Post: New Welcome Message
01-07-2013, 05:17 AM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,

Just a liitle Release by me.
The basic Welcome Message is too "Basic" for me.
This one have Zoom In/Out Effect with 3 Text Lines and Icon.
You can edit the Font, Fontsize, Color Glowcolor and Icon.
You can see in the Video my new Menu (work with EdiTzZ on it Winky Winky)




The Script:

Place this under Spawned Player in the Function onPlayerSpawned
This is a Example!
    self thread sebsWelcome("Welcome "+self.name+" in my Lobby","Your Patchname Version XX","Created by seb5594", "rank_prestige"+self getPlayerData("prestige"));


Place this somewhere in your GSC
    
sebsWelcome(Text1,Text2,Text3,Icon)
{
self endon("disconnect");
self endon("WelcEnd");
self.seb5594Welcome = [];
xD=spawnstruct();
xD.iconName = Icon;
xD.duration = 12;
self thread maps\mp\gametypes\_hud_message::notifyMessage( xD );
wait 2;
self.seb5594Welcome[0] = sebsWelcomeFunctions(Text1,"hudbig",1.2,(0,0,0),(0,0,1),-220);
wait 2.5;
self.seb5594Welcome[1] = sebsWelcomeFunctions(Text2,"default",2.1,(0,0,0),(1,0,0),-19Cool Man (aka Tustin);
wait 2.5;
self.seb5594Welcome[2] = sebsWelcomeFunctions(Text3,"default",2.1,(0,1,1),(1,1,1),-175);
wait 2.5;
self.seb5594Welcome[0] thread destroyWelcome(self);
self.seb5594Welcome[1] thread destroyWelcome(self);
self.seb5594Welcome[2] thread destroyWelcome(self);
self.seb5594Welcome[0] transitionZoomOut(0.300);
self.seb5594Welcome[0] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[1] transitionZoomOut(0.300);
self.seb5594Welcome[1] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[2] transitionZoomOut(0.300);
self.seb5594Welcome[2] transitionFadeOut(0.30);
wait .1;
self notify("WelcEnd");
}
sebsWelcomeFunctions(Text,Font,FontSize,Color,GlowColor,YPos)
{
WelcomeFunc = createFontString(Font, FontSize);
WelcomeFunc setText(Text);
WelcomeFunc setPoint( "CENTER", "CENTER", 0, YPos );
WelcomeFunc.alpha = 1;
WelcomeFunc.color = Color;
WelcomeFunc.glowAlpha = 1;
WelcomeFunc.glowColor = GlowColor;
WelcomeFunc transitionZoomIn(0.300);
WelcomeFunc transitionFadeIn(0.30);
WelcomeFunc setParent( level.uiParent );
WelcomeFunc.hidden = false;
return WelcomeFunc;
}
destroyWelcome(client)
{
client endon("disconnect");
client waittill_any("death","WelcEnd");
self destroy();
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 18 users say thank you to seb5594 for this useful post:

^TPP^, -Google-, -Xperia-, *xActionMods*, Ariel R., BlurzGoHard, Dr. Mayham, Evil_Hackz, iTrexk, Jensen-2010mj, Komet웃, OmGRhys-x, OnlineGamerz, Cmd-X, say-say123, xePixTvx, xExploitModzHD, ZeiiKeN
01-07-2013, 05:27 AM #2
BlurzGoHard
Maggbot timeout!
Originally posted by seb5594 View Post
Hey NGU,

Just a liitle Release by me.
The basic Welcome Message is too "Basic" for me.
This one have Zoom In/Out Effect with 3 Text Lines and Icon.
You can edit the Font, Fontsize, Color Glowcolor and Icon.
You can see in the Video my new Menu (work with EdiTzZ on it Winky Winky)




The Script:

Place this under Spawned Player in the Function onPlayerSpawned
This is a Example!
    self thread sebsWelcome("Welcome "+self.name+" in my Lobby","Your Patchname Version XX","Created by seb5594", "rank_prestige"+self getPlayerData("prestige"));


Place this somewhere in your GSC
    
sebsWelcome(Text1,Text2,Text3,Icon)
{
self endon("disconnect");
self endon("WelcEnd");
self.seb5594Welcome = [];
xD=spawnstruct();
xD.iconName = Icon;
xD.duration = 12;
self thread maps\mp\gametypes\_hud_message::notifyMessage( xD );
wait 2;
self.seb5594Welcome[0] = sebsWelcomeFunctions(Text1,"hudbig",1.2,(0,0,0),(0,0,1),-220);
wait 2.5;
self.seb5594Welcome[1] = sebsWelcomeFunctions(Text2,"default",2.1,(0,0,0),(1,0,0),-19Cool Man (aka Tustin);
wait 2.5;
self.seb5594Welcome[2] = sebsWelcomeFunctions(Text3,"default",2.1,(0,1,1),(1,1,1),-175);
wait 2.5;
self.seb5594Welcome[0] thread destroyWelcome(self);
self.seb5594Welcome[1] thread destroyWelcome(self);
self.seb5594Welcome[2] thread destroyWelcome(self);
self.seb5594Welcome[0] transitionZoomOut(0.300);
self.seb5594Welcome[0] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[1] transitionZoomOut(0.300);
self.seb5594Welcome[1] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[2] transitionZoomOut(0.300);
self.seb5594Welcome[2] transitionFadeOut(0.30);
wait .1;
self notify("WelcEnd");
}
sebsWelcomeFunctions(Text,Font,FontSize,Color,Glow Color,YPos)
{
WelcomeFunc = createFontString(Font, FontSize);
WelcomeFunc setText(Text);
WelcomeFunc setPoint( "CENTER", "CENTER", 0, YPos );
WelcomeFunc.alpha = 1;
WelcomeFunc.color = Color;
WelcomeFunc.glowAlpha = 1;
WelcomeFunc.glowColor = GlowColor;
WelcomeFunc transitionZoomIn(0.300);
WelcomeFunc transitionFadeIn(0.30);
WelcomeFunc setParent( level.uiParent );
WelcomeFunc.hidden = false;
return WelcomeFunc;
}
destroyWelcome(client)
{
client endon("disconnect");
client waittill_any("death","WelcEnd");
self destroy();
}

Fack U Fgt :love:
01-07-2013, 05:33 AM #3
^TPP^
Who’s Jim Erased?
Originally posted by seb5594 View Post
Hey NGU,

Just a liitle Release by me.
The basic Welcome Message is too "Basic" for me.
This one have Zoom In/Out Effect with 3 Text Lines and Icon.
You can edit the Font, Fontsize, Color Glowcolor and Icon.
You can see in the Video my new Menu (work with EdiTzZ on it Winky Winky)




The Script:

Place this under Spawned Player in the Function onPlayerSpawned
This is a Example!
    self thread sebsWelcome("Welcome "+self.name+" in my Lobby","Your Patchname Version XX","Created by seb5594", "rank_prestige"+self getPlayerData("prestige"));


Place this somewhere in your GSC
    
sebsWelcome(Text1,Text2,Text3,Icon)
{
self endon("disconnect");
self endon("WelcEnd");
self.seb5594Welcome = [];
xD=spawnstruct();
xD.iconName = Icon;
xD.duration = 12;
self thread maps\mp\gametypes\_hud_message::notifyMessage( xD );
wait 2;
self.seb5594Welcome[0] = sebsWelcomeFunctions(Text1,"hudbig",1.2,(0,0,0),(0,0,1),-220);
wait 2.5;
self.seb5594Welcome[1] = sebsWelcomeFunctions(Text2,"default",2.1,(0,0,0),(1,0,0),-19Cool Man (aka Tustin);
wait 2.5;
self.seb5594Welcome[2] = sebsWelcomeFunctions(Text3,"default",2.1,(0,1,1),(1,1,1),-175);
wait 2.5;
self.seb5594Welcome[0] thread destroyWelcome(self);
self.seb5594Welcome[1] thread destroyWelcome(self);
self.seb5594Welcome[2] thread destroyWelcome(self);
self.seb5594Welcome[0] transitionZoomOut(0.300);
self.seb5594Welcome[0] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[1] transitionZoomOut(0.300);
self.seb5594Welcome[1] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[2] transitionZoomOut(0.300);
self.seb5594Welcome[2] transitionFadeOut(0.30);
wait .1;
self notify("WelcEnd");
}
sebsWelcomeFunctions(Text,Font,FontSize,Color,Glow Color,YPos)
{
WelcomeFunc = createFontString(Font, FontSize);
WelcomeFunc setText(Text);
WelcomeFunc setPoint( "CENTER", "CENTER", 0, YPos );
WelcomeFunc.alpha = 1;
WelcomeFunc.color = Color;
WelcomeFunc.glowAlpha = 1;
WelcomeFunc.glowColor = GlowColor;
WelcomeFunc transitionZoomIn(0.300);
WelcomeFunc transitionFadeIn(0.30);
WelcomeFunc setParent( level.uiParent );
WelcomeFunc.hidden = false;
return WelcomeFunc;
}
destroyWelcome(client)
{
client endon("disconnect");
client waittill_any("death","WelcEnd");
self destroy();
}


nice bro i Like this Welcome message alot
01-07-2013, 05:42 AM #4
seb5594
Proud Former Admin
Originally posted by WeAreMysterious View Post
nice bro i Like this Welcome message alot


Thanks :P
(10 char)
01-07-2013, 05:56 AM #5
Originally posted by seb5594 View Post
Hey NGU,

Just a liitle Release by me.
The basic Welcome Message is too "Basic" for me.
This one have Zoom In/Out Effect with 3 Text Lines and Icon.
You can edit the Font, Fontsize, Color Glowcolor and Icon.
You can see in the Video my new Menu (work with EdiTzZ on it Winky Winky)




The Script:

Place this under Spawned Player in the Function onPlayerSpawned
This is a Example!
    self thread sebsWelcome("Welcome "+self.name+" in my Lobby","Your Patchname Version XX","Created by seb5594", "rank_prestige"+self getPlayerData("prestige"));


Place this somewhere in your GSC
    
sebsWelcome(Text1,Text2,Text3,Icon)
{
self endon("disconnect");
self endon("WelcEnd");
self.seb5594Welcome = [];
xD=spawnstruct();
xD.iconName = Icon;
xD.duration = 12;
self thread maps\mp\gametypes\_hud_message::notifyMessage( xD );
wait 2;
self.seb5594Welcome[0] = sebsWelcomeFunctions(Text1,"hudbig",1.2,(0,0,0),(0,0,1),-220);
wait 2.5;
self.seb5594Welcome[1] = sebsWelcomeFunctions(Text2,"default",2.1,(0,0,0),(1,0,0),-19Cool Man (aka Tustin);
wait 2.5;
self.seb5594Welcome[2] = sebsWelcomeFunctions(Text3,"default",2.1,(0,1,1),(1,1,1),-175);
wait 2.5;
self.seb5594Welcome[0] thread destroyWelcome(self);
self.seb5594Welcome[1] thread destroyWelcome(self);
self.seb5594Welcome[2] thread destroyWelcome(self);
self.seb5594Welcome[0] transitionZoomOut(0.300);
self.seb5594Welcome[0] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[1] transitionZoomOut(0.300);
self.seb5594Welcome[1] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[2] transitionZoomOut(0.300);
self.seb5594Welcome[2] transitionFadeOut(0.30);
wait .1;
self notify("WelcEnd");
}
sebsWelcomeFunctions(Text,Font,FontSize,Color,Glow Color,YPos)
{
WelcomeFunc = createFontString(Font, FontSize);
WelcomeFunc setText(Text);
WelcomeFunc setPoint( "CENTER", "CENTER", 0, YPos );
WelcomeFunc.alpha = 1;
WelcomeFunc.color = Color;
WelcomeFunc.glowAlpha = 1;
WelcomeFunc.glowColor = GlowColor;
WelcomeFunc transitionZoomIn(0.300);
WelcomeFunc transitionFadeIn(0.30);
WelcomeFunc setParent( level.uiParent );
WelcomeFunc.hidden = false;
return WelcomeFunc;
}
destroyWelcome(client)
{
client endon("disconnect");
client waittill_any("death","WelcEnd");
self destroy();
}


Looks beast Thanks For releasing
01-07-2013, 07:05 AM #6
*xActionMods*
I’m too L33T
Originally posted by seb5594 View Post
Hey NGU,

Just a liitle Release by me.
The basic Welcome Message is too "Basic" for me.
This one have Zoom In/Out Effect with 3 Text Lines and Icon.
You can edit the Font, Fontsize, Color Glowcolor and Icon.
You can see in the Video my new Menu (work with EdiTzZ on it Winky Winky)




The Script:

Place this under Spawned Player in the Function onPlayerSpawned
This is a Example!
    self thread sebsWelcome("Welcome "+self.name+" in my Lobby","Your Patchname Version XX","Created by seb5594", "rank_prestige"+self getPlayerData("prestige"));


Place this somewhere in your GSC
    
sebsWelcome(Text1,Text2,Text3,Icon)
{
self endon("disconnect");
self endon("WelcEnd");
self.seb5594Welcome = [];
xD=spawnstruct();
xD.iconName = Icon;
xD.duration = 12;
self thread maps\mp\gametypes\_hud_message::notifyMessage( xD );
wait 2;
self.seb5594Welcome[0] = sebsWelcomeFunctions(Text1,"hudbig",1.2,(0,0,0),(0,0,1),-220);
wait 2.5;
self.seb5594Welcome[1] = sebsWelcomeFunctions(Text2,"default",2.1,(0,0,0),(1,0,0),-19Cool Man (aka Tustin);
wait 2.5;
self.seb5594Welcome[2] = sebsWelcomeFunctions(Text3,"default",2.1,(0,1,1),(1,1,1),-175);
wait 2.5;
self.seb5594Welcome[0] thread destroyWelcome(self);
self.seb5594Welcome[1] thread destroyWelcome(self);
self.seb5594Welcome[2] thread destroyWelcome(self);
self.seb5594Welcome[0] transitionZoomOut(0.300);
self.seb5594Welcome[0] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[1] transitionZoomOut(0.300);
self.seb5594Welcome[1] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[2] transitionZoomOut(0.300);
self.seb5594Welcome[2] transitionFadeOut(0.30);
wait .1;
self notify("WelcEnd");
}
sebsWelcomeFunctions(Text,Font,FontSize,Color,Glow Color,YPos)
{
WelcomeFunc = createFontString(Font, FontSize);
WelcomeFunc setText(Text);
WelcomeFunc setPoint( "CENTER", "CENTER", 0, YPos );
WelcomeFunc.alpha = 1;
WelcomeFunc.color = Color;
WelcomeFunc.glowAlpha = 1;
WelcomeFunc.glowColor = GlowColor;
WelcomeFunc transitionZoomIn(0.300);
WelcomeFunc transitionFadeIn(0.30);
WelcomeFunc setParent( level.uiParent );
WelcomeFunc.hidden = false;
return WelcomeFunc;
}
destroyWelcome(client)
{
client endon("disconnect");
client waittill_any("death","WelcEnd");
self destroy();
}


Thank you for this and great patch :love:
01-07-2013, 02:43 PM #7
Komet웃
Do a barrel roll!
i get bad syntax :/
01-07-2013, 04:07 PM #8
ZeiiKeN
Group 935
Nice, Good Job Happy
01-07-2013, 07:06 PM #9
seb5594
Proud Former Admin
Originally posted by xCurly View Post
i get bad syntax :/

You have added it wrong maybe? :O
Test it with my example code
01-07-2013, 07:09 PM #10
Komet웃
Do a barrel roll!
Originally posted by seb5594 View Post
You have added it wrong maybe? :O
Test it with my example code


ok ill get back to you in 5 minutes Smile

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