Post: Nioh 2 Advanced Mode
03-18-2020, 10:33 PM #1
syizm
Rookie
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Hey guys. Been messing around with the Nioh 2 save in advanced mode and have discoverd most of the values for the equipment modifiers (ie Item Drop Rate vs. Yokai, Imbue Fire, Unlimited Ninjutsu, etc.) I've posted a link to a Google sheet below with most of my research. There is a step by step tutorial below. I'll try to make it more clear as time goes on, but for now, this is it.


Here is what a basic effect looks like in Advanced moe:

GENERAL FORMAT OF ITEM EFFECTS[/u]
aa aa aa aa bb bb bb bb xx xx cc xx

LIFE +44 EXAMPLE:
D8 BF 00 00 2C 00 00 00 2F 73 02 00

EMPTY EFFECTS SLOT SET:
FF FF FF FF 00 00 00 00 00 00 00 00

UNLIMITED NINJUTSU 100%:
28 02 00 00 E8 03 00 00 2F 73 02 00




For example, if you have a piece of armor that has Life +44, you would see the following in the code:
D8 BF 00 00 2C 00 00 00 2F 73 02 00

The aa part is [D8BF0000] which is "Life"
The bb part is [2C000000] which is 44 in decimal. You can set this to ridiculously high values.
The xc part is [2F730200] which doesn't seem to matter except the '02' digit controls icon.

So what you would do is try to find that in your hex editor of choice, then edit the effect type to what you want, and change the value to something appropriate. With these codes you can easily give yourself so much life, ki, and toughness that you're essentially invincible. You can also have unlimited bullets, ninjutsu, and onmyo magic. You can even add effects to the blank slots by replacing the empty data set with the code. The footer section [xx xx cc xx] is mostly irrelevant, but be sure to make cc=02.

Also note that some item effects are percentages with a single decimal point, so 100% is 100.0% in the game, and this is '1000' as far as the data is concerned, and 1000 in hex is 03E8, and in Little Endian for our purposes its E803. So to make a percentage based effect (ulimited magic, unlimited projectiles, etc.) always trigger, you make it 1000... 100.0%, or E803. I hope that makes sense.

If you've any experience at all in hex editing this sheet should be plenty to get you started. As a bonus, it seems the armor, weapon, and yokai effect IDs work on any type of equipment, although it would be useless to imbue some gloves with fire.


Here is a link to the Google Sheet listing what I've found so far:

LINK: You must login or register to view this content.



Cheers,
S.T.
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Charles Manson
04-06-2020, 06:47 AM #128
nice job
04-06-2020, 04:37 PM #129
tm3671
Rookie
Originally posted by mitzuko View Post
I couldn't get the -5 added to the accessory. I copied exactly like your spreadsheet, and it got the accessory to 170 and added a -1, not -5. Can you help.
Also is there any way you can help with adding shrukin and kunai damage as a new line to every armor piece. Can you write a quick example please?
Thanks for all your help.


Are you on version 1.07? From what I've found they added caps to special effects in 1.07. If you set them above the max value the game will reset them to max. -1 is the max value for that special effect.
04-06-2020, 04:41 PM #130
tm3671
Rookie
Does anyone have an ID or address for onmyo magic skill points for version 1.07? I'm having trouble isolating it and any help would be greatly appreciated. Thanks!
04-06-2020, 05:03 PM #131
Originally posted by tm3671 View Post
Does anyone have an ID or address for onmyo magic skill points for version 1.07? I'm having trouble isolating it and any help would be greatly appreciated. Thanks!

4144
04-06-2020, 05:50 PM #132
Originally posted by Save_Point_Vox View Post
Originally posted by syizm View Post


This is amazing! It essentially created God Mode for me! Thanks!

how did u do it bro
04-06-2020, 08:46 PM #133
Garret
Rookie
guessing this is for 1.05 or below, i thought you cant do the item effect change now, is this not what they patched in 1.07?
04-06-2020, 09:33 PM #134
tm3671
Rookie
Originally posted by Ashina Traveler View Post
Originally posted by tm3671 View Post
Does anyone have an ID or address for onmyo magic skill points for version 1.07? I'm having trouble isolating it and any help would be greatly appreciated. Thanks!

4144

Thanks, but for some reason when I search for this value I don't find the value for my current omnyo skill points near it? Not sure what I'm doing wrong? Sorry I'm new to this.
04-07-2020, 01:14 AM #135
Automatic downloads turned off failed me, so I'm back to v1.00, my first edit went fine. However now, re-editing, the stats show on the item, but they don't take effect. Example I have +4135 Lightning, but only do 50 lightning damage or so.
Also tried running speed, luck, yokai shift duration: they are visibly overpowered on the item but it is not accounted for during gameplay or in my stats menu.
Anyone know whats wrong?
04-07-2020, 09:22 AM #136
Originally posted by Gardesion View Post
Automatic downloads turned off failed me, so I'm back to v1.00, my first edit went fine. However now, re-editing, the stats show on the item, but they don't take effect. Example I have +4135 Lightning, but only do 50 lightning damage or so.
Also tried running speed, luck, yokai shift duration: they are visibly overpowered on the item but it is not accounted for during gameplay or in my stats menu.
Anyone know whats wrong?


Regarding Luck. it seems to be bugged in v1.00. I tried the same thing and no matter how high you set it, only white rarity items will drop.
Not too sure about the other stats, but it may just be that v1.00 being v1.00 was the buggiest release, so a couple of item stats may just not work unless you update.

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