Post: CFG Moving Shaders! (Inspired by RiftenModz)
03-22-2013, 04:38 AM #1
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Thanks to RiftenModzHD for the idea


So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so I looked at his code and coded my own version.
(NO LEECHING!)




Code


//Shader//
set BGon "+lookup;wait 22;-lookup;set r_useLayeredMaterials 1;r_sun_from_dvars 1;r_sun_fx_position -180;r_sunsprite_shader compass_scanlines;r_sunflare_max_size 0;r_sunsprite_size 750;vstr ILL1"
set BGoff "vstr ILLC6;wait 30;set r_useLayeredMaterials 0;r_sunflare_shader black;r_sunsprite_shader black"


//Moving Shader (Close)- By ILLICITLY//
set ILLC1 "set r_sun_fx_position -170;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -179;wait 1;set r_sun_fx_position -180;"
set ILLC2 "set r_sun_fx_position -160;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -169;wait 1;set r_sun_fx_position -170;wait 1;vstr ILLC1"
set ILLC3 "set r_sun_fx_position -150;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -159;wait 1;set r_sun_fx_position -160;wait 1;vstr ILLC2"
set ILLC4 "set r_sun_fx_position -140;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -149;wait 1;set r_sun_fx_position -150;wait 1;vstr ILLC3"
set ILLC5 "set r_sun_fx_position -130;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -139;wait 1;set r_sun_fx_position -140;wait 1;vstr ILLC4"
set ILLC6 "set r_sun_fx_position -120;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -129;wait 1;set r_sun_fx_position -130;wait 1;vstr ILLC5"


//Moving Shader (Open)- BY ILLICITLY//
set ILL1 "set r_sun_fx_position -179;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -178;wait 1;set r_sun_fx_position -177;wait 1;set r_sun_fx_position -176;wait 1;set r_sun_fx_position -175;wait 1;set r_sun_fx_position -174;wait 1;set r_sun_fx_position -173;wait 1;set r_sun_fx_position -172;wait 1;set r_sun_fx_position -171;wait 1;set r_sun_fx_position -170;wait 1;vstr ILL2"
set ILL2 "set r_sun_fx_position -169;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -168;wait 1;set r_sun_fx_position -167;wait 1;set r_sun_fx_position -166;wait 1;set r_sun_fx_position -165;wait 1;set r_sun_fx_position -164;wait 1;set r_sun_fx_position -163;wait 1;set r_sun_fx_position -162;wait 1;set r_sun_fx_position -161;wait 1;set r_sun_fx_position -160;wait 1;vstr ILL3"
set ILL3 "set r_sun_fx_position -159;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -158;wait 1;set r_sun_fx_position -157;wait 1;set r_sun_fx_position -156;wait 1;set r_sun_fx_position -155;wait 1;set r_sun_fx_position -154;wait 1;set r_sun_fx_position -153;wait 1;set r_sun_fx_position -152;wait 1;set r_sun_fx_position -151;wait 1;set r_sun_fx_position -150;wait 1;vstr ILL4"
set ILL4 "set r_sun_fx_position -149;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -148;wait 1;set r_sun_fx_position -147;wait 1;set r_sun_fx_position -146;wait 1;set r_sun_fx_position -145;wait 1;set r_sun_fx_position -144;wait 1;set r_sun_fx_position -143;wait 1;set r_sun_fx_position -142;wait 1;set r_sun_fx_position -141;wait 1;set r_sun_fx_position -140;wait 1;vstr ILL5"
set ILL5 "set r_sun_fx_position -139;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -138;wait 1;set r_sun_fx_position -137;wait 1;set r_sun_fx_position -136;wait 1;set r_sun_fx_position -135;wait 1;set r_sun_fx_position -134;wait 1;set r_sun_fx_position -133;wait 1;set r_sun_fx_position -132;wait 1;set r_sun_fx_position -131;wait 1;set r_sun_fx_position -130;wait 1;vstr ILL6"
set ILL6 "set r_sun_fx_position -129;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -128;wait 1;set r_sun_fx_position -127;wait 1;set r_sun_fx_position -126;wait 1;set r_sun_fx_position -125;wait 1;set r_sun_fx_position -124;wait 1;set r_sun_fx_position -123;wait 1;set r_sun_fx_position -122;wait 1;set r_sun_fx_position -121;wait 1;set r_sun_fx_position -120"


Or here is a link for the text download

Originally posted by another user
Moving Shader By ILLICITLY
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How to put in a menu

All you gotta do is add the codes above to your menu!

If you already have a shader delete it

If you don't have a shader put this in your open VSTR
Originally posted by another user
vstr BGon

and put this in the close VSTR
Originally posted by another user
vstr BGoff


So your open and close VSTRs should look similar to this
Originally posted by another user
set Open "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGon;vstr binds;vstr SpecialOpen....
set Close "^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;vstr BGOff;bind button_rstick +stance..




IF YOU USE PLEASE GIVE CREDIT AND REPORT BUGS IF ANY


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The following 11 users say thank you to ILLICITLY for this useful post:

.NINK., βounceModz, 20120, Ansity., Riften, GodofHosting, iTrexk, JakeP0500, Lewis3124, ToxicTwinky, zUnboundPatcher
07-10-2013, 05:47 PM #38
Originally posted by ILLICITLY View Post
Thanks to RiftenModzHD for the idea


So about a week ago I saw RiftenModzHD's moving shader video and I thought to myself wow! I didn't know that was possible the only thing I didn't like the way he had done it (it wasn't very clean, in my opinion) so I looked at his code and coded my own version.
(NO LEECHING!)



Ha You said no leeching but you leech from someone else
07-29-2013, 08:51 AM #39
Originally posted by LeG3NDS. View Post
Ha You said no leeching but you leech from someone else


Bahahaha, You're joking right? If not, Prove it.
07-29-2013, 08:47 PM #40
Guess what?! ILLICITLY - is - boss.

I USED THIS IN MY MENU

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This video is outdated, the final menu has a claymore as the sliding shader

Go check it out tell me what you think?
-Cheers
07-29-2013, 09:31 PM #41
QuantumDev
Can’t trickshot me!
Nice Happy
07-30-2013, 03:13 AM #42
nice man i like it
07-31-2013, 04:05 PM #43
LSaR_Rain
Save Point
can you use 10 prestige shader with it to ? or any other
08-02-2013, 02:38 PM #44
Yes. I have tested it with all of the different shaders and they all work with the sliding shader code.
08-02-2013, 02:40 PM #45
Originally posted by Rain View Post
can you use 10 prestige shader with it to ? or any other

Yes. I have tested it with all of the different shaders and they all work with the sliding shader code.
08-02-2013, 11:12 PM #46
-Walk-
Do a barrel roll!
I Like The Moving Shader But I Dont Like The Fact Its With CFG

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