Post: IW Fails - Localization Error in The Pit
12-19-2009, 03:11 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I just found this a little while ago.

In the very first mission of the campaign, you eventually get to the pit. Run through the pit once, and then walk through the gate to start it again (like retrying pretty much), but turn back around and begin walking up the stairs once the timer starts again. WHILE WALKING UP THE STAIRS, shoot an automatic weapon (this prevents you from putting away your weapon, apparently.) When you reach the top, you should still have your gun out. (BTW, I like using the G18 Machine Pistol on the table for this)

Walk further out, more towards where you began the mission, and just shoot. You get a defeat for something that I'm assuming is for shooting in the camp. However, Infinity Ward's devs apparently forgot to add the localization for the defeat message, so instead you get a pretty error message as your defeat.

I know this is a useless glitch, but it just shows how much IW was lazy and didn't finish their game and/or check for bugs/glitches.

---------- Post added at 10:11 PM ---------- Previous post was at 09:30 PM ----------

In correction to my first post, what causes you to keep your weapon out mostly is reloading. So, shoot, and reload before you hit the top of the stairs, before your gun goes away. Also, it works on the first run through the pit, I believe, not just the second.
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The following 4 users say thank you to Ep1cL3w7z for this useful post:

Omniplasma, Shepleklet, TairyHesticles, urbex
01-28-2010, 03:37 PM #38
thats a fail
02-02-2010, 04:42 PM #39
HCG
Brute
Awesome. Picture or vid of this, pl0x.
02-06-2010, 01:52 AM #40
I don't have a capture card for my PS3, so I can't make a vid. Sorry. :(
02-06-2010, 01:55 AM #41
Originally posted by Why
Yeah....well everything that be perfect dude.. like to see you try and make a game perfect better than mw2 ?


I could on the U3 Engine, It would take a while, but it sure as hell would be better and much better managed.
02-09-2010, 02:45 PM #42
ive got to try this out
02-14-2010, 04:29 PM #43
Glitcher4life
Bounty hunter
Originally posted by Mr.
This doesn't prove IW was lazy and didn't finish their game and/or check for bugs/glitches because technically they did finish the game and technically they did have beta testers look for bugs and glitches. I would really like to see you make a better game than MW2. Actually try making a game without ANY bugs or glitches. It's pretty impossible.


ok then i will, give me a couple million a load of game designes then we'll easily be able to make a better non bugged game think u d*c* before flaming
02-14-2010, 04:53 PM #44
GQGK
Skillz
Originally posted by Mr.
This doesn't prove IW was lazy and didn't finish their game and/or check for bugs/glitches because technically they did finish the game and technically they did have beta testers look for bugs and glitches. I would really like to see you make a better game than MW2. Actually try making a game without ANY bugs or glitches. It's pretty impossible.


I entirely agree with Dopey.

As a former "game" developer I can speak. In game development you have three types of people, coders, meshers (those who makes the meshes) and the colorers (who make the textures and all).

[And in those three categories, you have two subcategories: coders, coders/meshers, meshers, meshers/colorers, colorers].

You start off with the coders who deal with plain-ASCII text all-day and basically see nothing of the game until a later stage.
Here's an UnrealScript example:

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Meshers will work on building in-game objects (characters, maps, cars, etc.) with only wires like this dolphin:

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The colorers will work on the making the colors of the game. Their work will be super positioned over the meshes to make them pretty.

That sounds complicated already right? Well, that's just the start...

As a map designer you have to make sure that you can't "fall off" the map, you have to add trigers and link them to an in-game function.

When you code the game, you'll have different people managing different parts of the game, some that will manage Tcp/Ip connections (networkers), some that will manage user-input and that will try to exterminate hacked controllers. If I start getting too detailly it won't take me 5 minutes to write this reply lol.

I hope this [semi-]long [complicated]post showed you how complicated it is to make a game. Even if IW spent 10 years developing MW2, you would still find a bug. Games are getting more and more sophisticated (new technologies). A few years ago, games would run just fine under one graphic card, then nVidia released SLI (Scalable Link Interface).

With that release, you have to entirely re-write your core to be able to use about 135% of 2 GPUs.

In other words, it is IMPOSSIBLE to release a game with out any bugs/hacks/glitches and not be able to hook anything. As an open bet, I'm willing to bet $10 that you can't write a full game (single player with different maps, multiplayer with split-screen and online play) WITHOUT any things mentioned above.

The following user thanked GQGK for this useful post:

iRapeNoobz
02-14-2010, 07:37 PM #45
Dopey
NGU :/
Originally posted by Glitcher4life View Post
think u d*c* before flaming

What does that mean?
02-15-2010, 06:33 AM #46
MikalMirkas
Pokemon Trainer
Originally posted by Mr.
This doesn't prove IW was lazy and didn't finish their game and/or check for bugs/glitches because technically they did finish the game and technically they did have beta testers look for bugs and glitches. I would really like to see you make a better game than MW2. Actually try making a game without ANY bugs or glitches. It's pretty impossible.


I can make a game without any bugs or glitches.
It would take me 20 seconds. Happy

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