #37
Looks sexy!

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