

public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.


public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.


public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.

Terminal:
0x00, 0x75 - Normal/Default Body Type
0x00, 0x31 - Roof Fan
0x00, 0x03 - Roof Fan with sticks
0x00, 0x04 - Air Conditioner
0x00, 0x05 - Big TV
0x00, 0x14 - White Flag
0x00, 0x20 - BombSite (Exploded)
0x00, 0x24 - Harrier
0x00, 0x25 - Harrier Bomb
0x00, 0x27 - Barrel Exploded
0x00, 0x28 - Barrel Exploded 2
0x00, 0x35 - Black Broken Flat Screen
0x00, 0x36 - White Broken Flat Screen
0x00, 0x37 - Light Bulbs
0x00, 0x46 - Filing Cabinet Drawer
0x00, 0x47 - 0x79 - Body Types/Parts
0x00, 0x1C - Red Security Sign
0x00, 0x1D - Cone Flag
0x00, 0x2B - Police Car Tire
0x00, 0x2C - Right Police Car Door
0x00, 0x2D - Left Police Car Door
0x00, 0x7A - Riot Shield
0x00, 0x7F - Gold Desert Eagle
0x01, 0x96 - Claymore
0x01, 0xAA - Claymore Red
0x01, 0x94 - C4
0x01, 0xAB - C4 Red
0x01, 0xB1 - Little AC-130
0x01, 0xB4 - Black Dot
0x01, 0xB5 - Plane
0x01, 0xB5 - Plane
0x01, 0xB7 - Harrier
0x01, 0xB9 - Mounted Gun
0x01, 0xB0 - Laptop
0x01, 0xA0 - Knife
0x01, 0xC0 - Sentry Gun (Not Mounted)
0x01, 0xC9 - Sentry Gun (Mounted)
0x01, 0xCA - Sentry Gun (Flash Gold)
0x01, 0xCB - Sentry Gun (Flash Red)
0x01, 0xCC - Sentry Gun (Broken)
0x01, 0xC1 - Allies Icon
0x01, 0xC2 - Axis Icon
0x01, 0xBE - Little Bird
0x01, 0xC3 - Helicopter
0x01, 0xC4 - Helicopter 2
0x01, 0xC5 - Helicopter 3
0x01, 0xC6 - Helicopter 4
0x01, 0xC7 - Helicopter 5
0x01, 0xC8 - Helicopter 6
0x01, 0xAF - Bomb Case Open Half
0x01, 0xB6 - Bomb Case Open
0x01, 0xBA - Big Jet
0x01, 0xBF - AC-130 (Big!)
0x00, 0x05 - Big TV
0x00, 0x34 - Big TV 2
0x00, 0x17 - Big TV 3
0x00, 0x3B - Big TV 4
0x00, 0x06 - Red Barrel
0x00, 0x07 - Bush
0x00, 0x08 - Black Flat Screen TV
0x00, 0x09 - White Flat Screen TV
0x00, 0x12 - Pap Machine
0x00, 0x15 - Police Car
0x00, 0x2A - Police Car Exploded
0x00, 0x16 - Two Door Locker
0x00, 0x3A - Two Door Locker 2
0x01, 0xBC - Green CarePackage
0x01, 0xBD - Red CarePackage
0x00, 0x19 - Fake CarePackage
0x00, 0x23 - Fake CarePackage 2
0x00, 0x22 - Filing Cabinet
0x00, 0x44 - Filing Cabinet 2
0x00, 0x1A - Lap Top
0x00, 0x1F - Tree
0x00, 0x3F - Trash Can

Terminal:
0x00, 0x75 - Normal/Default Body Type
0x00, 0x31 - Roof Fan
0x00, 0x03 - Roof Fan with sticks
0x00, 0x04 - Air Conditioner
0x00, 0x05 - Big TV
0x00, 0x14 - White Flag
0x00, 0x20 - BombSite (Exploded)
0x00, 0x24 - Harrier
0x00, 0x25 - Harrier Bomb
0x00, 0x27 - Barrel Exploded
0x00, 0x28 - Barrel Exploded 2
0x00, 0x35 - Black Broken Flat Screen
0x00, 0x36 - White Broken Flat Screen
0x00, 0x37 - Light Bulbs
0x00, 0x46 - Filing Cabinet Drawer
0x00, 0x47 - 0x79 - Body Types/Parts
0x00, 0x1C - Red Security Sign
0x00, 0x1D - Cone Flag
0x00, 0x2B - Police Car Tire
0x00, 0x2C - Right Police Car Door
0x00, 0x2D - Left Police Car Door
0x00, 0x7A - Riot Shield
0x00, 0x7F - Gold Desert Eagle
0x01, 0x96 - Claymore
0x01, 0xAA - Claymore Red
0x01, 0x94 - C4
0x01, 0xAB - C4 Red
0x01, 0xB1 - Little AC-130
0x01, 0xB4 - Black Dot
0x01, 0xB5 - Plane
0x01, 0xB5 - Plane
0x01, 0xB7 - Harrier
0x01, 0xB9 - Mounted Gun
0x01, 0xB0 - Laptop
0x01, 0xA0 - Knife
0x01, 0xC0 - Sentry Gun (Not Mounted)
0x01, 0xC9 - Sentry Gun (Mounted)
0x01, 0xCA - Sentry Gun (Flash Gold)
0x01, 0xCB - Sentry Gun (Flash Red)
0x01, 0xCC - Sentry Gun (Broken)
0x01, 0xC1 - Allies Icon
0x01, 0xC2 - Axis Icon
0x01, 0xBE - Little Bird
0x01, 0xC3 - Helicopter
0x01, 0xC4 - Helicopter 2
0x01, 0xC5 - Helicopter 3
0x01, 0xC6 - Helicopter 4
0x01, 0xC7 - Helicopter 5
0x01, 0xC8 - Helicopter 6
0x01, 0xAF - Bomb Case Open Half
0x01, 0xB6 - Bomb Case Open
0x01, 0xBA - Big Jet
0x01, 0xBF - AC-130 (Big!)
0x00, 0x05 - Big TV
0x00, 0x34 - Big TV 2
0x00, 0x17 - Big TV 3
0x00, 0x3B - Big TV 4
0x00, 0x06 - Red Barrel
0x00, 0x07 - Bush
0x00, 0x08 - Black Flat Screen TV
0x00, 0x09 - White Flat Screen TV
0x00, 0x12 - Pap Machine
0x00, 0x15 - Police Car
0x00, 0x2A - Police Car Exploded
0x00, 0x16 - Two Door Locker
0x00, 0x3A - Two Door Locker 2
0x01, 0xBC - Green CarePackage
0x01, 0xBD - Red CarePackage
0x00, 0x19 - Fake CarePackage
0x00, 0x23 - Fake CarePackage 2
0x00, 0x22 - Filing Cabinet
0x00, 0x44 - Filing Cabinet 2
0x00, 0x1A - Lap Top
0x00, 0x1F - Tree
0x00, 0x3F - Trash Can


public static class Models
{
//Here's the offset
public static UInt32 Model = 0x01319968;
public static byte[]
Default_Vehicle = new byte[] { 0x00, 0x02 },
FakeCarePackage = new byte[] { 0x00, 0x03 },
S_And_D_Bomb = new byte[] { 0x00,0x04 },
S_And_D_Bomb_Ruind = new byte[] { 0x00,0x05 },
Netrual_Flag = new byte[] { 0x00,0x07 },
Box = new byte[] { 0x00,0x08 },
Laptop = new byte[] { 0x00,0x09 },
Mig29 = new byte[] { 0x00,0x0B },
Missile = new byte[] { 0x00,0x0C },
ShieldGuy = new byte[] { 0x00,0x1B },
C4 = new byte[] { 0x01,0x4A },
Claymore = new byte[] { 0x01,0x4D },
Scavenger = new byte[] { 0x01,0x4F },
One_Man_Army = new byte[] { 0x01,0x58 },
Bomb_Close = new byte[] { 0x01,0x66 },
Bomb_Open = new byte[] { 0x01,0x6D },
Intel = new byte[] { 0x01,0x67 },
AC130_Coop = new byte[] { 0x01,0x68 },
BlackBall = new byte[] { 0x01,0x6B },
UAV = new byte[] { 0x01,0x6C },
Harriar_White = new byte[] { 0x01,0x6E },
Harriar_Black = new byte[] { 0x01,0x6F },
Minigun = new byte[] { 0x01,0x70 },
Sealth_Bomber = new byte[] { 0x01,0x71 },
CarePackage_Friendly = new byte[] { 0x01,0x73 },
CarePackage_Enemy = new byte[] { 0x01,0x74 },
LittleBird = new byte[] { 0x01,0x75 },
AC130 = new byte[] { 0x01,0x76 },
AttackHelicopter = new byte[] { 0x01,0x7A },
AttachHelicopter_2 = new byte[] { 0x01,0x7B },
AttachHelicopter_3 = new byte[] { 0x01,0x7C },
AttachHelicopter_4 = new byte[] { 0x01,0x7D },
Pavelow_White = new byte[] { 0x01,0x7E },
Pavelow_Black = new byte[] { 0x01,0x7F },
SentryGun = new byte[] { 0x01,0x80 },
SentryGun_Gold = new byte[] { 0x01,0x81 },
SentryGun_Red = new byte[] { 0x01,0x82 },
SentryGun_Broken = new byte[] { 0x01,0x83 },
Shield = new byte[] { 0x01,0x84 },
Invisible = new byte[] { 0x00,0x00 };
}
public static void SetModel(uint client,byte[] Bytes)
{
PS3.SetMemory(Model + (client * 0x280), Bytes);
}
public static void TestSpawn(uint client)
{
SetModel(client, CarePackage_Friendly);
}//you will changed to Green care package.
public static void G_SetModel(Int32 client, string modelname)
{
MW2Lib.RPC.Call(0x001BE3F0, G_Entity(client), modelname);
}
public static UInt32 G_Entity(Int32 client)
{
return 0x1319800 + (0x280 * (UInt32)client);
}
public static void G_SetModel(Int32 client, string modelname)
{
MW2Lib.RPC.Call(0x001BE3F0, G_Entity(client), modelname);
}
public static UInt32 G_Entity(Int32 client)
{
return 0x1319800 + (0x280 * (UInt32)client);
}
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