Post: GT6 Game Physics Testing
04-30-2014, 09:03 PM #1
SiNiST3R
Samurai Poster
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GT6 Physics Testing & Analysis

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Here are some videos (I can only add 2 so Ill link post where videos are posted when I can)



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The following 9 users say thank you to SiNiST3R for this useful post:

Jounijkk, kazzbakkisback, nextgole, OdeFinn, P$ycho, policedu, q-k, turbo_nova2l, tyronekfc
11-25-2014, 09:35 PM #254
SiNiST3R
Samurai Poster
11-25-2014, 10:09 PM #255
SiNiST3R
Samurai Poster
Talk of some physics change in 1.14, I dunno, I haven't felt a change, but Ive been focused on straight line testing and MoTeC, its entirely possible something small near impossible to notice has been changed but hard to say. I don't think anything was changed, but its not much if anything was.
11-26-2014, 12:03 AM #256
SiNiST3R
Samurai Poster
After repeating the LFA test a number of times without TCS I cannot get a faster 0-60mph than 4 seconds

I was able to do a 3.8 0-60mph again with TCS set to 1, & using the HUD to shut off TCS in 2nd gear and up I pulled off a 11.7 1/4 mile @ 127mph

With TCS on or off I get the same 0-162mph in 18.9 seconds
11-26-2014, 06:49 AM #257
SiNiST3R
Samurai Poster
LFA Real World Performance
0-97 km/h (60 mph) 3.6 sec (w/ launch control.)
0-160 km/h (100 mph) 7.6 sec
0-201 km/h (125 mph) 11.4 sec
400 m (1⁄4 mi) 11.6 sec (@ 201 km/h (125 mph))
0-261 km/h (162 mph) 21.2 sec
Braking
113–0 km/h (70–0 mph) 48 m (156 ft)



LFA GT6 STOCK Performance Test @ SSRX with MoTeC i2 Pro
0-97 km/h (0-60 mph) 3.94 sec (TCS Set to 1 to simulate Launch Control)
0-160 km/h (0-100 mph) 7.86 sec
0-201 km/h (0-125 mph) 11.43 sec
400 m (1⁄4 mi) 11.96 sec (@ 206.1 km/h (128.1mph))
0-261 km/h (0-162 mph) 18.96 sec
Braking
113–0 km/h (70–0 mph) 47.24 m (155 ft) 7894ft - 8049ft

Improved times
0-97 km/h (0-60 mph) 3.8 sec (TCS Set to 1 to simulate Launch Control)
400 m (1⁄4 mi) 11.7 sec @ 127mph



_____________________________________Final Results

____________Gran Turismo 6 _____________________________________________ Real Life

______________0-60mph = 3.8 sec_________________________________________0-60mph = 3.6 sec
_____________0-125mph = 11.43 sec______________________________________0-125mph = 11.40 sec

___________1/4 mile = 11.7 @ 127mph__________________________________1/4 mile = 11.6 @ 125mph

_____________0-162mph = 18.96 sec_______________________________________0-162mph = 21.2 sec

__113–0 km/h (70–0 mph) 47.24 m (155 ft)______________________________113–0 km/h (70–0 mph) 48 m (156 ft)
11-26-2014, 02:57 PM #258
I kinda hate how you say ABS are crutches because most people just don't have the setup for it. I mean I have an cheap-ass aftermarket controller that has really shitty L2 and R2 buttons, it's impossible to not brake without lock-up on this controller because when you press L2 it registers min. 50% braking and if you try to do threshold braking it won't let you go 60% or 70% braking. So I have to resort to ABS turned to 1. The only car that it did kinda of work without ABS was a Suzuki Cappuccino. Sorry if I was rude.
11-26-2014, 03:38 PM #259
SiNiST3R
Samurai Poster
Originally posted by maxofsteam View Post
I kinda hate how you say ABS are crutches because most people just don't have the setup for it. I mean I have an cheap-ass aftermarket controller that has really shitty L2 and R2 buttons, it's impossible to not brake without lock-up on this controller because when you press L2 it registers min. 50% braking and if you try to do threshold braking it won't let you go 60% or 70% braking. So I have to resort to ABS turned to 1. The only car that it did kinda of work without ABS was a Suzuki Cappuccino. Sorry if I was rude.


Don't worry, I say a lot of rude shit and I value fact/proof over spoken opinion. Unlike GTP that seems "likes" or popularity of an opinion trumps proven facts.

Your problem is hardware then, not poor driving needing assist.

Its also not so much about everybody, but more focused on the elite, the best of the best. They shouldn't be using assist, if they do they are not elite, not the best of the best. Full no assist just to qualify.

Hardware issues aside

If people used ABS lets say only on cars that have ABS IRL & not on cars that don't that's cool, but most who use ABS use it on every car even the classics before ABS time.

Myself building a Track Car out of a Street car requires ABS off unless the racing class I'm building the car to spec for allows ABS, and not many do.

Cars built to a real world spec should follow that spec. Take SCCA Spec Miata, no ABS allowed and the cars built to spec are in the 400pp range not needing ABS anyways.
11-26-2014, 03:46 PM #260
pmkls1
Haxor!
I've been reading this thread for a while and I have to say that I have yet to see a flaw in any of your theories, methods, testing, or results SiN. I have to say that having some, albeit limited, experience driving on SCCA courses and amateur drag racing as well as my profession as a legit master tech at GM dealerships my opinion of the physics in GT6 is that they are the closest simulation to real life that I have seen. The game may not be perfect, but we're talking about a game that was developed for a gaming console that the majority of users are playing with standard game controllers. To be able to develop a game this accurate with the limitations they face is quite impressive if you ask me.

The people that claim the game is "broken" have to be complete morons and the reason they think that is because the cars don't behave "arcade-like" as with most other driving games including GT5. Generally speaking, you cannot apply the same tuning techniques to GT6 as you could with GT5 and that is because the physics are greatly improved. Someone that is used to tuning cars in games is going to have a difficult time transitioning to GT6, but that is because the game is MORE realistic, not less. I even had a hard time with GT6 at first, but only because I had gotten used to tuning cars unrealistically in GT5. The fact of the matter is that all other driving games are the ones that are "broken".

I play with a regular controller so I do have to use ABS, but I still realize that better results could be obtained with it off if you have a pedal setup. The same goes for the other driving aids as well. The ASM and Traction Control features appear to be fairly close to real life and those are available on many of the cars in the game, but the game is more fun without them enabled. The worst assist would be the SRF as that doesn't simulate anything and thus deducts from the realism of the game.

Piss on the naysayers because GT6 is the shizz. If they don't like it they can go back to playing pole position at the arcade and quit their bitching.

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11-26-2014, 05:35 PM #261
SiNiST3R
Samurai Poster
Wow, Im even surprised YZF is actually still trying to pass his Bullshit as Legit. I swear some people say the dumbest shit. Hes trying to say all the cars made 300km/h on the straight, but the video shows otherwise, is he for real?


The straight on the track they did the test on is not long enough for most of the cars to get up 300km/h, all cars were in the banked corner at the time of hitting 300km/h, they held 300km/h out of the bank and did the 300-0 test. The video shows one of the cars hitting 300km/h and the banked corner it can be seen clearly. At 1:15 they are showing a car on the bank as it reaches 300km/h, YZF is pitching Bullshit. The data is a combination time of the acceleration test done on the first straight, time to 300km/h hit in the banked corner, and 300-0 done on the straight after the banked corner. YZF You have nothing showing your feeble attempt to dodge a bullet is even close to correct. Nice fucking try though lol

Just look at some photos of the event

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The reason the Veyron is a sneaky is because its one of the few cars that did the test that can accelerate so fast it builds up most speed before hitting the banked corner. That’s why the Veyron results are not ridiculous like the rest. Only person greatly mistaken would believe the LFA takes 50.6 seconds to hit 300km/h.

MOST IMPORTANT

Most of the cars tested will have the 200-300km/h times being on the banked corner and this is why they are the slowest and don’t compare to test done by Road & Track, Car & Driver, Motor Trend etc…. They don’t makes sense at all if you look at them Lmfao It would take a serious idiot to look at a car hitting 261km/h in 22 seconds thinking its going to take another 29 seconds to hit 300km/h a mere 39km/h increase. Unreal
11-26-2014, 05:38 PM #262
SiNiST3R
Samurai Poster
Originally posted by pmkls1 View Post
I've been reading this thread for a while and I have to say that I have yet to see a flaw in any of your theories, methods, testing, or results SiN. I have to say that having some, albeit limited, experience driving on SCCA courses and amateur drag racing as well as my profession as a legit master tech at GM dealerships my opinion of the physics in GT6 is that they are the closest simulation to real life that I have seen. The game may not be perfect, but we're talking about a game that was developed for a gaming console that the majority of users are playing with standard game controllers. To be able to develop a game this accurate with the limitations they face is quite impressive if you ask me.

The people that claim the game is "broken" have to be complete morons and the reason they think that is because the cars don't behave "arcade-like" as with most other driving games including GT5. Generally speaking, you cannot apply the same tuning techniques to GT6 as you could with GT5 and that is because the physics are greatly improved. Someone that is used to tuning cars in games is going to have a difficult time transitioning to GT6, but that is because the game is MORE realistic, not less. I even had a hard time with GT6 at first, but only because I had gotten used to tuning cars unrealistically in GT5. The fact of the matter is that all other driving games are the ones that are "broken".

I play with a regular controller so I do have to use ABS, but I still realize that better results could be obtained with it off if you have a pedal setup. The same goes for the other driving aids as well. The ASM and Traction Control features appear to be fairly close to real life and those are available on many of the cars in the game, but the game is more fun without them enabled. The worst assist would be the SRF as that doesn't simulate anything and thus deducts from the realism of the game.

Piss on the naysayers because GT6 is the shizz. If they don't like it they can go back to playing pole position at the arcade and quit their bitching.


I appreciate that man. Im a little bit confrontational and rough on the edges but Im trying to test and figure out a game that is not getting the respect it deserves by petty foolish kids pissed off its not more Arcade like GT5, I couldn't agree with you more.

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