Post: Project Vendetta 2.0 Menu Base
01-05-2013, 09:05 PM #1
TheFallen
Former Dark Night
(adsbygoogle = window.adsbygoogle || []).push({});
Project Vendetta 2.0 Menu Base


Song: You must login or register to view this content.


Summary

I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features

  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text
  • Real-time "Players" menu (updates when someone connects) [NEW in Update 1]


Change Log
January 6th, 2013 [Update 1]

- fixed bugs with the "Players" menu
- fixed bug with destroying elements on death
- added real-time "Players" menu

You must login or register to view this content.

January 5th, 2013 [Initial Release]

-initial release

You must login or register to view this content.


Credits

  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions



How to Use
Controls
    
Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


Normal Option
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );

Example:
self addOption( "menu1", "Option", ::function, "input" );


Player Option
    Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop

Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );

Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );


Menu
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );

Example:
self addMenu( "main", "sub1", "Submenu 1" );


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377

(adsbygoogle = window.adsbygoogle || []).push({});

The following 54 users say thank you to TheFallen for this useful post:

^TPP^, -Xperia-, {TehFluux}, *xActionMods*, backstop12, BishAreForFags, BrinkerzHD, YouAppreciateMe, Choco, Devastation, DGKMoDzHD, Evil_Hackz, exiDemonZz, Fittro, Flamby, FTDreload, FutureOps, HanleyzHD♚, im rich whore, Insult, iTrexk, Jensen-2010mj, JTFormula2, K5‎‎, KM-_1337, Komet웃, Lovol, MaJiiCz, MarioHacks, Mz-Bomb3rZz-, Novarized, O-H, OmGRhys-x, Vince, Master Ro, say-say123, silentcobra22, Slice, Taylor, The_Urban_Ninja, TheHolyMart, ThePhantom410., Vampytwistッ, Vanz, xePixTvx, xExploitModzHD, xGscModz, YT-xDerpModz, zMarcusHD, zUnboundPatcher
01-06-2013, 08:34 PM #20
Blackstorm
Veni. Vidi. Vici.
i see you went with the simple addmenu addoption approach lol Smile
01-06-2013, 09:57 PM #21
Novarized
Bounty hunter
Originally posted by RANDOMPATCHED View Post
Use BucShotz converter;p

Thanks im already working on a patch :P
01-08-2013, 09:52 PM #22
Kif
Kush Friendly
good shit broo .. keep up the work
01-09-2013, 04:10 AM #23
Nice work fallen , lol everyone made up they know your name
01-09-2013, 12:45 PM #24
xByNovaa
Space Ninja
Nice menu base Happy
01-14-2013, 04:01 AM #25
YouAppreciateMe
I Be That Pretty Mother****er
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base


Song: You must login or register to view this content.


Summary

I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features

  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text
  • Real-time "Players" menu (updates when someone connects) [NEW in Update 1]


Change Log
January 6th, 2013 [Update 1]

- fixed bugs with the "Players" menu
- fixed bug with destroying elements on death
- added real-time "Players" menu

You must login or register to view this content.

January 5th, 2013 [Initial Release]

-initial release

You must login or register to view this content.


Credits

  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions



How to Use
Controls
    
Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


Normal Option
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );

Example:
self addOption( "menu1", "Option", ::function, "input" );


Player Option
    Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop

Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );

Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );


Menu
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );

Example:
self addMenu( "main", "sub1", "Submenu 1" );


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377



I was wondering what happen to Project Vendetta :p

and you change it a lot Tyler Happy but its still amazing like you :love:

The following user thanked YouAppreciateMe for this useful post:

TheFallen
01-15-2013, 12:57 PM #26
Novarized
Bounty hunter
This base is the best i been working on my menu for a week now almost complete thanks so much Smile
01-28-2013, 02:29 AM #27
BayAreaLobbies
Do a barrel roll!
Very Nice Menu i started it but everytime i start game everyone one automatically has menu , i need codes to where i verify them cause This Gives me unknown function "if( self isAllowed(1) || self isAllowed(2) || self isAllowed(3) || self isAllowed(4) || self isHost() )" Pleasssse Help i Really Wanna Use This Base !
02-19-2013, 09:30 PM #28
*xActionMods*
I’m too L33T
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base


Song: You must login or register to view this content.


Summary

I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features

  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text
  • Real-time "Players" menu (updates when someone connects) [NEW in Update 1]


Change Log
January 6th, 2013 [Update 1]

- fixed bugs with the "Players" menu
- fixed bug with destroying elements on death
- added real-time "Players" menu

You must login or register to view this content.

January 5th, 2013 [Initial Release]

-initial release

You must login or register to view this content.


Credits

  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions



How to Use
Controls
    
Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


Normal Option
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );

Example:
self addOption( "menu1", "Option", ::function, "input" );


Player Option
    Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop

Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );

Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );


Menu
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );

Example:
self addMenu( "main", "sub1", "Submenu 1" );


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377



yo bro... i need some help with this base i am complete but i want to center the menu i do not know how to on this base can you help me please?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo