Post: Project Vendetta 2.0 Menu Base
01-05-2013, 09:05 PM #1
TheFallen
Former Dark Night
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Project Vendetta 2.0 Menu Base


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Summary

I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features

  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text
  • Real-time "Players" menu (updates when someone connects) [NEW in Update 1]


Change Log
January 6th, 2013 [Update 1]

- fixed bugs with the "Players" menu
- fixed bug with destroying elements on death
- added real-time "Players" menu

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January 5th, 2013 [Initial Release]

-initial release

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Credits

  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions



How to Use
Controls
    
Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


Normal Option
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );

Example:
self addOption( "menu1", "Option", ::function, "input" );


Player Option
    Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop

Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );

Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );


Menu
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );

Example:
self addMenu( "main", "sub1", "Submenu 1" );


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*Note* The patch_mp.ff is BLUS30377

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The following 54 users say thank you to TheFallen for this useful post:

^TPP^, -Xperia-, {TehFluux}, *xActionMods*, backstop12, BishAreForFags, BrinkerzHD, YouAppreciateMe, Choco, Devastation, DGKMoDzHD, Evil_Hackz, exiDemonZz, Fittro, Flamby, FTDreload, FutureOps, HanleyzHD♚, im rich whore, Insult, iTrexk, Jensen-2010mj, JTFormula2, K5‎‎, KM-_1337, Komet웃, Lovol, MaJiiCz, MarioHacks, Mz-Bomb3rZz-, Novarized, O-H, OmGRhys-x, Vince, Master Ro, say-say123, silentcobra22, Slice, Taylor, The_Urban_Ninja, TheHolyMart, ThePhantom410., Vampytwistッ, Vanz, xePixTvx, xExploitModzHD, xGscModz, YT-xDerpModz, zMarcusHD, zUnboundPatcher
01-06-2013, 01:59 AM #11
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base


Song: You must login or register to view this content.


Summary
I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features



  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text


Change Log


  • January 5th, 2013 - initial release


Credits


  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377


Controls
    Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


How to add an Option
    
self addOption( menu ID, text to display, function, input );

Example:
self addOption( "menu1", "Option", ::function, "input" );


How to add a Menu
    
self addMenu( parent menu ID, child menu ID, text to display );

Example:
self addMenu( "main", "sub1", "Submenu 1" );



nice menu base
01-06-2013, 02:03 AM #12
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base


Song: You must login or register to view this content.


Summary
I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features



  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text


Change Log


  • January 5th, 2013 - initial release


Credits


  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377


Controls
    Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


How to add an Option
    
self addOption( menu ID, text to display, function, input );

Example:
self addOption( "menu1", "Option", ::function, "input" );


How to add a Menu
    
self addMenu( parent menu ID, child menu ID, text to display );

Example:
self addMenu( "main", "sub1", "Submenu 1" );




Truly amazing. Nice job.
01-06-2013, 02:13 AM #13
Very nice, i like like this base looks cool (Y)
01-06-2013, 05:37 AM #14
The_Urban_Ninja
Do a barrel roll!
Me gusta!!
01-06-2013, 06:18 AM #15
BlurzGoHard
Maggbot timeout!
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base


Song: You must login or register to view this content.


Summary
I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features



  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text


Change Log


  • January 5th, 2013 - initial release


Credits


  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377


Controls
    Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


How to add an Option
    
self addOption( menu ID, text to display, function, input );

Example:
self addOption( "menu1", "Option", ::function, "input" );


How to add a Menu
    
self addMenu( parent menu ID, child menu ID, text to display );

Example:
self addMenu( "main", "sub1", "Submenu 1" );



When i Get Done with the OG Skywalker patches im definatly using this base <3
01-06-2013, 08:10 AM #16
TheFallen
Former Dark Night
I have now updated the thread with the latest update. Thanks to You must login or register to view this content. and xFusionXD_ for pointing out the bugs to me!

New to Update 1


  • Fixed bugs with the "Players" menu
  • Fixed bug with destroying elements on death
  • Added real-time "Players" menu
  • New way of adding options to the "Players" menu

How to add a Player Option
    
Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop's scope

Usage:
entity addPlayerOption( menu ID, label, function, input, player ID );

Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );


You must login or register to view this content.

The following 2 users say thank you to TheFallen for this useful post:

ImGsus,
01-06-2013, 04:21 PM #17
Originally posted by Novarized View Post
Now Fuck my life i wish this was on my Region :(


Use BucShotz converter;p
01-06-2013, 04:52 PM #18
Komet웃
Do a barrel roll!
im using this for my v3 c:
01-06-2013, 07:54 PM #19
iiReFuZee
MW3 + BO1 Recoveries
Fucking lethal patch.. :P

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