Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit
Location: TheFallen::updateMenuOptions()
Notes: N/A
Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );
Example:
self addOption( "menu1", "Option", ::function, "input" );
Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop
Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );
Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );
Location: TheFallen::updateMenuOptions()
Notes: N/A
Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );
Example:
self addMenu( "main", "sub1", "Submenu 1" );
Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit
Location: TheFallen::updateMenuOptions()
Notes: N/A
Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );
Example:
self addOption( "menu1", "Option", ::function, "input" );
Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop
Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );
Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );
Location: TheFallen::updateMenuOptions()
Notes: N/A
Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );
Example:
self addMenu( "main", "sub1", "Submenu 1" );
but its still amazing like you :love:
Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit
Location: TheFallen::updateMenuOptions()
Notes: N/A
Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );
Example:
self addOption( "menu1", "Option", ::function, "input" );
Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop
Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );
Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );
Location: TheFallen::updateMenuOptions()
Notes: N/A
Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );
Example:
self addMenu( "main", "sub1", "Submenu 1" );
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