Post: [Release]Mw2 Model Offset + Values + C# Source
04-25-2014, 12:28 PM #1
Mango_Knife
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys, what's going on?

Today i release a new stuff that i found to mw2. Winky Winky
Set models offset, its really fun to play with, and it looking really great so yeah! Happy

So here it is:

    
public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}


You can play with the values to change for other models, most of the models are weapons by the way.

here is my function that im using to change the model:

    
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.


well that's all for now, see you guys until next time Tiphat
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The following 18 users say thank you to Mango_Knife for this useful post:

/SneakerStreet/, FusionIsDaName, gοd, Geo, ImPiffHD, itsAziouxHD, Lovednsui2, Mx444, NotALegitPlayer, Notorious, RaGE_LoLo69, SC58, Silent Assassin, SnaY, UnknownNightmare, xHostModer, xSlinkeyy
06-23-2014, 05:29 PM #11
Thanks!
06-28-2014, 04:57 AM #12
ModdedModder
Gym leader
im sorry if this a dumb question but what do you put in for the "uint client"?
07-02-2014, 12:16 PM #13
Mango_Knife
In my man cave
Originally posted by ModdedModder View Post
im sorry if this a dumb question but what do you put in for the "uint client"?


what you mean?
07-04-2014, 02:43 AM #14
ModdedModder
Gym leader
how do you execute this correctly? I've tried
    SetModel((uint)dataGridView1.CurrentRow.Index , CarePackage_Friendly);

SetModel((uint)dataGridView1.CurrentRow.Index * 0x3700, CarePackage_Friendly);




it works but it doesnt spawn a carepackage.

The following user thanked ModdedModder for this useful post:

07-04-2014, 03:33 AM #15
ModdedModder
Gym leader
Originally posted by Knife View Post
Hey guys, what's going on?

Today i release a new stuff that i found to mw2. Winky Winky
Set models offset, its really fun to play with, and it looking really great so yeah! Happy

So here it is:

    
public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}


You can play with the values to change for other models, most of the models are weapons by the way.

here is my function that im using to change the model:

    
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.


well that's all for now, see you guys until next time Tiphat


can you kill people when they are a different model?
07-04-2014, 07:23 AM #16
ModdedModder
Gym leader
Originally posted by Knife View Post
Hey guys, what's going on?

Today i release a new stuff that i found to mw2. Winky Winky
Set models offset, its really fun to play with, and it looking really great so yeah! Happy

So here it is:

    
public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}


You can play with the values to change for other models, most of the models are weapons by the way.

here is my function that im using to change the model:

    
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.


well that's all for now, see you guys until next time Tiphat


I got most of the Terminal Models! Smile

    
Terminal:
0x00, 0x75 - Normal/Default Body Type
0x00, 0x31 - Roof Fan
0x00, 0x03 - Roof Fan with sticks
0x00, 0x04 - Air Conditioner
0x00, 0x05 - Big TV
0x00, 0x14 - White Flag
0x00, 0x20 - BombSite (Exploded)
0x00, 0x24 - Harrier
0x00, 0x25 - Harrier Bomb
0x00, 0x27 - Barrel Exploded
0x00, 0x28 - Barrel Exploded 2
0x00, 0x35 - Black Broken Flat Screen
0x00, 0x36 - White Broken Flat Screen
0x00, 0x37 - Light Bulbs
0x00, 0x46 - Filing Cabinet Drawer
0x00, 0x47 - 0x79 - Body Types/Parts
0x00, 0x1C - Red Security Sign
0x00, 0x1D - Cone Flag
0x00, 0x2B - Police Car Tire
0x00, 0x2C - Right Police Car Door
0x00, 0x2D - Left Police Car Door
0x00, 0x7A - Riot Shield
0x00, 0x7F - Gold Desert Eagle
0x01, 0x96 - Claymore
0x01, 0xAA - Claymore Red
0x01, 0x94 - C4
0x01, 0xAB - C4 Red
0x01, 0xB1 - Little AC-130
0x01, 0xB4 - Black Dot
0x01, 0xB5 - Plane
0x01, 0xB5 - Plane
0x01, 0xB7 - Harrier
0x01, 0xB9 - Mounted Gun
0x01, 0xB0 - Laptop
0x01, 0xA0 - Knife
0x01, 0xC0 - Sentry Gun (Not Mounted)
0x01, 0xC9 - Sentry Gun (Mounted)
0x01, 0xCA - Sentry Gun (Flash Gold)
0x01, 0xCB - Sentry Gun (Flash Red)
0x01, 0xCC - Sentry Gun (Broken)
0x01, 0xC1 - Allies Icon
0x01, 0xC2 - Axis Icon
0x01, 0xBE - Little Bird
0x01, 0xC3 - Helicopter
0x01, 0xC4 - Helicopter 2
0x01, 0xC5 - Helicopter 3
0x01, 0xC6 - Helicopter 4
0x01, 0xC7 - Helicopter 5
0x01, 0xC8 - Helicopter 6
0x01, 0xAF - Bomb Case Open Half
0x01, 0xB6 - Bomb Case Open
0x01, 0xBA - Big Jet
0x01, 0xBF - AC-130 (Big!)
0x00, 0x05 - Big TV
0x00, 0x34 - Big TV 2
0x00, 0x17 - Big TV 3
0x00, 0x3B - Big TV 4
0x00, 0x06 - Red Barrel
0x00, 0x07 - Bush
0x00, 0x08 - Black Flat Screen TV
0x00, 0x09 - White Flat Screen TV
0x00, 0x12 - Pap Machine
0x00, 0x15 - Police Car
0x00, 0x2A - Police Car Exploded
0x00, 0x16 - Two Door Locker
0x00, 0x3A - Two Door Locker 2
0x01, 0xBC - Green CarePackage
0x01, 0xBD - Red CarePackage
0x00, 0x19 - Fake CarePackage
0x00, 0x23 - Fake CarePackage 2
0x00, 0x22 - Filing Cabinet
0x00, 0x44 - Filing Cabinet 2
0x00, 0x1A - Lap Top
0x00, 0x1F - Tree
0x00, 0x3F - Trash Can

The following user thanked ModdedModder for this useful post:

Mango_Knife
07-14-2014, 08:02 AM #17
Mango_Knife
In my man cave
Originally posted by ModdedModder View Post
I got most of the Terminal Models! Smile

    
Terminal:
0x00, 0x75 - Normal/Default Body Type
0x00, 0x31 - Roof Fan
0x00, 0x03 - Roof Fan with sticks
0x00, 0x04 - Air Conditioner
0x00, 0x05 - Big TV
0x00, 0x14 - White Flag
0x00, 0x20 - BombSite (Exploded)
0x00, 0x24 - Harrier
0x00, 0x25 - Harrier Bomb
0x00, 0x27 - Barrel Exploded
0x00, 0x28 - Barrel Exploded 2
0x00, 0x35 - Black Broken Flat Screen
0x00, 0x36 - White Broken Flat Screen
0x00, 0x37 - Light Bulbs
0x00, 0x46 - Filing Cabinet Drawer
0x00, 0x47 - 0x79 - Body Types/Parts
0x00, 0x1C - Red Security Sign
0x00, 0x1D - Cone Flag
0x00, 0x2B - Police Car Tire
0x00, 0x2C - Right Police Car Door
0x00, 0x2D - Left Police Car Door
0x00, 0x7A - Riot Shield
0x00, 0x7F - Gold Desert Eagle
0x01, 0x96 - Claymore
0x01, 0xAA - Claymore Red
0x01, 0x94 - C4
0x01, 0xAB - C4 Red
0x01, 0xB1 - Little AC-130
0x01, 0xB4 - Black Dot
0x01, 0xB5 - Plane
0x01, 0xB5 - Plane
0x01, 0xB7 - Harrier
0x01, 0xB9 - Mounted Gun
0x01, 0xB0 - Laptop
0x01, 0xA0 - Knife
0x01, 0xC0 - Sentry Gun (Not Mounted)
0x01, 0xC9 - Sentry Gun (Mounted)
0x01, 0xCA - Sentry Gun (Flash Gold)
0x01, 0xCB - Sentry Gun (Flash Red)
0x01, 0xCC - Sentry Gun (Broken)
0x01, 0xC1 - Allies Icon
0x01, 0xC2 - Axis Icon
0x01, 0xBE - Little Bird
0x01, 0xC3 - Helicopter
0x01, 0xC4 - Helicopter 2
0x01, 0xC5 - Helicopter 3
0x01, 0xC6 - Helicopter 4
0x01, 0xC7 - Helicopter 5
0x01, 0xC8 - Helicopter 6
0x01, 0xAF - Bomb Case Open Half
0x01, 0xB6 - Bomb Case Open
0x01, 0xBA - Big Jet
0x01, 0xBF - AC-130 (Big!)
0x00, 0x05 - Big TV
0x00, 0x34 - Big TV 2
0x00, 0x17 - Big TV 3
0x00, 0x3B - Big TV 4
0x00, 0x06 - Red Barrel
0x00, 0x07 - Bush
0x00, 0x08 - Black Flat Screen TV
0x00, 0x09 - White Flat Screen TV
0x00, 0x12 - Pap Machine
0x00, 0x15 - Police Car
0x00, 0x2A - Police Car Exploded
0x00, 0x16 - Two Door Locker
0x00, 0x3A - Two Door Locker 2
0x01, 0xBC - Green CarePackage
0x01, 0xBD - Red CarePackage
0x00, 0x19 - Fake CarePackage
0x00, 0x23 - Fake CarePackage 2
0x00, 0x22 - Filing Cabinet
0x00, 0x44 - Filing Cabinet 2
0x00, 0x1A - Lap Top
0x00, 0x1F - Tree
0x00, 0x3F - Trash Can


Cool.
08-05-2014, 12:07 AM #18
Originally posted by Knife View Post
Hey guys, what's going on?

Today i release a new stuff that i found to mw2. Winky Winky
Set models offset, its really fun to play with, and it looking really great so yeah! Happy

So here it is:

    
public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}


You can play with the values to change for other models, most of the models are weapons by the way.

here is my function that im using to change the model:

    
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.


well that's all for now, see you guys until next time Tiphat


I doubt anyone's gonna see this but here

    
public static void G_SetModel(Int32 client, string modelname)
{
MW2Lib.RPC.Call(0x001BE3F0, G_Entity(client), modelname);
}

public static UInt32 G_Entity(Int32 client)
{
return 0x1319800 + (0x280 * (UInt32)client);
}


I used sharks RPC, you can find it You must login or register to view this content..

The following user thanked Obris for this useful post:

Im Not Boobdidas
08-05-2014, 03:36 AM #19
Taylor
Former Black Knight.
Originally posted by Obris View Post
I doubt anyone's gonna see this but here

    
public static void G_SetModel(Int32 client, string modelname)
{
MW2Lib.RPC.Call(0x001BE3F0, G_Entity(client), modelname);
}

public static UInt32 G_Entity(Int32 client)
{
return 0x1319800 + (0x280 * (UInt32)client);
}


I used sharks RPC, you can find it You must login or register to view this content..


There was legit no point in quoting Mango considering he is banned. :p

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