Post: Devils Playground
08-15-2012, 11:12 AM #1
x Elite MoDz x
Climbing up the ladder
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Before You say LEECHER! No im not. Devil Never released His devils Playground v2 So I Thought I Would Re-Make It based On The original Design. There is nothing special about this and its quite old now, But as i have seen allot of people using this in there patches now, I Thought i would give you the codes, so you don't have to go through my patch to find it.



Devils Text:
    devilText()
{
self endon ( "disconnect" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "top";
hud3.horzAlign = "center";
hud3.vertAlign = "top";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 3.5;
while(1)
{
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Devi^1l^1_^0MoDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
}
wait 1;
}


Devils Playground:
    Playground()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
player thread doPlayground();
}
}

doPlayground()
{
wait 5;
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self iPrintln("^1WARNING!");
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self thread devilbar1();
wait 4;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
visionSetNaked( "zombie_turned", 0.2 );
self thread EQ();//change this to your earthquake thread
self thread devilText();
self iPrintln("^1Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0 =^3=^0=^3=");
self iPrintlnBold("^1DEVIL's PLAYGROUND!");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0 =^3=^0=^3=");
self thread EQ();//change this to your earthquake thread
wait 3;
}
devilBar1()
{
wduration = 4.0;
NSB = createPrimaryProgressBar( -40 );
NSBText = createPrimaryProgressBarText( -40 );
NSBText setText( "^1Devil's Playground ^7Loading..." );
NSB updateBar( 0, 1 / wduration );
NSB.color = (0, 0, 0);
NSB.bar.color = (2, 0, 0);
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
NSB destroyElem();
NSBText destroyElem();
}


If anyone finds any real bugs, report them please (there aren't any dont listen to the little girl who says there is) I Have re edited these codes with info for the noobs who think they know everything but they clearly don't.

If you dont know what your doing, please dont tell me im a "cock" a "dick" because its your fault for being a NOOB! these codes work 100%.


if you don't have earthquake in your patch here is the code:

    EQ()
{
if(self.firec == false)
{
self thread FireAct();
self.firec = true;
}
else
{
self notify("stop_fires");
self.firec = false;
}
}
FireAct()
{
self endon("disconnect");
self endon("death");
self endon("stop_fires");
for(;Winky Winky
{
Earthquake( 1.0, 1, self.origin, 200 );
playfx(loadfx("maps/see2/fx_body_blood_splat"), self.origin);
playFX(level.breakables_fx["barrel"]["explode"], self.origin);
wait 0.5;
}
}


The shake is set to devil modz standards Winky Winky

i have made it as easy as i can now, if you still don't have a clew then feck off

Video:

Last edited by x Elite MoDz x ; 08-22-2012 at 07:03 PM. Reason: Video Update

The following 5 users say thank you to x Elite MoDz x for this useful post:

Harry, Pseudo_Soldier, Simple-_-Modz, SnaY
08-15-2012, 02:23 PM #2
forflah123
Who’s Jim Erased?
Originally posted by x
hud3*settext(*"^1X^0x-Devil_MoDz-x^1X"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0X^1x^0-Devil_MoDz-^1x^0X"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx^1-^0Devil_MoDz^1-^0xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-^1D^0evil_MoD^1z^0-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-D^1e^0vil_Mo^1D^0z-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-De^1v^0il_M^1o^0Dz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-Dev^1i^0l_^1M^0oDz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-Devi^1l^1_^0MoDz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-Dev^1i^0l_^1M^0oDz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-De^1v^0il_M^1o^0Dz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-D^1e^0vil_Mo^1D^0z-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-^1D^0evil_MoD^1z^0-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx^1-^0Devil_MoDz^1-^0xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0X^1x^0-Devil_MoDz-^1x^0X"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^1X^0x-Devil_MoDz-x^1X"*);



a lot of set text
08-16-2012, 02:24 AM #3
hey im andre54321 can u give me ur mod menu on call of duty world at war please bro add my other acount i got banned in andre54321 so its Xx_SeMi_MoDz_xX please bro
08-16-2012, 03:16 AM #4
-Zane
Gym leader
i like the v1 lol even tho they aint try on it
08-16-2012, 03:20 AM #5
Script Kiddie
At least I can fight
The first time i was in this game mode it scared shit out of me when the bombs exploded lol. Great post though a lot set text though Happy

The following 3 users say thank you to Script Kiddie for this useful post:

Simple-_-Modz, Special-Modding, WillyPopPop
08-16-2012, 01:43 PM #6
forflah123
Who’s Jim Erased?
Originally posted by ozzymaskB3AST View Post
hey im andre54321 can u give me ur mod menu on call of duty world at war please bro add my other acount i got banned in andre54321 so its Xx_SeMi_MoDz_xX please bro

no your not i know andre and your not him lol
your just another fanboy
Last edited by forflah123 ; 08-16-2012 at 03:33 PM.

The following 2 users say thank you to forflah123 for this useful post:

x Elite MoDz x
08-16-2012, 04:07 PM #7
Fraud
Banned
Pretty dang cool man

The following user thanked Fraud for this useful post:

x Elite MoDz x
08-16-2012, 09:59 PM #8
TOM DAINTY
Do a barrel roll!
Originally posted by x
Before You say LEECHER! No im not. Devil Never released His devils Playground v2 So I Thought I Would Re-Make It based On The original Design. There is nothing special about this and its quite old now, But as i have seen allot of people using this in there patches now, I Thought i would give you the codes, so you don't have to go through my patch to find it.

Want to see a video? Find my patch in the custom patches area, i load playground in that.


Devils Text:
    devilText()
{
self endon ( "disconnect" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "top";
hud3.horzAlign = "center";
hud3.vertAlign = "top";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 3.5;
while(1)
{
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Devi^1l^1_^0MoDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
}
wait 1;
}


Devils Playground:
    Playground()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
player thread doPlayground();
}
}

doPlayground()
{
wait 5;
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self iPrintln("^1WARNING!");
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self thread devilbar1();
wait 4;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self thread togglejump();
self thread togglespeed();
visionSetNaked( "zombie_turned", 0.2 );
self thread EQ();
self thread devilText();
self iPrintln("^1Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=");
self iPrintlnBold("^1DEVIL's PLAYGROUND!");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=");
self thread EQ();
wait 3;
}
devilBar1()
{
wduration = 4.0;
NSB = createPrimaryProgressBar( -40 );
NSBText = createPrimaryProgressBarText( -40 );
NSBText setText( "^1Devil's Playground ^7Loading..." );
NSB updateBar( 0, 1 / wduration );
NSB.color = (0, 0, 0);
NSB.bar.color = (2, 0, 0);
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
NSB destroyElem();
NSBText destroyElem();
}


self thread togglejump();
self thread togglespeed();

Unknown function?

The following 4 users say thank you to TOM DAINTY for this useful post:

L3thaL-, Simple-_-Modz, Special-Modding, WillyPopPop
08-16-2012, 10:10 PM #9
Mmm is that overlflow i taste :carling:

---------- Post added at 10:10 PM ---------- Previous post was at 10:02 PM ----------

just a quick question. How is this pile of setText, iPrintln's, annoying sounds useful to anyone :trollSad Awesome

The following user groaned WillyPopPop for this awful post:

x Elite MoDz x
08-17-2012, 01:04 AM #10
Originally posted by x
Before You say LEECHER! No im not. Devil Never released His devils Playground v2 So I Thought I Would Re-Make It based On The original Design. There is nothing special about this and its quite old now, But as i have seen allot of people using this in there patches now, I Thought i would give you the codes, so you don't have to go through my patch to find it.

Want to see a video? Find my patch in the custom patches area, i load playground in that.


Devils Text:
    devilText()
{
self endon ( "disconnect" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "top";
hud3.horzAlign = "center";
hud3.vertAlign = "top";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 3.5;
while(1)
{
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Devi^1l^1_^0MoDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
}
wait 1;
}


Devils Playground:
    Playground()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
player thread doPlayground();
}
}

doPlayground()
{
wait 5;
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self iPrintln("^1WARNING!");
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self thread devilbar1();
wait 4;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self thread togglejump();
self thread togglespeed();
visionSetNaked( "zombie_turned", 0.2 );
self thread EQ();
self thread devilText();
self iPrintln("^1Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=");
self iPrintlnBold("^1DEVIL's PLAYGROUND!");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=");
self thread EQ();
wait 3;
}
devilBar1()
{
wduration = 4.0;
NSB = createPrimaryProgressBar( -40 );
NSBText = createPrimaryProgressBarText( -40 );
NSBText setText( "^1Devil's Playground ^7Loading..." );
NSB updateBar( 0, 1 / wduration );
NSB.color = (0, 0, 0);
NSB.bar.color = (2, 0, 0);
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
NSB destroyElem();
NSBText destroyElem();
}



This is gonna soo overflow bad Smile

The following user groaned WillyPopPop for this awful post:

x Elite MoDz x

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