Post: Saves successfully decrypted
08-31-2014, 12:24 AM #1
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I wanted to let you guys know that GT6 saves are successfully decrpyted.
Want proof?

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Thanks to dr1ft3r this is his save data, and was the only user to send me a save. The other thread I posted was just arguing and other stuff and should be ashamed of yourself. You could of made everthing a bit easier.

I would like to thank a good friend of mine aswell.

Expect something in the future Winky Winky
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09-22-2014, 06:38 PM #137
Originally posted by zibibz View Post
Well...That I know ID and disc_hash_key are the algoritm key needed for it, something about MD5, maybe compiled in SQL.., anyway usually the other games using just the ID, in fact without the ID we cannot decrypt a game in Bruteforce(ID is extracted by one of Flatz Tools and so I 'd like someone could "try" to obtain the hash_key with maybe the other Flat's tool PS3 Disc Dumper Key..), for Gran Turismo and few other games, have a double protection. In fact if we have both codes, we can actually Open the save in Hex Editor trough brute force decryption and build the Editor later..(maybe someone won't that I tell these info, but I think many people can give a contribute for it, more faster we get to the same goal, guess we are here for it and that is the reason why we are here..as a community..)however hope someone could work for it too and find these few info usefull. Keep Sharing info Guys! Sharing is caring!:p Smile


How many times do I have to tell you? The disc_hash_key doesn't have anything to do with decryption of the 2nd layer of encryption. All it does is update some hashes but the save should still work, but obviously you think you're smarter than me right?
09-22-2014, 07:11 PM #138
zibibz
Keeper
Nope.. it's just a suggestion, no need to Argue, we are here to just reasoning, sharing info and talk about it and if giving suggestions too, it make also to keep the thread alive and where possible maybe we could help the develop of the tool too Smile We all can't wait for it! hehe
09-22-2014, 07:15 PM #139
Take your time red eye. This is the sh it that made q-k quit developing his tool

The following user thanked jordanhumphries for this useful post:

Misslehead
09-22-2014, 08:57 PM #140
q-k
Can’t trickshot me!
Originally posted by EyeX32 View Post
The disc_hash_key doesn't have anything to do with decryption of the 2nd layer of encryption.


Fully signed. The disc hash key won't lead anywhere to what the OFW folks are calling for.
Personally, I'm still not convinced you've managed to re-build the files into a state that the game would accept them. But that's just my humble opinion Smile
And I'm not desperate about decrypting/encrypting the savegame. Been there, done that..

Originally posted by zibibz View Post
Nope.. it's just a suggestion


like "compiled SQL scripts"? Shiver

Dude, you really don't know what you're talking about. Face it. The only thing you're going to achieve with this is, confusing people that are aware of one or two buzzwords in your postings. A lot of other guys will just laugh their asses off. Some friendlier guys will tell you that you're posting utter crap with your "suggestions" (which has already happend in this thread).
As I am a friendly person, I'll just give you the advice to stop "suggesting" things about a topic, where you obviously don't know enough about of.

Originally posted by jordanhumphries View Post
Take your time red eye. This is the sh it that made q-k quit developing his tool


I think you don't have a clue about how time consuming coding a full fledged garage editor really is.
I'd be pissed, too.. if I had to deal with all that complaints.
I'm just glad I've never intended any public release about GT6 research stuff.. My old GT5 savegame parser is reading one of the GT6 files still perfectly Smile

The following 4 users say thank you to q-k for this useful post:

Red-EyeX32, jordanhumphries, Misslehead, SiNiST3R
09-22-2014, 09:38 PM #141
zibibz
Keeper
I mentioned soemthing about that "maybe" the Keys were made in SQL, but in one of the first post I wrote was about I found few info about, where people were discuting that Flatz tools could help to get the keys.Then I supposed these could be the soultion.Don't misrepresent my words Winky Winky
09-22-2014, 09:39 PM #142
Originally posted by k View Post
Fully signed. The disc hash key won't lead anywhere to what the OFW folks are calling for.
Personally, I'm still not convinced you've managed to re-build the files into a state that the game would accept them. But that's just my humble opinion Smile
And I'm not desperate about decrypting/encrypting the savegame. Been there, done that..



like "compiled SQL scripts"? Shiver

Dude, you really don't know what you're talking about. Face it. The only thing you're going to achieve with this is, confusing people that are aware of one or two buzzwords in your postings. A lot of other guys will just laugh their asses off. Some friendlier guys will tell you that you're posting utter crap with your "suggestions" (which has already happend in this thread).
As I am a friendly person, I'll just give you the advice to stop "suggesting" things about a topic, where you obviously don't know enough about of.



I think you don't have a clue about how time consuming coding a full fledged garage editor really is.
I'd be pissed, too.. if I had to deal with all that complaints.
I'm just glad I've never intended any public release about GT6 research stuff.. My old GT5 savegame parser is reading one of the GT6 files still perfectly Smile


Thanks for posting this q-k, mind giving me your skype so I can talk to you?

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AlienPrime, SiNiST3R
09-22-2014, 10:12 PM #143
q-k
Can’t trickshot me!
Originally posted by EyeX32 View Post
Thanks for posting this q-k, mind giving me your skype so I can talk to you?


I've sent a PM..

The following user thanked q-k for this useful post:

SiNiST3R
09-23-2014, 12:07 AM #144
Sinister can u pm me about the save
09-23-2014, 12:33 AM #145
Looks good, what algo are they using for this game?

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