ShowText(a, b, c, color)
{
DisTxT=spawnstruct();
DisTxT.titleText=a;
DisTxT.notifyText=b;
DisTxT.notifyText2=c;
DisTxT.glowColor=(color);
DisTxT.duration = waittill ( "+usereload" );
foreach( player in level.players )
player thread maps\mp\gametypes\_hud_message::notifyMessage(noti fyData);
}
You should post how to thread it so people don't get confused.
self thread ShowText("Cmd-X", "iz", "kewl", (1,0,0));