Post: CFG Moving Shaders! (Inspired by RiftenModz)
03-22-2013, 04:38 AM #1
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Thanks to RiftenModzHD for the idea


So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so I looked at his code and coded my own version.
(NO LEECHING!)




Code


//Shader//
set BGon "+lookup;wait 22;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -180;r_sunsprite_shader compass_scanlines;r_sunflare_max_size 0;r_sunsprite_size 750;vstr ILL1"
set BGoff "vstr ILLC6;wait 30;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"


//Moving Shader (Close)- By ILLICITLY//
set ILLC1 "set r_sun_fx_position -170;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -179;wait 1;set r_sun_fx_position -180;"
set ILLC2 "set r_sun_fx_position -160;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -169;wait 1;set r_sun_fx_position -170;wait 1;vstr ILLC1"
set ILLC3 "set r_sun_fx_position -150;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -159;wait 1;set r_sun_fx_position -160;wait 1;vstr ILLC2"
set ILLC4 "set r_sun_fx_position -140;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -149;wait 1;set r_sun_fx_position -150;wait 1;vstr ILLC3"
set ILLC5 "set r_sun_fx_position -130;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -139;wait 1;set r_sun_fx_position -140;wait 1;vstr ILLC4"
set ILLC6 "set r_sun_fx_position -120;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -129;wait 1;set r_sun_fx_position -130;wait 1;vstr ILLC5"


//Moving Shader (Open)- BY ILLICITLY//
set ILL1 "set r_sun_fx_position -179;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -170;wait 1;vstr ILL2"
set ILL2 "set r_sun_fx_position -169;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -160;wait 1;vstr ILL3"
set ILL3 "set r_sun_fx_position -159;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -150;wait 1;vstr ILL4"
set ILL4 "set r_sun_fx_position -149;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -140;wait 1;vstr ILL5"
set ILL5 "set r_sun_fx_position -139;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -130;wait 1;vstr ILL6"
set ILL6 "set r_sun_fx_position -129;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -120"


Or here is a link for the text download

Originally posted by another user
Moving Shader By ILLICITLY
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How to put in a menu

All you gotta do is add the codes above to your menu!

If you already have a shader delete it

If you don't have a shader put this in your open VSTR
Originally posted by another user
vstr BGon

and put this in the close VSTR
Originally posted by another user
vstr BGoff


So your open and close VSTRs should look similar to this
Originally posted by another user
set Open "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGon;vstr binds;vstr SpecialOpen....
set Close "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGOff;bind button_rstick +stance..




IF YOU USE PLEASE GIVE CREDIT AND REPORT BUGS IF ANY


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The following 11 users say thank you to ILLICITLY for this useful post:

.NINK., βounceModz, 20120, Ansity., Riften, GodofHosting, iTrexk, JakeP0500, Lewis3124, ToxicTwinky, zUnboundPatcher
03-23-2013, 01:58 AM #11
Nice, very unique
03-23-2013, 05:34 AM #12
Originally posted by RiftenModz
Thanks For The Credit! Happy


No problem Smile

---------- Post added at 03:58 AM ---------- Previous post was at 02:00 AM ----------

Originally posted by RiftenModz
Thanks For The Credit! Happy


You deserved it!

---------- Post added at 05:34 AM ---------- Previous post was at 03:58 AM ----------

Originally posted by 2010mj View Post
Nice, very unique


Thanks man!
03-23-2013, 11:22 AM #13
This looks so cool! would be nice if it was a little faster Happy
Good job ^^

-Ansity
03-23-2013, 11:35 AM #14
cljhn875
Error… Cat invasion!
Originally posted by ILLICITLY View Post
Thanks to RiftenModzHD for the idea


So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so I looked at his code and coded my own version.
(NO LEECHING!)




Code


//Shader//
set BGon "+lookup;wait 22;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -180;r_sunsprite_shader compass_scanlines;r_sunflare_max_size 0;r_sunsprite_size 750;vstr ILL1"
set BGoff "vstr ILLC6;wait 30;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"


//Moving Shader (Close)- By ILLICITLY//
set ILLC1 "set r_sun_fx_position -170;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -179;wait 1;set r_sun_fx_position -180;"
set ILLC2 "set r_sun_fx_position -160;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -169;wait 1;set r_sun_fx_position -170;wait 1;vstr ILLC1"
set ILLC3 "set r_sun_fx_position -150;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -159;wait 1;set r_sun_fx_position -160;wait 1;vstr ILLC2"
set ILLC4 "set r_sun_fx_position -140;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -149;wait 1;set r_sun_fx_position -150;wait 1;vstr ILLC3"
set ILLC5 "set r_sun_fx_position -130;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -139;wait 1;set r_sun_fx_position -140;wait 1;vstr ILLC4"
set ILLC6 "set r_sun_fx_position -120;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -129;wait 1;set r_sun_fx_position -130;wait 1;vstr ILLC5"


//Moving Shader (Open)- BY ILLICITLY//
set ILL1 "set r_sun_fx_position -179;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -170;wait 1;vstr ILL2"
set ILL2 "set r_sun_fx_position -169;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -160;wait 1;vstr ILL3"
set ILL3 "set r_sun_fx_position -159;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -150;wait 1;vstr ILL4"
set ILL4 "set r_sun_fx_position -149;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -140;wait 1;vstr ILL5"
set ILL5 "set r_sun_fx_position -139;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -130;wait 1;vstr ILL6"
set ILL6 "set r_sun_fx_position -129;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -120"


Or here is a link for the text download



How to put in a menu

All you gotta do is add the codes above to your menu!

If you already have a shader delete it

If you don't have a shader put this in your open VSTR

and put this in the close VSTR


So your open and close VSTRs should look similar to this




IF YOU USE PLEASE GIVE CREDIT AND REPORT BUGS IF ANY




can you add me on psn?

---------- Post added at 07:35 AM ---------- Previous post was at 07:35 AM ----------

Originally posted by 2010mj View Post
Nice, very unique


do you host mw2?
03-23-2013, 03:36 PM #15
Originally posted by cljhn875 View Post

do you host mw2?


Yeah I do
03-23-2013, 10:10 PM #16
cljhn875
Error… Cat invasion!
Originally posted by 2010mj View Post
Yeah I do

whats ur psn so i can add you?
03-24-2013, 06:37 AM #17
Originally posted by AnsityHD View Post
This looks so cool! would be nice if it was a little faster Happy
Good job ^^

-Ansity


OMG Ansity! You are my inspiration! Btw this is my first thing I've ever made. Can I add you?

---------- Post added at 06:37 AM ---------- Previous post was at 06:34 AM ----------

Oh and I'm from NZ and you're from AUS, right?
03-24-2013, 12:56 PM #18
Originally posted by ILLICITLY View Post
OMG Ansity! You are my inspiration! Btw this is my first thing I've ever made. Can I add you?

---------- Post added at 06:37 AM ---------- Previous post was at 06:34 AM ----------

Oh and I'm from NZ and you're from AUS, right?


Haha, thanks ^^

And I get a LOT of friend requests, so I can't add you sorry :(
03-24-2013, 06:54 PM #19
That is very nice. Smooth also. Great Happy

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