Post: Rac3rX GT6 Tuning Tools / Camber / Gear / Suspension
04-24-2014, 06:38 PM #1
SiNiST3R
Samurai Poster
(adsbygoogle = window.adsbygoogle || []).push({}); Here are some tools I built to help with tuning cars in GT6

The tuning technique works best with no assist.

They are straight forward. And designed to aide tuners tune the car based on how it performs. All of the generic tuning apps or other Bullshit at GTP are generic crap that generically tune cars to feel and drive the exact same so they can do hot Laps in cars that all somewhat feel and handle the same way and that IMO defeats the nature of Gran Turismo in favor of Arcade style bull shit.


Dampers are tuned to spring stiffness, then tuned on the track.

The damper tuner I've been continuously testing and IMO works very well. Damper tuning can provide a lot of performance in the corners. The dampers are most active during transition points in the corners, this is why its important to first balance them to the spring rates. The Dampers literally can take your spring rates out of the equation if they are too strong, so its important to make sure the dampers are not overpowering the spring rates. During transitions in the corner they work when different corners of the car are apposing each other. The damper tuner works on this principle and uses known real world tuning technique to alter handling for the driver as the driver feels out the car/tune, adjusting as the driver needs. Keep in mind there are different techniques the tuner uses an advanced technique over basic quick method.

Neil Roberts
"TFE’s Founder and Chief Scientist, has a deep and successful experience base in top echelon race car and aircraft design and development, along with decades of practical experience in both amateur and professional motorsports. Every facet of TFE’s expertise is available to help you achieve your goals, no matter how challenging."

Neil Roberts On Damper Tuning
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I may do a write up on a much simpler technique that also uses real world techniques albeit a much quicker style its results are not as refined. It may be useful to establish a baseline tune with the results on page 1 and then use the outcome of that technique on page two to refine, but this is getting complicated.



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Gear Tuner

Video Walkthrough of the Gear Tuner Advanced Techniques coming soon.



The Dyno shows a complete graph. (I would still like to refine it with some trig)

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Calibration & Input Data.
The data you input is your best gears tuned in the game. You can use this page like the in game tuner with more and better details.

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Gear Tuner
Here is where you adjust the gear set to a particular track, adjusting the gears by speed to the corners on the track. You can also adjust the FDG keeping the same gearing.

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Shift Point Tuner
On page 3 is the Shift Point Tuner. Here you calculate when speed/rpm its best to shift at in each gear for best acceleration, and to shift under for best tranny braking.

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I left the input fields open with the tuned gear set from page 2 displayed. This way you can use the tuner quickly without having to redo pages 1 and 2.

The object is to find the crossover point on the chart. The point first crosses second is the best shift point. If they do not cross you shift at rev limit.

Settings Spreadsheet

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All tuning parts are on drop menus, if there are any suggestions let me know.

DOWNLOAD LINK
Gear Tuner / Damper Tuner / Settings Spreadsheet version 3.0

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All are opened with Excel

Camber Tuner being revised while I improve its applicability and adapt it to data logger input.
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Debiel-2014, Eat_Ur_Food, EliteHaxor, energie93, FarSideX, Fatpabs, Fizzy Joon, Gangsta_NGU, gt416, JK83, kjb39, ll7n, NGU GHOST, recycling.exe, turbo_nova2l, Zambie
05-04-2014, 08:35 PM #29
I just want a slammed to the floor car that looks very nice...
05-04-2014, 10:05 PM #30
SiNiST3R
Samurai Poster
Sheet helps you work out a tune. Check them out. Here is the damper tool updated with a performance tuner on page 2. Fiirst balance dampers to spring rate and ride height, then performance tune the dampers

Still Beta, feedback/suggested add ins or improvements welcome

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05-04-2014, 10:18 PM #31
SiNiST3R
Samurai Poster
I made the performance tuner very straight forward and gave as much tuning ability as possible. It also shows what is done to achieve the desired handling.
05-04-2014, 11:47 PM #32
SiNiST3R
Samurai Poster
A little tip for a general starting point for most front engine/rwd cars

Adjust ride height to eliminate wheel well gap, and properly level/stance the car. Usually keep around 11mm room from the minimum/maximum setting allow the suspension room to travel.

This typical set up likes a front spring around level 3 with a level 6 rear spring rate. Then match ARB to weight split and lower rear ARB one click from there. Use -2 to -3 rear camber with toe 0.20 to 0.40 and up front -1 to -2 camber for the toe 0.00 to 0.25

Do not be afraid to tighten the diff. Too loose on entry, raise decel, too loose on exit raise accel. Too sensitive to input changes raise Int.

That is a general starting point for most F/RWD using no assist, no ABS

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05-05-2014, 10:43 AM #33
Wait, so is this an actual tool? Or is it just a spread sheet that will help you work out a good tune?
05-05-2014, 07:34 PM #34
SiNiST3R
Samurai Poster
Its a tool as in a spreadsheet used to assist tuning the car. Not a hack, GT6 allows cars to be tuned right? This helps getting the settings dialled in.

Any feeback from those who have tried it out?

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05-05-2014, 11:29 PM #35
Well op put as tools but actually spreadsheet here so has to change what it is then !!!
05-06-2014, 12:56 AM #36
SiNiST3R
Samurai Poster
I was unaware the use of Tool was exclusive to game mods. Its a spreadsheet that has been built into a Tuning Tool. You can play semantics all you want but what does that accomplish? These are tools for tuning, try them out, might be useful.
05-14-2014, 06:23 AM #37
SiNiST3R
Samurai Poster
Updated the gear tuner

The Dyno shows a complete graph. (I would still like to refine it with some trig)

I added a shift point tuner (that is sweet)

Page 1 is calibration and input data. The data you input is your best gears tuned in the game. You can use this page like the in game tuner with more and better details.

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On Page 2 in the Gear Tuner. Here is where you adjust the gear set to a particular track, adjusting the gears by speed to the corners on the track. You can also adjust the FDG keeping the same gearing to take advantage of the smaller FDG giving better acceleration (in the game) and you can manipulate what rpm to gear for. Sometime gearing for closer to peak hp may be desired.

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NEW on page 3 is the Shift Point Tuner. Here you calculate when speed/rpm its best to shift at in each gear for best acceleration, and to shift under for best tranny braking.

I left the input fields open with the tuned gear set from page 2 displayed. This way you can use the tuner quickly without having to redo pages 1 and 2.

The object is to find the crossover point on the chart. The point first crosses second is the best shift point. If they do not cross you shift at rev limit.

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I would really like some feedback, these are beta and the calculations are open for improvement but nobody has given any feedback on them.

What can I do to make them more useable?

What can I add to improve them?

Where can I improve my calculations and formulas?

What variable should I add?

Help me make them better.

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