Post: S-Shot [No-Scoping][Proof of Concept]
05-30-2009, 04:50 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); The “S-Shot” Proof of Concept

The S-Shot stands for Satchel Shot, as Satchel Charges are involved in this technique.

Call it luck, really, I don’t care. The results that were produced led me to believe that this actually increases your chance of hitting your target. Now sure, I doubt this will work 100% of the time in a multiplayer game with people running around, but I’ve been doing better while no scoping with this method on core Team Deathmatch. Results may vary, but this is what my study shows. Feel free to repeat the tests by yourself and post your own results here. This study was done by myself at 2 in the morning on Dome with me blowing myself up with satchel charges every five minutes. Enjoy.

In the following Proof of Concept, you’ll find numerous tables to represent data collected while testing. To ensure there is no confusion, the following legend has been created:
    
* denotes a direct hit
- denotes that the result was a diagonal line (noticed this a few times)

In my testing, I will be using a Springfield with Satchel Charges, Stopping Power, and Steady Aim. My sidearm is the Tokarev TT-33, I have a frag grenade as my primary grenade, and I have Tabun gas as my special grenade. So, I was fooling around this evening and discovered a very cool trick that may be a great way to no scope successfully. The answer is simply Satchel Charges. The method is very easy to explain and to do: all you do is fire and then immediately switch to your satchel charges. In my tests, I did a total of five test runs, each being consistent with each other, giving me a total success rate of 80 percent. While doing a normal shot from the same distance (without the method), I received a success rate of 48 percent. This has proven my hypothesis that switching to a satchel charge does make a significant difference (a +%32 chance of a hit).

Each shot was taken again a flat wall aimed directly forward from about 10 yards away. In the following image, you can see how hits were determined and how misses were determined (key included):
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The following are tables in which data was collected. All shots were taken from the SAME distance with the SAME perks.

Tests (WITH S-SHOT):

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Tests (WITHOUT S-SHOT):
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Anything you need, post it here.
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The following 8 users say thank you to Jesseeee for this useful post:

crick_head, dustin.kirk, EJ94c, Hazel, HeadHunterM7, NanuGama, NP Carling26, ShAdoW_RiDa
06-01-2009, 12:40 AM #20
Originally posted by another user
Results may vary, but this is what my study shows. Feel free to repeat the tests by yourself and post your own results here.


Learn how to read before you belittle my efforts with ridiculous taunts. I did not claim this worked all the time, and it very well may have been my luck. This is a Proof of Concept that is based upon five test runs WITH the method and five test runs WITHOUT the method. The test runs WITH the method had higher accuracy than the ones WITHOUT the method.

It's not hard to understand, but if you can't please tell me what you don't get and I'll try to help.
06-05-2009, 03:06 PM #21
Hazel
Problem rule #16?
wow ._. what made you think of this but still! Awsome xD thanks!
06-05-2009, 04:34 PM #22
The Low Key OG
still the same OG, but I've been low key
cool ill have to try this

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