Post: Real Time Game Memory Modding
01-02-2013, 11:16 PM #1
D3cH
Zombie Cakes Maker
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First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!

Ok, so now I'll explain how to edit memory of PS3 games in real time.

Tools needed :

  • A PS3 with a DEX firmware
  • ProDG Target Manager and ProDG Debugger (they got leaked just google it)
  • make_fself.exe
  • The ELF file of the game you want to mod


/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\

Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.

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Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.

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Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.

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In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).

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Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.

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Here is a screen of how it looks like :

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Example of real time modding :



Enjoy your memory editing !! Smile
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01-12-2013, 07:19 PM #227
SC58
Former Staff
Originally posted by kulatong View Post
I'm not exactly sure how I made it to show up on the process list but here is the stuff I did before I got it to work.

For the EBOOT I use DarkEbootFixerV5.5:
Option 7 then 1.

On the PS3 XMB
Debug Settings>Release Check Mode>Awesome faceevelopment Mode
Debug Settings>Boot Mode>System Software Mode
Debug Settings>Network Settings for Debug>Single Setting
Reboot PS3

On the PC
After getting connected on the target manager I reset it to System Software Mode.
Check on the Console Output if it booted to System Software Mode.
Open Debugger.

Then mount the game and launch it.
After that I refresh the process window or toggle auto update on.
Did this successfully with three games: Fight Night Champion, Anarchy Reigns and Legasista.
Tried it with Ni No Kuni Demo, it booted but it brought me back to XMB.
The EBOOT patched with DarkEbootFixerV5.5 is probably the problem.

I'm on REBUG 4.21 REX EDITION-DEX Mode by the way.


omg I love you no homo bro but finaly got it to work lol
01-12-2013, 08:15 PM #228
aliast
Save Point
Originally posted by kulatong View Post
I'm not exactly sure how I made it to show up on the process list but here is the stuff I did before I got it to work.

AAArgh, it works on 4.21.1 REX =)) thanks!
01-12-2013, 08:44 PM #229
its works very nice thanks
01-12-2013, 08:48 PM #230
danuel
Keeper
Now all we have to do is figure out where to map the processes in the memory window in order to fond values to change. In reading, we have to use IDA in order to find stuff and other technical jargon I don't get. I'll keep working on it and post what I can find.
01-12-2013, 11:06 PM #231
Saul
¯\_(ツWinky Winky_/¯
Originally posted by kulatong View Post
Debug Settings>Network Settings for Debug>Single Setting


This seems to be the only thing I had set differently, and now I can connect.

The following user thanked Saul for this useful post:

Machine
01-13-2013, 06:29 AM #232
Originally posted by D3cH View Post
Hello everyone!

First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!

Ok, so now I'll explain how to edit memory of PS3 games in real time.

Tools needed :

  • A PS3 with a DEX firmware
  • ProDG Target Manager and ProDG Debugger (they got leaked just google it)
  • make_fself.exe
  • The ELF file of the game you want to mod


/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\

Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.

You must login or register to view this content.

You must login or register to view this content.

Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.

You must login or register to view this content.

Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.

You must login or register to view this content.

In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).

You must login or register to view this content.

You must login or register to view this content.

Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.

You must login or register to view this content.

Here is a screen of how it looks like :

You must login or register to view this content.

Example of real time modding :



Enjoy your memory editing !! Smile


I would like you to answer a few questions;

Why is it, in two different pictures you have provided, you have different versions of the ProDG Target Manager Application, which when I google, doesn't even show up. "420.1.14.7, 420.1.15.3"

Now, why did you not provide on what Firmware/Debug we should be looking at on using.

I am trying to figure out what Dex/Firmware you are using, I can tell you are on 3.55 due too there not being the PSP Game Data Utility Under your Game Data Utility, but I am now trying to figure the CFW/Dex you are on, due to the fact that you have BLUE PSN Icons, but when you click options on Game Data you have a "Check" Option.

If you answer these, that would be greatly appreciated. :kiss:
01-13-2013, 06:41 AM #233
New York BOY !
Service Shop Owner ;
Originally posted by ServicesHD View Post
I would like you to answer a few questions;

Why is it, in two different pictures you have provided, you have different versions of the ProDG Target Manager Application, which when I google, doesn't even show up. "420.1.14.7, 420.1.15.3"

Now, why did you not provide on what Firmware/Debug we should be looking at on using.

I am trying to figure out what Dex/Firmware you are using, I can tell you are on 3.55 due too there not being the PSP Game Data Utility Under your Game Data Utility, but I am now trying to figure the CFW/Dex you are on, due to the fact that you have BLUE PSN Icons, but when you click options on Game Data you have a "Check" Option.

If you answer these, that would be greatly appreciated. :kiss:


Sounds like 3.55 rebug with debug on instead of normal ?
01-13-2013, 06:58 AM #234
SC58
Former Staff
Originally posted by ServicesHD View Post
I would like you to answer a few questions;

Why is it, in two different pictures you have provided, you have different versions of the ProDG Target Manager Application, which when I google, doesn't even show up. "420.1.14.7, 420.1.15.3"

Now, why did you not provide on what Firmware/Debug we should be looking at on using.

I am trying to figure out what Dex/Firmware you are using, I can tell you are on 3.55 due too there not being the PSP Game Data Utility Under your Game Data Utility, but I am now trying to figure the CFW/Dex you are on, due to the fact that you have BLUE PSN Icons, but when you click options on Game Data you have a "Check" Option.

If you answer these, that would be greatly appreciated. :kiss:


the firmware don't matter just use rebug 4.21.2 and witch it to dex easy as that it works to
01-13-2013, 07:45 AM #235
Originally posted by SC58 View Post
the firmware don't matter just use rebug 4.21.2 and witch it to dex easy as that it works to


Have switched to 4.21.1 Rebug DEX, no Processes manage to show up, but when I force upload a self and it gives me a black screen it seems to show up.

It seems to be that it depends on the file you are using, you see I am using a Bridged connection between my Laptop and PS3.

If you have skype, feel free to add me, piayer98.

---------- Post added at 07:45 AM ---------- Previous post was at 07:42 AM ----------

Originally posted by Bronx
Sounds like 3.55 rebug with debug on instead of normal ?


Rebug 3.55.1 on normal mode will still have Red PSN Icons..

Strange..

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