First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I'll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.
The process dont show in the Debugg for me, i try boot from the disc and from multiman.
thats the fself. I can do that. just show me how to connect to the debugger. i can make the fself for you though. i connect with the target manager but my ps3 wont show up in the debugger. help me pl0x lol
Can anyone help. I can connect my PS3 to the target but it won't show up on the debugger
---------- Post added at 03:14 AM ---------- Previous post was at 03:09 AM ----------
Originally posted by woohoo12345
Its all good now but thanks for the response
Yo can you add me on Skype and help me please
Skype : biggetybudd
---------- Post added at 03:40 AM ---------- Previous post was at 03:14 AM ----------
Originally posted by SC58
its says unban but the way sony ban ppl it don't work but u can go online on it all u need to do it port 0x00 unban tool to dex and u can go online that's if ur ban if not just sign in normal
can you link me to this stuff to use on my dex cause I found some link but its not the right one 4 this progd stuff?
Too bad there's no way to do it on WiFi as I can't get ethernet in my room or downstairs where my PS3 is usually at (with a tv)..
I've never tested this.. but I wonder if you can bridge connections between a computer and your PS3. I know it sounds weird but I remember having people added who would bridge their connections with their laptop or something so they could play on a faux-wired connection.
I never saw the advantage in it but I've never tried it for anything. I'd give that a try and who knows maybe you can edit memory that way
The following user thanked Rath for this useful post:
I've never tested this.. but I wonder if you can bridge connections between a computer and your PS3. I know it sounds weird but I remember having people added who would bridge their connections with their laptop or something so they could play on a faux-wired connection.
I never saw the advantage in it but I've never tried it for anything. I'd give that a try and who knows maybe you can edit memory that way
I've had the same thought last year. More and likely it's possible, but not with a regular retail PS3. Maybe some time of homebrew.
Someone could code a FTP homebrew (similar to BlackBox) that receives commands from the program on the computer to write to a file + a offset (not sure if thats what this program does, I can't use it).
Yoplait! its french For Yummmm!, Wikid release , I am curious To Know though When you find some of the Offsets/Values using this method can u edit thoughs values in a normal t6mp_ps3f.self to make modded files with ie max points high rounds or something ?
First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I'll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.