Post: IW Fails - Localization Error in The Pit
12-19-2009, 03:11 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I just found this a little while ago.

In the very first mission of the campaign, you eventually get to the pit. Run through the pit once, and then walk through the gate to start it again (like retrying pretty much), but turn back around and begin walking up the stairs once the timer starts again. WHILE WALKING UP THE STAIRS, shoot an automatic weapon (this prevents you from putting away your weapon, apparently.) When you reach the top, you should still have your gun out. (BTW, I like using the G18 Machine Pistol on the table for this)

Walk further out, more towards where you began the mission, and just shoot. You get a defeat for something that I'm assuming is for shooting in the camp. However, Infinity Ward's devs apparently forgot to add the localization for the defeat message, so instead you get a pretty error message as your defeat.

I know this is a useless glitch, but it just shows how much IW was lazy and didn't finish their game and/or check for bugs/glitches.

---------- Post added at 10:11 PM ---------- Previous post was at 09:30 PM ----------

In correction to my first post, what causes you to keep your weapon out mostly is reloading. So, shoot, and reload before you hit the top of the stairs, before your gun goes away. Also, it works on the first run through the pit, I believe, not just the second.
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The following 4 users say thank you to Ep1cL3w7z for this useful post:

Omniplasma, Shepleklet, TairyHesticles, urbex
02-15-2010, 07:00 AM #47
iRapeNoobz
umm... yeah
that a cool trick it worked thanks and who cares if you own the game and hate them you support them buying there stuff
03-28-2010, 06:25 PM #48
tylerallmighty
Human After All
Originally posted by GQGK View Post
I entirely agree with Dopey.

As a former "game" developer I can speak. In game development you have three types of people, coders, meshers (those who makes the meshes) and the colorers (who make the textures and all).

[And in those three categories, you have two subcategories: coders, coders/meshers, meshers, meshers/colorers, colorers].

You start off with the coders who deal with plain-ASCII text all-day and basically see nothing of the game until a later stage.
Here's an UnrealScript example:

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Meshers will work on building in-game objects (characters, maps, cars, etc.) with only wires like this dolphin:

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The colorers will work on the making the colors of the game. Their work will be super positioned over the meshes to make them pretty.

That sounds complicated already right? Well, that's just the start...

As a map designer you have to make sure that you can't "fall off" the map, you have to add trigers and link them to an in-game function.

When you code the game, you'll have different people managing different parts of the game, some that will manage Tcp/Ip connections (networkers), some that will manage user-input and that will try to exterminate hacked controllers. If I start getting too detailly it won't take me 5 minutes to write this reply lol.

I hope this [semi-]long [complicated]post showed you how complicated it is to make a game. Even if IW spent 10 years developing MW2, you would still find a bug. Games are getting more and more sophisticated (new technologies). A few years ago, games would run just fine under one graphic card, then nVidia released SLI (Scalable Link Interface).

With that release, you have to entirely re-write your core to be able to use about 135% of 2 GPUs.

In other words, it is IMPOSSIBLE to release a game with out any bugs/hacks/glitches and not be able to hook anything. As an open bet, I'm willing to bet $10 that you can't write a full game (single player with different maps, multiplayer with split-screen and online play) WITHOUT any things mentioned above.



EXACTLY! if u think u can make a game wit no glitches in it.... U R SO INTO URSELF! so shut the f*k up and no more replys about this.
04-07-2010, 09:07 AM #49
can you post a video?
it's a bit hard to understand if no video for me.
05-03-2010, 02:53 AM #50
jakehop22
Coupon Supreme
Originally posted by Scorcher View Post
Whoah guys, why are you all flaming so much, I would like to see you find a game anywhere near as good as this one without glitches... EXACTLY! There isn't one.



Stfu kid. Bad Company: Battle Field 2 Rapes MW2.
MW2 suxs balls. There is no glitches in BCBF2.

Btw, BCBF2; 1 shot sniper kills no fking hitmarkers, even in the foot.
MW2 - Fkin hit markers all ovr the dam place.
No heartbeat sensors either in BCBF2, i think.
05-04-2010, 05:10 PM #51
Why do I smell fanboys in this thread?
05-04-2010, 05:19 PM #52
v1ct0r93
Little One
wtf with all this noobs telling ppl to make a better game. da **** if i had the more than $300000000 that IW spend on making it i would have done better.

if u dont believe me give me $300000000 and ill do it .

OPEN BET FOR ANY ****ING MORON HERE.
05-05-2010, 07:13 AM #53
Jordan1425
iNCOGNITO™
FYI they started COD 6 right after COD 4 so it was a pretty Fail attempt
05-07-2010, 12:38 AM #54
tylerallmighty
Human After All
Good luck with that. Winky Winky
05-08-2010, 03:49 AM #55
Sniper-god1
Roasted Bacon
Awesome def trying this one

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