Post: MW2 hack theory Mega Thread
07-07-2010, 02:00 AM #1
battman411
Grey Beard
(adsbygoogle = window.adsbygoogle || []).push({}); Please post any "theories" on MW2 hacks in this thread. If you are confident enough that your theory is new then you must be willing to check every theory in this thread to make sure you are not just rehashing old info. Please post your theory in the title if at all possible. This will make it easier for people to sort through. Meaning use "Hack with RFOM" as the title instead of "new way to hack" as the title. Hopefully this helps everyone and makes life a lot easier for all involved. Thanks to DesmondS95 for getting my attention on this.
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07-19-2010, 07:25 PM #137
I was going through some of hunters post in waw section he was working on decrypting the patch and got some people to help him with it so maybe if we decrypt the patch we'll find some valuabe info?
07-19-2010, 07:32 PM #138
DLoc
Keeper
Originally posted by keggster1010200 View Post
I was going through some of hunters post in waw section he was working on decrypting the patch and got some people to help him with it so maybe if we decrypt the patch we'll find some valuabe info?


Can you post a link to that thread? I'm guessing for waw he was not successful in modding the patch, but maybe he identified what encryption was used, and applied that knowledge in some way. (chekcsums, modding the playlist as it's recieved by the ps3?)
07-19-2010, 07:45 PM #139
RyGuy88
Wutz n MW2?
It's easy to mod the WaW patch because it's not checksummed.

The MW2 patch files are checksummed, and the only way to get passed the headerblocks is to get the .PKG file resigned. And for that, you need access to this:
You must login or register to view this content.

(Thanks to Michael for telling me this).

According to unkn0wn (from some PMs we've exchanged), PKG editing is correct, but not in the way we're looking at it. It's not a simple process. He could be leading me astray but i've helped him patch up bugs from his cvar editor so he doesn't have a reason to lie to me.
07-19-2010, 07:50 PM #140
Originally posted by Malicious View Post
That's a really good idea because if someone had the knowledge of editing it I can see how it would be really easy. Just need someone to attempt it.


That was my first attempt but my PS3 gives me an error when I try to backup to a drive.
07-19-2010, 07:53 PM #141
IVThaKiller
Gym leader
They edited the map packs witch over wrote the patch.
07-19-2010, 07:54 PM #142
192.168.1.1
Slave of the sky.
Originally posted by DLoc View Post
Well I'm not a "Hacker" but here is what I do know.
1) Even running linux kernels on the ps3 it can not get past the hypervisor. So... It's not exclusively just a linux box ps3. Linux is a power user operating system and carries many tools and utilities. (you can make your own, I can't code so I can't and yes I've tried.)
2) COD4 was done with an exploit (tiff?) to load the modified grad0 file after it was patched for the ufo hack.
3) Geohot hack= only know way hack ps3 operating system.
4) Hunter is not Geohot (not saying he has no skills)
5) Packet injection.
these are the only known methods that could be verified to be used to change dvar/cvar correct?
I seem to remember infinity ward patched their playlist. And that's how they stopped it. (and from my limited understanding, the server checks when you log on to see if the your playlist matches. So if you could upload your own playlist you could do what ever you wanted as long as the code exists in the game. (dvar/cvar) I don't know but what if if checks the playlist with a checksum. What if you didn't try and insert a ton of code but instead pointed to a second file with the code in it? Using the grad0 files as a sort of boot loader? You could log in with one account, then switch to your modded data account (don't know how)


Very good. What if we could get rid of the hypervisor, or replace it with a modified one?
07-19-2010, 07:57 PM #143
Originally posted by RyGuy88 View Post
It's easy to mod the WaW patch because it's not checksummed.

The MW2 patch files are checksummed, and the only way to get passed the headerblocks is to get the .PKG file resigned. And for that, you need access to this:
You must login or register to view this content.

(Thanks to Michael for telling me this).

According to unkn0wn (from some PMs we've exchanged), PKG editing is correct, but not in the way we're looking at it. It's not a simple process. He could be leading me astray but i've helped him patch up bugs from his cvar editor so he doesn't have a reason to lie to me.


Does the Unkn0n have access to You must login or register to view this content. or something???? If so :mad:
07-19-2010, 07:59 PM #144
192.168.1.1
Slave of the sky.
Originally posted by thomk79 View Post
hmm is there any known way to link a ps3 to a xbox even if its just a usb to usb cable? if so maybe you can link them up and the ps3 will load the xboox [patch and since the xbox patch has been modded with a jtag it loads the hacks?

Sounds like it would NEVER work but only a thought i just had so dont spam saying "oh you dont know what your doing" only a suggestion.


600TH POST =D


Lolll, good try bro :p

---------- Post added at 02:59 PM ---------- Previous post was at 02:57 PM ----------

Originally posted by j View Post
Does the Unkn0n have access to You must login or register to view this content. or something???? If so :mad:


How the hell does anyone gain access to that site? :mad:

---------- Post added at 02:59 PM ---------- Previous post was at 02:59 PM ----------

[quote='[GzP] Engine;1369633']They edited the map packs witch over wrote the patch.[/quote]

Is that just a theory? :confused:
07-19-2010, 08:01 PM #145
Originally posted by DLoc View Post
Can you post a link to that thread? I'm guessing for waw he was not successful in modding the patch, but maybe he identified what encryption was used, and applied that knowledge in some way. (chekcsums, modding the playlist as it's recieved by the ps3?)


You must login or register to view this content.

and


You must login or register to view this content.


its actually the mp file not the patch my bad and i know its not checksummed but you gotta start somewhere why not start at the same spot he did?

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