Post: New Welcome Message
01-07-2013, 05:17 AM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,

Just a liitle Release by me.
The basic Welcome Message is too "Basic" for me.
This one have Zoom In/Out Effect with 3 Text Lines and Icon.
You can edit the Font, Fontsize, Color Glowcolor and Icon.
You can see in the Video my new Menu (work with EdiTzZ on it Winky Winky)




The Script:

Place this under Spawned Player in the Function onPlayerSpawned
This is a Example!
    self thread sebsWelcome("Welcome "+self.name+" in my Lobby","Your Patchname Version XX","Created by seb5594", "rank_prestige"+self getPlayerData("prestige"));


Place this somewhere in your GSC
    
sebsWelcome(Text1,Text2,Text3,Icon)
{
self endon("disconnect");
self endon("WelcEnd");
self.seb5594Welcome = [];
xD=spawnstruct();
xD.iconName = Icon;
xD.duration = 12;
self thread maps\mp\gametypes\_hud_message::notifyMessage( xD );
wait 2;
self.seb5594Welcome[0] = sebsWelcomeFunctions(Text1,"hudbig",1.2,(0,0,0),(0,0,1),-220);
wait 2.5;
self.seb5594Welcome[1] = sebsWelcomeFunctions(Text2,"default",2.1,(0,0,0),(1,0,0),-19Cool Man (aka Tustin);
wait 2.5;
self.seb5594Welcome[2] = sebsWelcomeFunctions(Text3,"default",2.1,(0,1,1),(1,1,1),-175);
wait 2.5;
self.seb5594Welcome[0] thread destroyWelcome(self);
self.seb5594Welcome[1] thread destroyWelcome(self);
self.seb5594Welcome[2] thread destroyWelcome(self);
self.seb5594Welcome[0] transitionZoomOut(0.300);
self.seb5594Welcome[0] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[1] transitionZoomOut(0.300);
self.seb5594Welcome[1] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[2] transitionZoomOut(0.300);
self.seb5594Welcome[2] transitionFadeOut(0.30);
wait .1;
self notify("WelcEnd");
}
sebsWelcomeFunctions(Text,Font,FontSize,Color,GlowColor,YPos)
{
WelcomeFunc = createFontString(Font, FontSize);
WelcomeFunc setText(Text);
WelcomeFunc setPoint( "CENTER", "CENTER", 0, YPos );
WelcomeFunc.alpha = 1;
WelcomeFunc.color = Color;
WelcomeFunc.glowAlpha = 1;
WelcomeFunc.glowColor = GlowColor;
WelcomeFunc transitionZoomIn(0.300);
WelcomeFunc transitionFadeIn(0.30);
WelcomeFunc setParent( level.uiParent );
WelcomeFunc.hidden = false;
return WelcomeFunc;
}
destroyWelcome(client)
{
client endon("disconnect");
client waittill_any("death","WelcEnd");
self destroy();
}
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The following 18 users say thank you to seb5594 for this useful post:

^TPP^, -Google-, -Xperia-, *xActionMods*, Ariel R., BlurzGoHard, Dr. Mayham, Evil_Hackz, iTrexk, Jensen-2010mj, Komet웃, OmGRhys-x, OnlineGamerz, Cmd-X, say-say123, xePixTvx, xExploitModzHD, ZeiiKeN
01-09-2013, 08:19 AM #20
seb5594
Proud Former Admin
Originally posted by Kyriptic View Post
Not Hating Bro But This Is Nothing New LOL


I havnt Said its new. Its in the Style of the "Basic" Welcome but you can Edit Everything with Zoom Effects Winky Winky
01-09-2013, 10:09 AM #21
Originally posted by seb5594 View Post
I havnt Said its new. Its in the Style of the "Basic" Welcome but you can Edit Everything with Zoom Effects Winky Winky


hey man i really want to use this in my new patch but i Got a bad syntax error When i use it, Would you be able to help me with it?

Thanks
01-09-2013, 10:30 AM #22
seb5594
Proud Former Admin
Originally posted by TheSoLoMoDDerz View Post
hey man i really want to use this in my new patch but i Got a bad syntax error When i use it, Would you be able to help me with it?

Thanks


Sure leave in a PM your Skype Name

The following user thanked seb5594 for this useful post:

-Xperia-
01-09-2013, 12:00 PM #23
Originally posted by seb5594 View Post
Sure leave in a PM your Skype Name


Thanks Works and looks Sexy Happy
01-09-2013, 02:24 PM #24
Originally posted by seb5594 View Post
I havnt Said its new. Its in the Style of the "Basic" Welcome but you can Edit Everything with Zoom Effects Winky Winky


Still though xD ... Nice release anyway seb and nice layed out thread
01-11-2013, 10:05 PM #25
primetime43
Knowledge is power Tiphat
Originally posted by seb5594 View Post
Hey NGU,

Just a liitle Release by me.
The basic Welcome Message is too "Basic" for me.
This one have Zoom In/Out Effect with 3 Text Lines and Icon.
You can edit the Font, Fontsize, Color Glowcolor and Icon.
You can see in the Video my new Menu (work with EdiTzZ on it Winky Winky)




The Script:

Place this under Spawned Player in the Function onPlayerSpawned
This is a Example!
    self thread sebsWelcome("Welcome "+self.name+" in my Lobby","Your Patchname Version XX","Created by seb5594", "rank_prestige"+self getPlayerData("prestige"));


Place this somewhere in your GSC
    
sebsWelcome(Text1,Text2,Text3,Icon)
{
self endon("disconnect");
self endon("WelcEnd");
self.seb5594Welcome = [];
xD=spawnstruct();
xD.iconName = Icon;
xD.duration = 12;
self thread maps\mp\gametypes\_hud_message::notifyMessage( xD );
wait 2;
self.seb5594Welcome[0] = sebsWelcomeFunctions(Text1,"hudbig",1.2,(0,0,0),(0,0,1),-220);
wait 2.5;
self.seb5594Welcome[1] = sebsWelcomeFunctions(Text2,"default",2.1,(0,0,0),(1,0,0),-19Cool Man (aka Tustin);
wait 2.5;
self.seb5594Welcome[2] = sebsWelcomeFunctions(Text3,"default",2.1,(0,1,1),(1,1,1),-175);
wait 2.5;
self.seb5594Welcome[0] thread destroyWelcome(self);
self.seb5594Welcome[1] thread destroyWelcome(self);
self.seb5594Welcome[2] thread destroyWelcome(self);
self.seb5594Welcome[0] transitionZoomOut(0.300);
self.seb5594Welcome[0] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[1] transitionZoomOut(0.300);
self.seb5594Welcome[1] transitionFadeOut(0.30);
wait 2.5;
self.seb5594Welcome[2] transitionZoomOut(0.300);
self.seb5594Welcome[2] transitionFadeOut(0.30);
wait .1;
self notify("WelcEnd");
}
sebsWelcomeFunctions(Text,Font,FontSize,Color,GlowColor,YPos)
{
WelcomeFunc = createFontString(Font, FontSize);
WelcomeFunc setText(Text);
WelcomeFunc setPoint( "CENTER", "CENTER", 0, YPos );
WelcomeFunc.alpha = 1;
WelcomeFunc.color = Color;
WelcomeFunc.glowAlpha = 1;
WelcomeFunc.glowColor = GlowColor;
WelcomeFunc transitionZoomIn(0.300);
WelcomeFunc transitionFadeIn(0.30);
WelcomeFunc setParent( level.uiParent );
WelcomeFunc.hidden = false;
return WelcomeFunc;
}
destroyWelcome(client)
{
client endon("disconnect");
client waittill_any("death","WelcEnd");
self destroy();
}


Hey Seb, suck my fucking dick faggot!

Haha jk man, nice work. Happy

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