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OK here it is a the first release of my Wizards and Werewolves patch. Lets call this v0.2
This is the best most stable, version of the 30+ versions of the patch I have made. This patch does not have map edits. I have already changed many things about this game. There are still bugs, (unless you are amazingly precise, and find a strange rare bug, don't report bugs to me about this patch, because I am already 5 versions ahead of this patch)
WARNING THIS VERSION HAS BEEN KNOW TO INDUCE RAGE QUITTING FROM ALL THAT PLAY.
For those that have played with me this is the version that I was playing with a few days ago.
My first Official Release (v1.0) of this game will be sometime before or on August 11. It will be very different then this release. I am really just releasing this so you can have a small taste of what is to come.
I could write down instructions but no one would read them anyway. (Good thing I've included them in the game.) Ghosts need 7 kills to become alive again. (I may of forgotten to mention that in the patch)
OK here it is a the first release of my Wizards and Werewolves patch. Lets call this v0.2
This is the best most stable, version of the 30+ versions of the patch I have made. This patch does not have map edits. I have already changed many things about this game. There are still bugs, (unless you are amazingly precise, and find a strange rare bug, don't report bugs to me about this patch, because I am already 5 versions ahead of this patch)
WARNING THIS VERSION HAS BEEN KNOW TO INDUCE RAGE QUITTING FROM ALL THAT PLAY.
For those that have played with me this is the version that I was playing with a few days ago.
My first Official Release (v1.0) of this game will be sometime before or on August 11. It will be very different then this release. I am really just releasing this so you can have a small taste of what is to come.
I could write down instructions but no one would read them anyway. (Good thing I've included them in the game.) Ghosts need 7 kills to become alive again. (I may of forgotten to mention that in the patch)
to everyone who plays this:
you may not know whats going off at the start but believe me its really fun especially launching people into the air, you will be thinking "launching in the air wtf?" play it and find out.
oh btw nice job hawkin.
The following 3 users say thank you to nay1995 for this useful post:
OK here it is a the first release of my Wizards and Werewolves patch. Lets call this v0.2
This is the best most stable, version of the 30+ versions of the patch I have made. This patch does not have map edits. I have already changed many things about this game. There are still bugs, (unless you are amazingly precise, and find a strange rare bug, don't report bugs to me about this patch, because I am already 5 versions ahead of this patch)
WARNING THIS VERSION HAS BEEN KNOW TO INDUCE RAGE QUITTING FROM ALL THAT PLAY.
For those that have played with me this is the version that I was playing with a few days ago.
My first Official Release (v1.0) of this game will be sometime before or on August 11. It will be very different then this release. I am really just releasing this so you can have a small taste of what is to come.
I could write down instructions but no one would read them anyway. (Good thing I've included them in the game.) Ghosts need 7 kills to become alive again. (I may of forgotten to mention that in the patch)