Post: Real Time Game Memory Modding
01-02-2013, 11:16 PM #1
D3cH
Zombie Cakes Maker
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First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!

Ok, so now I'll explain how to edit memory of PS3 games in real time.

Tools needed :

  • A PS3 with a DEX firmware
  • ProDG Target Manager and ProDG Debugger (they got leaked just google it)
  • make_fself.exe
  • The ELF file of the game you want to mod


/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\

Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.

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Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.

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Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.

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In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).

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Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.

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Here is a screen of how it looks like :

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Example of real time modding :



Enjoy your memory editing !! Smile
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01-10-2013, 01:43 AM #218
Originally posted by slim355 View Post
Does this work with EVERY game?


i try other game,seem to not into the game after load executable :(
01-10-2013, 02:12 AM #219
Cyb3r
NextGenUpdate Elite
I have done everything perfect, and everything is working so will, but how can i find the value of the dvar's in the hex editor?

i'm really frustrated..

any help?
01-10-2013, 03:08 AM #220
Originally posted by Cyb3rr View Post
I have done everything perfect, and everything is working so will, but how can i find the value of the dvar's in the hex editor?

i'm really frustrated..

any help?


sorry,can you tell we how to decrypt EBOOT.BIN correctly..

i'm decrypt original eboot.bin (not cracked one), make_fself eboot.elf eboot.bin
then load eboot.bin with Target Manager
then load eboot.bin with Debugger>File>Load>Executable

but still can't into the game,it's decrypt EBOOT.BIN problem?
01-10-2013, 03:17 AM #221
Cyb3r
NextGenUpdate Elite
Originally posted by ioritree View Post
sorry,can you tell we how to decrypt EBOOT.BIN correctly..

i'm decrypt original eboot.bin (not cracked one), make_fself eboot.elf eboot.bin
then load eboot.bin with Target Manager
then load eboot.bin with Debugger>File>Load>Executable

but still can't into the game,it's decrypt EBOOT.BIN problem?


No you've got it all wrong as i know,
you do not have to load the eboot manually, just drop it in the game folder in your ps3,
and start the game and it will show in the process box, you have to refresh the process window or activate the auto refresh to see the game process, sorry if you dont get me right but you have to try it couple of times!
01-10-2013, 03:30 AM #222
Originally posted by Cyb3rr View Post
No you've got it all wrong as i know,
you do not have to load the eboot manually, just drop it in the game folder in your ps3,
and start the game and it will show in the process box, you have to refresh the process window or activate the auto refresh to see the game process, sorry if you dont get me right but you have to try it couple of times!


Thank you for reply Smile

I always run the EBOOT.BIN(FSELF) on my computer HDD PS3 game folder(create EBOOT.BIN always put here not PUT PS3 game folder)
01-10-2013, 08:59 PM #223
gianluca33
Little One
please, someone have a default_mp.elf of mw3
01-10-2013, 11:27 PM #224
can someone help me with this ill pay 50$
01-12-2013, 01:10 AM #225
Смыч
Save Point
How find runing game in PS3 memory?
01-12-2013, 06:47 PM #226
I'm not exactly sure how I made it to show up on the process list but here is the stuff I did before I got it to work.

For the EBOOT I use DarkEbootFixerV5.5:
Option 7 then 1.

On the PS3 XMB
Debug Settings>Release Check Mode>Awesome faceevelopment Mode
Debug Settings>Boot Mode>System Software Mode
Debug Settings>Network Settings for Debug>Single Setting
Reboot PS3

On the PC
After getting connected on the target manager I reset it to System Software Mode.
Check on the Console Output if it booted to System Software Mode.
Open Debugger.

Then mount the game and launch it.
After that I refresh the process window or toggle auto update on.
Did this successfully with three games: Fight Night Champion, Anarchy Reigns and Legasista.
Tried it with Ni No Kuni Demo, it booted but it brought me back to XMB.
The EBOOT patched with DarkEbootFixerV5.5 is probably the problem.

I'm on REBUG 4.21 REX EDITION-DEX Mode by the way.

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