Post: S-Shot [No-Scoping][Proof of Concept]
05-30-2009, 04:50 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); The “S-Shot” Proof of Concept

The S-Shot stands for Satchel Shot, as Satchel Charges are involved in this technique.

Call it luck, really, I don’t care. The results that were produced led me to believe that this actually increases your chance of hitting your target. Now sure, I doubt this will work 100% of the time in a multiplayer game with people running around, but I’ve been doing better while no scoping with this method on core Team Deathmatch. Results may vary, but this is what my study shows. Feel free to repeat the tests by yourself and post your own results here. This study was done by myself at 2 in the morning on Dome with me blowing myself up with satchel charges every five minutes. Enjoy.

In the following Proof of Concept, you’ll find numerous tables to represent data collected while testing. To ensure there is no confusion, the following legend has been created:
    
* denotes a direct hit
- denotes that the result was a diagonal line (noticed this a few times)

In my testing, I will be using a Springfield with Satchel Charges, Stopping Power, and Steady Aim. My sidearm is the Tokarev TT-33, I have a frag grenade as my primary grenade, and I have Tabun gas as my special grenade. So, I was fooling around this evening and discovered a very cool trick that may be a great way to no scope successfully. The answer is simply Satchel Charges. The method is very easy to explain and to do: all you do is fire and then immediately switch to your satchel charges. In my tests, I did a total of five test runs, each being consistent with each other, giving me a total success rate of 80 percent. While doing a normal shot from the same distance (without the method), I received a success rate of 48 percent. This has proven my hypothesis that switching to a satchel charge does make a significant difference (a +%32 chance of a hit).

Each shot was taken again a flat wall aimed directly forward from about 10 yards away. In the following image, you can see how hits were determined and how misses were determined (key included):
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The following are tables in which data was collected. All shots were taken from the SAME distance with the SAME perks.

Tests (WITH S-SHOT):

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Tests (WITHOUT S-SHOT):
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Anything you need, post it here.
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The following 8 users say thank you to Jesseeee for this useful post:

crick_head, dustin.kirk, EJ94c, Hazel, HeadHunterM7, NanuGama, NP Carling26, ShAdoW_RiDa
05-30-2009, 04:58 PM #2
wow that's cool
05-30-2009, 05:10 PM #3
ShAdoW_RiDa
Former Blue Mod
thanks il be using the s-shot from now on! Happy

o and also i think u made a mistake in ur calculations.. isnt it a 36% difference?
05-30-2009, 06:09 PM #4
Originally posted by RiDa View Post
thanks il be using the s-shot from now on! Happy

o and also i think u made a mistake in ur calculations.. isnt it a 36% difference?


No, but I redid my math and I messed up a bit with the original percentage of success for the S-Shot. It's 80% as opposed to 84%, making the actual difference a 32% difference.

Nonetheless, good odds.
05-30-2009, 06:17 PM #5
yea
Banned
n i c e!!!
05-30-2009, 07:26 PM #6
HeadHunterM7
You Spin Me Right Round
nice find, ill try this in a private match sometime
05-30-2009, 07:31 PM #7
ShAdoW_RiDa
Former Blue Mod
Originally posted by Deity View Post
No, but I redid my math and I messed up a bit with the original percentage of success for the S-Shot. It's 80% as opposed to 84%, making the actual difference a 32% difference.

Nonetheless, good odds.


lol kk.. Smile
05-30-2009, 10:33 PM #8
X Lash
Samurai Poster
Does this work on COD4 with C4?
05-30-2009, 10:44 PM #9
Originally posted by Lash View Post
Does this work on COD4 with C4?


I haven't tried it yet, feel free to try it yourself and post your results. As far as I know this works on WaW only, but I haven't tested on COD4.

I would assume it works on both, though - similar concept.
05-31-2009, 02:48 AM #10
I don't see how switching "After" you shoot could make a difference...

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