Post: Project Vendetta 2.0 Menu Base
01-05-2013, 09:05 PM #1
TheFallen
Former Dark Night
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Project Vendetta 2.0 Menu Base


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Summary

I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features

  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text
  • Real-time "Players" menu (updates when someone connects) [NEW in Update 1]


Change Log
January 6th, 2013 [Update 1]

- fixed bugs with the "Players" menu
- fixed bug with destroying elements on death
- added real-time "Players" menu

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January 5th, 2013 [Initial Release]

-initial release

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Credits

  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions



How to Use
Controls
    
Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


Normal Option
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addOption( <menu ID>, <text to display>, <function>, <input> );

Example:
self addOption( "menu1", "Option", ::function, "input" );


Player Option
    Location: TheFallen::updatePlayersMenu()
Notes: add inside the foreach loop

Usage:
<entity> addPlayerOption( <menu ID>, <label>, <function>, <input>, <player ID> );

Example:
foreach( player in level.players )
self addPlayerOption( player + "_options", "Option", ::function, "input", player );


Menu
    Location: TheFallen::updateMenuOptions()
Notes: N/A

Usage:
<entity> addMenu( <parent menu ID>, <child menu ID>, <text to display> );

Example:
self addMenu( "main", "sub1", "Submenu 1" );


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*Note* The patch_mp.ff is BLUS30377

Last edited by TheFallen ; 01-06-2013 at 10:54 PM. Reason: updated with Update 1

The following 54 users say thank you to TheFallen for this useful post:

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01-05-2013, 09:10 PM #2
J
Who’s Jim Erased?
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base



Summary
I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features



  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text


Change Log


  • January 5th, 2013 - initial release


Credits


  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377



Very nice tyler :p
I always loved the look of Vendetta Smile
01-05-2013, 09:19 PM #3
Taylor
Former Black Knight.
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base



Summary
I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features



  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text


Change Log


  • January 5th, 2013 - initial release


Credits


  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377


Controls
    [B][/B]Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit

[LIST]
[/LIST]


How to add an Option
    
self addOption( menu ID, text to display, function, input );

Example:
self addOption( "menu1", "Option", ::function, "input" );


How to add a Menu
    
self addMenu( parent menu ID, child menu ID, text to display );

Example:
self addMenu( "main", "sub1", "Submenu 1" );




Fake and gay, just kidding. Nice work Tyler Winky Winky

The following user thanked Taylor for this useful post:

01-05-2013, 09:27 PM #4
Novarized
Bounty hunter
Now Fuck my life i wish this was on my Region :(
01-05-2013, 09:28 PM #5
*xActionMods*
I’m too L33T
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base


Song: You must login or register to view this content.


Summary
I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features



  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text


Change Log


  • January 5th, 2013 - initial release


Credits


  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377


Controls
    Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


How to add an Option
    
self addOption( menu ID, text to display, function, input );

Example:
self addOption( "menu1", "Option", ::function, "input" );


How to add a Menu
    
self addMenu( parent menu ID, child menu ID, text to display );

Example:
self addMenu( "main", "sub1", "Submenu 1" );




my v7 menu base is out before my v6 patch as soon as i finish my patch am gonna work on this
01-05-2013, 09:29 PM #6
Master Ro
I make food
Originally posted by TheFallen View Post
Project Vendetta 2.0 Menu Base


Song: You must login or register to view this content.


Summary
I developed this menu base for use in my Project Vendetta v2.0 menu, but I feel that it would be put to better use if I released just the base for now. I will be updating this and posting add-ons to go with it so keep an eye out for those!

Features



  • Auto-scrolling
  • Cursor position memory
  • Returning cursor
  • Updating text


Change Log


  • January 5th, 2013 - initial release


Credits


  • TheFallen - creating the base
  • Kbrizzle - original button handling
  • CraigChrist8239 - modified version of Kbrizzle's button handling and God Mode script
  • XG R4PiDzZ - create/move/fade HUD element functions


You must login or register to view this content.
*Note* The patch_mp.ff is BLUS30377


Controls
    Dpad Up/Down - Scroll Up/Down
L1/R1 - Auto-scroll Up/Down
X - Select
O - Go Back/Exit


How to add an Option
    
self addOption( menu ID, text to display, function, input );

Example:
self addOption( "menu1", "Option", ::function, "input" );


How to add a Menu
    
self addMenu( parent menu ID, child menu ID, text to display );

Example:
self addMenu( "main", "sub1", "Submenu 1" );




Sweeet Tyler, Awesome Job! Smile
01-05-2013, 09:30 PM #7
TheFallen
Former Dark Night
Originally posted by Novarized View Post
Now Fuck my life i wish this was on my Region :(

The source is included so you can use any FF Compiler to compile a patch in your region Smile
01-05-2013, 09:33 PM #8
*xActionMods*
I’m too L33T
Originally posted by TheFallen View Post
The source is included so you can use any FF Compiler to compile a patch in your region Smile


You must login or register to view this content. added to my menu base thread :love: Smile

The following user thanked *xActionMods* for this useful post:

TheFallen
01-05-2013, 09:35 PM #9
Novarized
Bounty hunter
Originally posted by TheFallen View Post
The source is included so you can use any FF Compiler to compile a patch in your region Smile


Sick as do that now Smile
01-06-2013, 01:51 AM #10
TheFallen
Former Dark Night
I am aware of the bugs with the Player Menu. I'm fixing them now and I will update the thread when I'm finished.

The following user thanked TheFallen for this useful post:

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