First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I'll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.
There are more options, but some require source files, alternative loading method or a TOOL console. You must login or register to view this content. (<- clickable)
I've never tested this.. but I wonder if you can bridge connections between a computer and your PS3. I know it sounds weird but I remember having people added who would bridge their connections with their laptop or something so they could play on a faux-wired connection.
I never saw the advantage in it but I've never tried it for anything. I'd give that a try and who knows maybe you can edit memory that way
Yup it works this way and I can confirm it. I never read your post until now, I thought of this myself after I posted that.
Yup it works this way and I can confirm it. I never read your post until now, I thought of this myself after I posted that.
Sweet. I kinda figured it would. I've pondered this for awhile... but I wonder if you can bridge connections on one computer. And then on another connect to it. I'd test this out but I'd have to downgrade from Rogero 4.30 to 3.55 and such then back to 4.21.2 then flash over dex and lvl2 kernel.
---------- Post added at 03:37 PM ---------- Previous post was at 03:36 PM ----------
Originally posted by D3cH
Hello everyone!
First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I'll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.
You should add that you can bridge connections with a laptop or computer on wifi and it will work. Someone that I know indirectly in this thread can confirm that it works.
Sweet. I kinda figured it would. I've pondered this for awhile... but I wonder if you can bridge connections on one computer. And then on another connect to it. I'd test this out but I'd have to downgrade from Rogero 4.30 to 3.55 and such then back to 4.21.2 then flash over dex and lvl2 kernel.
---------- Post added at 03:37 PM ---------- Previous post was at 03:36 PM ----------
You should add that you can bridge connections with a laptop or computer on wifi and it will work. Someone that I know indirectly in this thread can confirm that it works.
I don't know if it has to do with the bridged connection, but in my "Processes" tab I don't see any processes to attach to.