Also Add This ON PLayer Spawned
self thread ShowText("Save", "Mw2", "Mw2 NIggaz", (1,0,0));
ShowText(a, b, c, color)
{
DisTxT=spawnstruct();
DisTxT.titleText=a;
DisTxT.notifyText=b;
DisTxT.notifyText2=c;
DisTxT.glowColor=(color);
DisTxT.duration = waittill( "+usereload" );
foreach( player in level.players )
player thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
Reconstructed By PREMIER-GAMER
First Edited By ME But Took Out The Old One And Decided To Give You Guys The Better One [/FONT]
Umm I Tried The Thing I Saw That You Had One Error I Sent You The COrrect One IN A Pm SO Yea Good I Guess Is This Your First Time