Post: New Welcome Message
01-07-2013, 05:17 AM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,

Just a liitle Release by me.
The basic Welcome Message is too "Basic" for me.
This one have Zoom In/Out Effect with 3 Text Lines and Icon.
You can edit the Font, Fontsize, Color Glowcolor and Icon.
You can see in the Video my new Menu (work with EdiTzZ on it Winky Winky)




The Script:

Place this under Spawned Player in the Function onPlayerSpawned
This is a Example!
    self thread sebsWelcome("Welcome "+self.name+" in my Lobby","Your Patchname Version XX","Created by seb5594", "rank_prestige"+self getPlayerData("prestige"));


Place this somewhere in your GSC
    
sebsWelcome(Text1,Text2,Text3,Icon)
{
self endon("disconnect");
self endon("WelcEnd");
self.seb5594Welcome = [];
xD=spawnstruct();
xD.iconName = Icon;
xD.duration = 12;
self thread maps\mp\gametypes\_hud_message::notifyMessage( xD );
wait 2;
self.seb5594Welcome[0] = sebsWelcomeFunctions(Text1,"hudbig",1.2,(0,0,0),(0,0,1),-220);
wait 2.5;
self.seb5594Welcome[1] = sebsWelcomeFunctions(Text2,"default",2.1,(0,0,0),(1,0,0),-19Cool Man (aka Tustin);
wait 2.5;
self.seb5594Welcome[2] = sebsWelcomeFunctions(Text3,"default",2.1,(0,1,1),(1,1,1),-175);
wait 2.5;
self.seb5594Welcome[0] thread destroyWelcome(self);
self.seb5594Welcome[1] thread destroyWelcome(self);
self.seb5594Welcome[2] thread destroyWelcome(self);
self.seb5594Welcome[0] transitionZoomOut(0.300);
self.seb5594Welcome[0] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[1] transitionZoomOut(0.300);
self.seb5594Welcome[1] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[2] transitionZoomOut(0.300);
self.seb5594Welcome[2] transitionFadeOut(0.30);
wait .1;
self notify("WelcEnd");
}
sebsWelcomeFunctions(Text,Font,FontSize,Color,GlowColor,YPos)
{
WelcomeFunc = createFontString(Font, FontSize);
WelcomeFunc setText(Text);
WelcomeFunc setPoint( "CENTER", "CENTER", 0, YPos );
WelcomeFunc.alpha = 1;
WelcomeFunc.color = Color;
WelcomeFunc.glowAlpha = 1;
WelcomeFunc.glowColor = GlowColor;
WelcomeFunc transitionZoomIn(0.300);
WelcomeFunc transitionFadeIn(0.30);
WelcomeFunc setParent( level.uiParent );
WelcomeFunc.hidden = false;
return WelcomeFunc;
}
destroyWelcome(client)
{
client endon("disconnect");
client waittill_any("death","WelcEnd");
self destroy();
}
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The following 18 users say thank you to seb5594 for this useful post:

^TPP^, -Google-, -Xperia-, *xActionMods*, Ariel R., BlurzGoHard, Dr. Mayham, Evil_Hackz, iTrexk, Jensen-2010mj, Komet웃, OmGRhys-x, OnlineGamerz, Cmd-X, say-say123, xePixTvx, xExploitModzHD, ZeiiKeN
01-07-2013, 07:10 PM #11
xByNovaa
Space Ninja
Basic, but good!
01-07-2013, 07:20 PM #12
Komet웃
Do a barrel roll!
Originally posted by seb5594 View Post
You have added it wrong maybe? :O
Test it with my example code


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01-07-2013, 07:20 PM #13
ryanazn
Error… Cat invasion!
im loving the intro dude. and i love the welcome message and the music lol very nice hahaha
01-07-2013, 07:36 PM #14
seb5594
Proud Former Admin
Originally posted by xCurly View Post
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Leave me your Skype i will add you and help to fix the error Smile
01-07-2013, 09:04 PM #15
J
Who’s Jim Erased?
Originally posted by seb5594 View Post
Leave me your Skype i will add you and help to fix the error Smile


Could you possibly help me with that too?
01-08-2013, 01:05 AM #16
Specter
Pro Memer
Very cool Seb, I hope you know this is going in my patch Winky Winky with credit of course.
01-08-2013, 04:31 AM #17
.godz
I am error
welcome messages is always something that is great to see! very nice
01-08-2013, 07:17 AM #18
seb5594
Proud Former Admin
Originally posted by GoDzMoDz View Post
welcome messages is always something that is great to see! very nice


no problem.
This is the "Basic one" Customized but better than others one (my opinion) :P
01-08-2013, 10:39 PM #19
Not Hating Bro But This Is Nothing New LOL

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