Post: Project Vendetta 2.0 Menu Base
01-05-2013, 09:05 PM #1
TheFallen
Former Dark Night
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Project Vendetta 2.0 Menu Base


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Summary

I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features

  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text
  • Real-time "Players" menu (updates when someone connects) [NEW in Update 1]


Change Log
January 6th, 2013 [Update 1]

- fixed bugs with the "Players" menu
- fixed bug with destroying elements on death
- added real-time "Players" menu

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January 5th, 2013 [Initial Release]

-initial release

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Credits

  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions



How to Use
Controls
    
Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


Normal Option
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );

Example:
self addOption( "menu1", "Option", ::function, "input" );


Player Option
    Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop

Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );

Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );


Menu
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );

Example:
self addMenu( "main", "sub1", "Submenu 1" );


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*Note* The patch_mp.ff is BLUS30377

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07-08-2015, 10:22 PM #29
when i load the source in mw2 liberation, it doesn't work, I pressed all of the buttons, nothing. It doesn't even say anything when I join either.
07-11-2015, 01:34 PM #30
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base


Song: You must login or register to view this content.


Summary

I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features

  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text
  • Real-time "Players" menu (updates when someone connects) [NEW in Update 1]


Change Log
January 6th, 2013 [Update 1]

- fixed bugs with the "Players" menu
- fixed bug with destroying elements on death
- added real-time "Players" menu

You must login or register to view this content.

January 5th, 2013 [Initial Release]

-initial release

You must login or register to view this content.


Credits

  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions



How to Use
Controls
    
Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


Normal Option
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );

Example:
self addOption( "menu1", "Option", ::function, "input" );


Player Option
    Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop

Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );

Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );


Menu
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );

Example:
self addMenu( "main", "sub1", "Submenu 1" );


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377




this is 1.11 right?

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