Post: [CODE]: Flood Gun
09-29-2012, 11:54 AM #1
HackersForHire
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass & Storm though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

    
FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}



Hope you Guys Like it Smile
(adsbygoogle = window.adsbygoogle || []).push({});
09-29-2012, 11:09 PM #20
I still remember the days that you asked me to help you with alot of stuff. Good work Heptic :love:
09-29-2012, 11:40 PM #21
RaspberryIce
Bounty hunter
Originally posted by BlindModz View Post
Iv been waiting for this day Winky Winky

So have I and the time is near for me my friend Awesome face
09-30-2012, 12:11 AM #22
Jacob-And-Britt
I’m too L33T
Originally posted by HepticOnline View Post
Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}


Hope you Guys Like it Smile
LOL i made it smaller idk if it will work cus i dont have a jb ps3 and i dont have mw2 for pc, i think it will but if it dont work im sure its just some real minor stuff u can fix yourself. well your script had 1145 chars the one i made smaller has 850 chars. Well here it is.
    FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass-^0Made by HepticOnline");
level._effect["flood"] = loadfxs( "weather/rain_noise_splashes","weather/rain_splash_lite_64x64","weather/rain_splash_lite_128x128","water/river_splash_small","misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfxs(level._effect["drips_fast"],level._effect["river_splash_small"],level._effect["rain_splash_lite_128x128"],level._effect["rain_splash_lite_64x64"],level._effect["rain_noise_splashes"],trace);
}
wait 0.1;
}
}


Also IPROFAMILY made a script allot like this for cod 4 and W@W im sure the same script works for mw2 you might need to change the fx but im not totally sure. Also his works in all maps! Winky Winky
1 groan
Cmd-X
09-30-2012, 12:30 AM #23
Choco
Respect my authoritah!!
Originally posted by HepticOnline View Post
Hey Guys,
I made this Gun after looking through MW2 Hidden Files but I realized it only works for UnderPass though, so I thought I'd release!
Still a cool Gun in my Opinion!

Lets see if PREMIER Can make it Shorter! :satisfied: :happygrin:

What it looks Like
Video :


Code Here

    
FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass");
self iPrintln("^0Made by HepticOnline");
level._effect["rain_noise_splashes"] = loadfx( "weather/rain_noise_splashes" );
level._effect["rain_splash_lite_64x64"] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect["rain_splash_lite_128x128"] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect["river_splash_small"] = loadfx( "water/river_splash_small" );
level._effect["drips_fast"] = loadfx( "misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level._effect["rain_noise_splashes"],trace);
playfx(level._effect["rain_splash_lite_64x64"],trace);
playfx(level._effect["rain_splash_lite_128x128"],trace);
playfx(level._effect["river_splash_small"],trace);
playfx(level._effect["drips_fast"],trace);
}
wait 0.1;
}
}



Hope you Guys Like it Smile


Hey, I edited your post for you - I put
     tags around your code so the smiley won't mess it up, and it looks a lot cleaner :y:
1 thanks
PnuTGamer
09-30-2012, 01:19 AM #24
HackersForHire
Climbing up the ladder
Originally posted by ChocoErased View Post
Hey, I edited your post for you - I put
     tags around your code so the smiley won't mess it up, and it looks a lot cleaner :y:[/QUOTE]

Thanks Choco! Smile Always a helping hand :happycry:[COLOR="Silver"]

[SIZE=1]---------- Post added at 01:19 AM ---------- Previous post was at 01:18 AM ----------[/SIZE]

[/COLOR][QUOTE=Jacob-And-Britt;4727818]LOL i made it smaller idk if it will work cus i dont have a jb ps3 and i dont have mw2 for pc, i think it will but if it dont work im sure its just some real minor stuff u can fix yourself. well your script had 1145 chars the one i made smaller has 850 chars. Well here it is.
[CODE]FloodGUN()
{
self endon("death");
self endon("disconnect");
self iPrintln("^2Flood Gun for UnderPass-^0Made by HepticOnline");
level._effect["flood"] = loadfxs( "weather/rain_noise_splashes","weather/rain_splash_lite_64x64","weather/rain_splash_lite_128x128","water/river_splash_small","misc/drips_fast" );
self giveWeapon("beretta_silencer_mp",6);
self switchtoweapon("beretta_silencer_mp",6);
for(;Winky Winky
{
self waittill("weapon_fired");
if(self getcurrentweapon()== "beretta_silencer_mp")
{
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfxs(level._effect["drips_fast"],level._effect["river_splash_small"],level._effect["rain_splash_lite_128x128"],level._effect["rain_splash_lite_64x64"],level._effect["rain_noise_splashes"],trace);
}
wait 0.1;
}
}[/CODE]

Also IPROFAMILY made a script allot like this for cod 4 and W@W im sure the same script works for mw2 you might need to change the fx but im not totally sure. Also his works in all maps! Winky Winky[/QUOTE]

Gasp sounds sick as, I've never seen anything like this gun but I'll certainly look up on it now!
09-30-2012, 03:01 AM #25
Valid♥
Bounty hunter
Originally posted by PlayerClanHacks View Post
So have I and the time is near for me my friend Awesome face


im so happy now Awesome face
09-30-2012, 03:06 AM #26
RaspberryIce
Bounty hunter
Originally posted by BlindModz View Post
im so happy now Awesome face

Ill be happy when I get there , it will be today !Happy
09-30-2012, 03:21 AM #27
Cmd-X
It's been awhile.
Originally posted by HepticOnline View Post
Bloody CMD!! Haha Silly boy


who you calling silly? stare

---------- Post added at 10:21 PM ---------- Previous post was at 10:20 PM ----------

Originally posted by HepticOnline View Post
Lets see if PREMIER Can make it Shorter!


lol'd
09-30-2012, 08:31 AM #28
Originally posted by BlindModz View Post
im so happy now Awesome face


Still waiting for the day i can groan......

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