Post: IW Fails - Localization Error in The Pit
12-19-2009, 03:11 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I just found this a little while ago.

In the very first mission of the campaign, you eventually get to the pit. Run through the pit once, and then walk through the gate to start it again (like retrying pretty much), but turn back around and begin walking up the stairs once the timer starts again. WHILE WALKING UP THE STAIRS, shoot an automatic weapon (this prevents you from putting away your weapon, apparently.) When you reach the top, you should still have your gun out. (BTW, I like using the G18 Machine Pistol on the table for this)

Walk further out, more towards where you began the mission, and just shoot. You get a defeat for something that I'm assuming is for shooting in the camp. However, Infinity Ward's devs apparently forgot to add the localization for the defeat message, so instead you get a pretty error message as your defeat.

I know this is a useless glitch, but it just shows how much IW was lazy and didn't finish their game and/or check for bugs/glitches.

---------- Post added at 10:11 PM ---------- Previous post was at 09:30 PM ----------

In correction to my first post, what causes you to keep your weapon out mostly is reloading. So, shoot, and reload before you hit the top of the stairs, before your gun goes away. Also, it works on the first run through the pit, I believe, not just the second.
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The following 4 users say thank you to Ep1cL3w7z for this useful post:

Omniplasma, Shepleklet, TairyHesticles, urbex
01-03-2010, 09:27 PM #29
Originally posted by RiDa View Post
AWESOME!!! Abyone know how to do it? The funny thing is,a week ago,I actually had a dream about such a glitch,LOL.


And thats how you know you play Call of duty too much... lol
01-03-2010, 09:30 PM #30
wpw thats wicked funny
01-04-2010, 01:00 AM #31
Saint Jimmy
And don't wear it out.
Jeez everybody, every first person shooter as complicated as this as just as many glitches, if not more. There's just so many more people playing MW2 that more of the glitches are found.

This whole thread is just flaming.
01-18-2010, 10:50 PM #32
Default Avatar
Gbbgbg
Guest
All of u, shut the **** up, ok nothing is perfect, I died in mw2 on wolverines by a sentry blowin up! There are some defects in every game! That's fact so no point arguing bout it
01-19-2010, 02:54 AM #33
Astro Zombie
professional lurker
ok the way it works is every game has glitches whenever its released and the game developers are aware of this but they focus on the glitches that make the game impossible to finish so most of their efforts are put towards those glitches and with a deadline that must be meet makes it very difficult for them to catch everyone. so im sure they know that its there it just wasnt a high risk glitch just a minor one cause apparently everyone that bought the game can beat it
01-19-2010, 01:13 PM #34
How randomly odd lol...
01-20-2010, 05:42 PM #35
Jayy
Forever in debt to Jim and ENZO-F#
Nice Im Going To Try This Thanks :Sad AwesomeD
01-21-2010, 09:37 PM #36
No problemo to all who said thanks. Smile
01-26-2010, 12:06 AM #37
Originally posted by Ep1cL3w7z View Post
Wow, way to overreact to what I said... And no, they didn't really do a thorough check for bugs and glitches, nor did they have a thorough beta. if they had, the javelin glitch, many of the elevators, this new nuke glitch, the pavelow glitch, etc. would probably have been fixed before the game even came out.

And, no, they did not technically finish the game. There are unfinished game modes on the disc that they hid because they weren't complete.

And don't pull that "I would like to see you better" crap, as I'm not a game designer. Of course I wouldn't be able to do any better.


What nuke glitch?

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