Post: CFG Moving Shaders! (Inspired by RiftenModz)
03-22-2013, 04:38 AM #1
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Thanks to RiftenModzHD for the idea


So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so I looked at his code and coded my own version.
(NO LEECHING!)




Code


//Shader//
set BGon "+lookup;wait 22;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -180;r_sunsprite_shader compass_scanlines;r_sunflare_max_size 0;r_sunsprite_size 750;vstr ILL1"
set BGoff "vstr ILLC6;wait 30;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"


//Moving Shader (Close)- By ILLICITLY//
set ILLC1 "set r_sun_fx_position -170;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -179;wait 1;set r_sun_fx_position -180;"
set ILLC2 "set r_sun_fx_position -160;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -169;wait 1;set r_sun_fx_position -170;wait 1;vstr ILLC1"
set ILLC3 "set r_sun_fx_position -150;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -159;wait 1;set r_sun_fx_position -160;wait 1;vstr ILLC2"
set ILLC4 "set r_sun_fx_position -140;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -149;wait 1;set r_sun_fx_position -150;wait 1;vstr ILLC3"
set ILLC5 "set r_sun_fx_position -130;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -139;wait 1;set r_sun_fx_position -140;wait 1;vstr ILLC4"
set ILLC6 "set r_sun_fx_position -120;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -129;wait 1;set r_sun_fx_position -130;wait 1;vstr ILLC5"


//Moving Shader (Open)- BY ILLICITLY//
set ILL1 "set r_sun_fx_position -179;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -170;wait 1;vstr ILL2"
set ILL2 "set r_sun_fx_position -169;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -160;wait 1;vstr ILL3"
set ILL3 "set r_sun_fx_position -159;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -150;wait 1;vstr ILL4"
set ILL4 "set r_sun_fx_position -149;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -140;wait 1;vstr ILL5"
set ILL5 "set r_sun_fx_position -139;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -130;wait 1;vstr ILL6"
set ILL6 "set r_sun_fx_position -129;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -120"


Or here is a link for the text download

Originally posted by another user
Moving Shader By ILLICITLY
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How to put in a menu

All you gotta do is add the codes above to your menu!

If you already have a shader delete it

If you don't have a shader put this in your open VSTR
Originally posted by another user
vstr BGon

and put this in the close VSTR
Originally posted by another user
vstr BGoff


So your open and close VSTRs should look similar to this
Originally posted by another user
set Open "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGon;vstr binds;vstr SpecialOpen....
set Close "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGOff;bind button_rstick +stance..




IF YOU USE PLEASE GIVE CREDIT AND REPORT BUGS IF ANY


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The following 11 users say thank you to ILLICITLY for this useful post:

.NINK., βounceModz, 20120, Ansity., Riften, GodofHosting, iTrexk, JakeP0500, Lewis3124, ToxicTwinky, zUnboundPatcher
04-23-2013, 03:46 AM #29
Originally posted by 20120 View Post
sweet !!!!
never had a shader before but its totally awesome
Thank You :y:

Thanks!
04-27-2013, 08:07 AM #30
{xD}utchie_
Bounty hunter
Originally posted by ILLICITLY View Post
Thanks to RiftenModzHD for the idea


So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so I looked at his code and coded my own version.
(NO LEECHING!)




Code


//Shader//
set BGon "+lookup;wait 22;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -180;r_sunsprite_shader compass_scanlines;r_sunflare_max_size 0;r_sunsprite_size 750;vstr ILL1"
set BGoff "vstr ILLC6;wait 30;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"


//Moving Shader (Close)- By ILLICITLY//
set ILLC1 "set r_sun_fx_position -170;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -179;wait 1;set r_sun_fx_position -180;"
set ILLC2 "set r_sun_fx_position -160;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -169;wait 1;set r_sun_fx_position -170;wait 1;vstr ILLC1"
set ILLC3 "set r_sun_fx_position -150;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -159;wait 1;set r_sun_fx_position -160;wait 1;vstr ILLC2"
set ILLC4 "set r_sun_fx_position -140;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -149;wait 1;set r_sun_fx_position -150;wait 1;vstr ILLC3"
set ILLC5 "set r_sun_fx_position -130;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -139;wait 1;set r_sun_fx_position -140;wait 1;vstr ILLC4"
set ILLC6 "set r_sun_fx_position -120;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -129;wait 1;set r_sun_fx_position -130;wait 1;vstr ILLC5"


//Moving Shader (Open)- BY ILLICITLY//
set ILL1 "set r_sun_fx_position -179;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -170;wait 1;vstr ILL2"
set ILL2 "set r_sun_fx_position -169;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -160;wait 1;vstr ILL3"
set ILL3 "set r_sun_fx_position -159;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -150;wait 1;vstr ILL4"
set ILL4 "set r_sun_fx_position -149;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -140;wait 1;vstr ILL5"
set ILL5 "set r_sun_fx_position -139;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -130;wait 1;vstr ILL6"
set ILL6 "set r_sun_fx_position -129;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -120"


Or here is a link for the text download



How to put in a menu

All you gotta do is add the codes above to your menu!

If you already have a shader delete it

If you don't have a shader put this in your open VSTR

and put this in the close VSTR


So your open and close VSTRs should look similar to this




IF YOU USE PLEASE GIVE CREDIT AND REPORT BUGS IF ANY




In your video I see that the writing in the corner "localvarstring" etc change when you enter you menu, what are the codes to make it do that?


~please quote so I get notification :'Winky Winky
04-28-2013, 06:53 PM #31
Originally posted by Ansity. View Post
This looks so cool! would be nice if it was a little faster Happy
Good job ^^

-Ansity


Just lower the wait time
04-30-2013, 09:10 PM #32
good work Smile
05-01-2013, 12:11 AM #33
Originally posted by ImBreezy4G View Post
Just lower the wait time


I/he would need to delete some code to make it shorter, the wait time is all ready at 1. But good suggestion

---------- Post added at 12:11 AM ---------- Previous post was at 12:07 AM ----------

Originally posted by xDutchie
In your video I see that the writing in the corner "localvarstring" etc change when you enter you menu, what are the codes to make it do that?


~please quote so I get notification :'Winky Winky



Notified! Anyway It's very simple, all you have to do is inside of your open VSTR just put set (insert localvar or whatever here) and then what you want it to say!
05-01-2013, 06:12 AM #34
{xD}utchie_
Bounty hunter
Originally posted by ILLICITLY View Post
I/he would need to delete some code to make it shorter, the wait time is all ready at 1. But good suggestion

---------- Post added at 12:11 AM ---------- Previous post was at 12:07 AM ----------




Notified! Anyway It's very simple, all you have to do is inside of your open VSTR just put set (insert localvar or whatever here) and then what you want it to say!



cheers!
06-19-2013, 12:26 AM #35
DazedMods
Little One
Finally something to make CFG menus a bit more creative. Nice!
06-19-2013, 01:23 AM #36
will34
Bounty hunter
Already seen it on the old Checkerboard Patch v4. CFG menus suck now , just the same old stuff
07-10-2013, 05:46 PM #37
Originally posted by ILLICITLY View Post
Thanks to RiftenModzHD for the idea


So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so I looked at his code and coded my own version.
(NO LEECHING!)




Code


//Shader//
set BGon "+lookup;wait 22;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -180;r_sunsprite_shader compass_scanlines;r_sunflare_max_size 0;r_sunsprite_size 750;vstr ILL1"
set BGoff "vstr ILLC6;wait 30;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"


//Moving Shader (Close)- By ILLICITLY//
set ILLC1 "set r_sun_fx_position -170;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -179;wait 1;set r_sun_fx_position -180;"
set ILLC2 "set r_sun_fx_position -160;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -169;wait 1;set r_sun_fx_position -170;wait 1;vstr ILLC1"
set ILLC3 "set r_sun_fx_position -150;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -159;wait 1;set r_sun_fx_position -160;wait 1;vstr ILLC2"
set ILLC4 "set r_sun_fx_position -140;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -149;wait 1;set r_sun_fx_position -150;wait 1;vstr ILLC3"
set ILLC5 "set r_sun_fx_position -130;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -139;wait 1;set r_sun_fx_position -140;wait 1;vstr ILLC4"
set ILLC6 "set r_sun_fx_position -120;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -129;wait 1;set r_sun_fx_position -130;wait 1;vstr ILLC5"


//Moving Shader (Open)- BY ILLICITLY//
set ILL1 "set r_sun_fx_position -179;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -170;wait 1;vstr ILL2"
set ILL2 "set r_sun_fx_position -169;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -160;wait 1;vstr ILL3"
set ILL3 "set r_sun_fx_position -159;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -150;wait 1;vstr ILL4"
set ILL4 "set r_sun_fx_position -149;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -140;wait 1;vstr ILL5"
set ILL5 "set r_sun_fx_position -139;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -130;wait 1;vstr ILL6"
set ILL6 "set r_sun_fx_position -129;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -120"


Or here is a link for the text download



How to put in a menu

All you gotta do is add the codes above to your menu!

If you already have a shader delete it

If you don't have a shader put this in your open VSTR

and put this in the close VSTR


So your open and close VSTRs should look similar to this




IF YOU USE PLEASE GIVE CREDIT AND REPORT BUGS IF ANY


[/spioler]
Ha You said no leeching but you leech from someone else

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