Post: [Release]Mw2 Model Offset + Values + C# Source
04-25-2014, 12:28 PM #1
Mango_Knife
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys, what's going on?

Today i release a new stuff that i found to mw2. Winky Winky
Set models offset, its really fun to play with, and it looking really great so yeah! Happy

So here it is:

    
public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}


You can play with the values to change for other models, most of the models are weapons by the way.

here is my function that im using to change the model:

    
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.


well that's all for now, see you guys until next time Tiphat
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The following 18 users say thank you to Mango_Knife for this useful post:

/SneakerStreet/, FusionIsDaName, gοd, Geo, ImPiffHD, itsAziouxHD, Lovednsui2, Mx444, NotALegitPlayer, Notorious, RaGE_LoLo69, SC58, Silent Assassin, SnaY, UnknownNightmare, xHostModer, xSlinkeyy
04-25-2014, 12:29 PM #2
Tnx <3333333
04-25-2014, 12:30 PM #3
Great job Mango!
04-25-2014, 12:34 PM #4
xSlinkeyy
Pokemon Trainer
Originally posted by Knife View Post
Hey guys, what's going on?

Today i release a new stuff that i found to mw2. Winky Winky
Set models offset, its really fun to play with, and it looking really great so yeah! Happy

So here it is:

    
public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319e68;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}


You can play with the values to change for other models, most of the models are weapons by the way.

here is my function that im using to change the model:

    
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x3700), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.


well that's all for now, see you guys until next time Tiphat


Nice!
04-25-2014, 12:59 PM #5
Mx444
Bounty hunter
Thanks Smile
04-25-2014, 01:25 PM #6
thanks Mr. Mango
nice
04-25-2014, 04:10 PM #7
EncepT
I defeated!
Niice will be in my menu ♥♥
04-28-2014, 01:34 PM #8
Mango_Knife
In my man cave
Originally posted by xEyeFinity View Post
Niice will be in my menu ♥♥


Np Winky Winky
05-06-2014, 12:51 PM #9
Mango_Knife
In my man cave
Fixed the clientindex.
05-08-2014, 03:41 AM #10
Master Ro
I make food
Originally posted by Knife View Post
Hey guys, what's going on?

Today i release a new stuff that i found to mw2. Winky Winky
Set models offset, its really fun to play with, and it looking really great so yeah! Happy

So here it is:

    
public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}


You can play with the values to change for other models, most of the models are weapons by the way.

here is my function that im using to change the model:

    
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.


well that's all for now, see you guys until next time Tiphat


Oh my Sad Awesome. A class of constants would be a nicer approach Smile

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