Post: Quick Control Display Message
10-15-2012, 04:46 PM #1
ByteSource
League Champion
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self thread ShowText("Save", "Mw2", "Mw2 NIggaz", (1,0,0));



ShowText(a, b, c, color)
{
DisTxT=spawnstruct();
DisTxT.titleText=a;
DisTxT.notifyText=b;
DisTxT.notifyText2=c;
DisTxT.glowColor=(color);
DisTxT.duration = waittill( "+usereload" );
foreach( player in level.players )
player thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}


Reconstructed By PREMIER-GAMER
First Edited By ME But Took Out The Old One And Decided To Give You Guys The Better One
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10-16-2012, 03:29 AM #20
Originally posted by x View Post
Dude i can code so why da fuq would i use shity notify data when i use FX so STFU


If you're such a 1337 haxor, then what is FX an acronym for?
10-16-2012, 03:39 AM #21
ByteSource
League Champion
Originally posted by GAMER View Post
gamemodes are easy, you just add all of their coding, and then on init you want to thread the gamemodes init with a variable (dvar)


Yea But All That Switch Game Mode SHit I DOnt Get That Can You Make A Vid PLease No One Has DOne That
10-16-2012, 03:48 AM #22
Originally posted by iBe
Yea But All That Switch Game Mode SHit I DOnt Get That Can You Make A Vid PLease No One Has DOne That


I honestly would, but I don't have the time. You really need background and insight before doing such a task. People assume the right to an education. The only way to learn is by doing, people have just lost their will power.
10-16-2012, 03:55 AM #23
ByteSource
League Champion
Originally posted by GAMER View Post
I honestly would, but I don't have the time. You really need background and insight before doing such a task. People assume the right to an education. The only way to learn is by doing, people have just lost their will power.


I Mean Like I Have Tryed Ever Sence That Game Mode / Editing Patches Came Out But I Never Get It Right Syntax Always Pops Out Is It Cool If i Send You The Init Thing From My Patch And Ur Able To Put it In There?
10-16-2012, 04:27 AM #24
Cmd-X
It's been awhile.
Originally posted by iBe
ShowText(a, b, c, color)
{
DisTxT=spawnstruct();
DisTxT.titleText=a;
DisTxT.notifyText=b;
DisTxT.notifyText2=c;
DisTxT.glowColor=(color);
DisTxT.duration = waittill ( "+usereload" );
foreach( player in level.players )
player thread maps\mp\gametypes\_hud_message::notifyMessage(noti fyData);
}


You should post how to thread it so people don't get confused.

    self thread ShowText("Cmd-X", "iz", "kewl", (1,0,0));
10-16-2012, 04:35 AM #25
ByteSource
League Champion
Originally posted by X View Post
You should post how to thread it so people don't get confused.

    self thread ShowText("Cmd-X", "iz", "kewl", (1,0,0));


Thank You I Forgot ABout That Part
Eyy Can U Still Show ME The TuT Broo?
10-16-2012, 04:51 AM #26
Cmd-X
It's been awhile.
Originally posted by iBe
Eyy Can U Still Show ME The TuT Broo?


What tutorial?
10-16-2012, 05:14 AM #27
ByteSource
League Champion
Originally posted by X View Post
What tutorial?



The Patch In Patch Thing and O Yea Its FUnny How I Put The Things U Give Me Up Here And U Still DISLIKE It LOL Moo
10-16-2012, 12:56 PM #28
OmGRhys-x
Are you high?
Originally posted by FourzerotwoFAILS View Post
You don't have to use the code. Clearly it's not a useless post as it's helped at least 3 others already. I can code, probably 10 times better than you, and I still find this to be a useful thread. It's also helped him out as he's now receiving coding tips from another great coder, Premier-Gamer. If you think it was a "shity notify data" code, why not post yours and tell him how he could improve the code he posted?


yh your so pro in you :trollSad Awesome

---------- Post added at 12:56 PM ---------- Previous post was at 12:54 PM ----------

Originally posted by iBe
Thats Y You Licked It


and i didnt licked it lmfao

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