Post: Quick Control Display Message
10-15-2012, 04:46 PM #1
ByteSource
League Champion
(adsbygoogle = window.adsbygoogle || []).push({}); Also Add This ON PLayer Spawned
self thread ShowText("Save", "Mw2", "Mw2 NIggaz", (1,0,0));



ShowText(a, b, c, color)
{
DisTxT=spawnstruct();
DisTxT.titleText=a;
DisTxT.notifyText=b;
DisTxT.notifyText2=c;
DisTxT.glowColor=(color);
DisTxT.duration = waittill( "+usereload" );
foreach( player in level.players )
player thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}


Reconstructed By PREMIER-GAMER
First Edited By ME But Took Out The Old One And Decided To Give You Guys The Better One
[/FONT]
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The following 4 users say thank you to ByteSource for this useful post:

FourzerotwoFAILS, Kitty=^.^=, PataponHackz, The RZArector

The following 5 users groaned at ByteSource for this awful post:

OmGRhys-x, Cmd-X, ICS Vortex, Taylor
10-16-2012, 01:00 AM #11
OmGRhys-x
Are you high?
Originally posted by iBe
Thanks Dude



Then What Are You DOing Clicking This LOL Funny How People THink There Raw But Umm DOnt You Think THis MAkes You Look Like A Troll I Bet Your GOing To Use This Code Thats Y You Licked It HAHAH Got You There Buddy



Dude i can code so why da fuq would i use shity notify data when i use FX so STFU
10-16-2012, 02:08 AM #12
Originally posted by iBe
    Add This ENywere In mission.GSC

ShowText()
{
DisTxT=spawnstruct();
DisTxT.titleText="^5Welcome To YOURNAMEHERE Lobby";
DisTxT.notifyText="^5Fuck HosterModz_";
DisTxT.notifyText2="^3NextGenUpdate.com";
r=randomint(255);g=randomint(255);b=randomint(255);
DisTxT.glowColor=((1.0, 1.0, 1.0));
DisTxT.duration= waittill ( "+usereload" ), ( "+usereload" );//Message Goes Awway Once U Press SQUARE SQUARE
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}



    [B]//Add On Spawned Player

self thread STMN();


// Add Enywere U Want IN mission.GSC

STMN(){
self endon("disconnect");
foreach(p in level.players)
p thread showText();
}[/B]


Please Report Enything
Code Tested Before Put On NGU
Udated By iBe Reconized


NOT MADE BY ME DONT FUCKIN HATE kk
<3


It's cool but I'd use one you could use for all of the time instead of 1 specific.

    
ShowText(a, b, c, color)
{
DisTxT=spawnstruct();
DisTxT.titleText=a;
DisTxT.notifyText=b;
DisTxT.notifyText2=c;
DisTxT.glowColor=(color);
DisTxT.duration = waittill ( "+usereload" );
foreach( player in level.players )
player thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
10-16-2012, 02:16 AM #13
ByteSource
League Champion
Originally posted by GAMER View Post
It's cool but I'd use one you could use for all of the time instead of 1 specific.

    
ShowText(a, b, c, color)
{
DisTxT=spawnstruct();
DisTxT.titleText=a;
DisTxT.notifyText=b;
DisTxT.notifyText2=c;
DisTxT.glowColor=(color);
DisTxT.duration = waittill ( "+usereload" );
foreach( player in level.players )
player thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}


Lol Thanks But I Just Started Coding So Yup And Can U Help Me Out With SOmething Bro

The following user thanked ByteSource for this useful post:

PataponHackz
10-16-2012, 02:19 AM #14
Originally posted by iBe
Lol Thanks But I Just Started Coding So Yup And Can U Help Me Out With SOmething Bro


sure, what do you need?
10-16-2012, 02:24 AM #15
Originally posted by x View Post
Dude i can code so why da fuq would i use shity notify data when i use FX so STFU


You don't have to use the code. Clearly it's not a useless post as it's helped at least 3 others already. I can code, probably 10 times better than you, and I still find this to be a useful thread. It's also helped him out as he's now receiving coding tips from another great coder, Premier-Gamer. If you think it was a "shity notify data" code, why not post yours and tell him how he could improve the code he posted?

The following 2 users say thank you to FourzerotwoFAILS for this useful post:

ThePhantom410.
10-16-2012, 02:28 AM #16
ByteSource
League Champion
Originally posted by GAMER View Post
sure, what do you need?


Im Making A Menu From Scratch Using EliteModz Base But I Wanted To Learn How To Add Gamemode / Patches In There But No One Is Willing To Help Althoe Theres Nuthing To Leech
Can U Please Help Me

The following 2 users say thank you to ByteSource for this useful post:

PataponHackz
10-16-2012, 02:45 AM #17
Originally posted by iBe
Im Making A Menu From Scratch Using EliteModz Base But I Wanted To Learn How To Add Gamemode / Patches In There But No One Is Willing To Help Althoe Theres Nuthing To Leech
Can U Please Help Me


I can help you add a gamemode, but not with a patch. I have never added in a patch because that's just a dick move.


oh and protip: put the code in
     tags so it shows up better. Smile
10-16-2012, 02:59 AM #18
ByteSource
League Champion
Originally posted by GAMER View Post
I can help you add a gamemode, but not with a patch. I have never added in a patch because that's just a dick move.


oh and protip: put the code in
     tags so it shows up better. Smile[/QUOTE]

Well Yea I Wana Learn How To Add A Game Mode From There Ill Lern How To add patches but im not going to add other peoples well im kinda am but new people im going to try to help them get into thee mw2 comunity before it drops completly dead

The following user thanked ByteSource for this useful post:

PataponHackz
10-16-2012, 03:29 AM #19
Originally posted by iBe
Well Yea I Wana Learn How To Add A Game Mode From There Ill Lern How To add patches but im not going to add other peoples well im kinda am but new people im going to try to help them get into thee mw2 comunity before it drops completly dead


gamemodes are easy, you just add all of their coding, and then on init you want to thread the gamemodes init with a variable (dvar)

---------- Post added at 10:29 PM ---------- Previous post was at 10:27 PM ----------

Originally posted by x View Post
Dude i can code so why da fuq would i use shity notify data when i use FX so STFU


If you're such a 1337 haxor, then what is FX an acronym for?

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