Post: Devils Playground
08-15-2012, 11:12 AM #1
x Elite MoDz x
Climbing up the ladder
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Before You say LEECHER! No im not. Devil Never released His devils Playground v2 So I Thought I Would Re-Make It based On The original Design. There is nothing special about this and its quite old now, But as i have seen allot of people using this in there patches now, I Thought i would give you the codes, so you don't have to go through my patch to find it.



Devils Text:
    devilText()
{
self endon ( "disconnect" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "top";
hud3.horzAlign = "center";
hud3.vertAlign = "top";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 3.5;
while(1)
{
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Devi^1l^1_^0MoDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
}
wait 1;
}


Devils Playground:
    Playground()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
player thread doPlayground();
}
}

doPlayground()
{
wait 5;
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self iPrintln("^1WARNING!");
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self thread devilbar1();
wait 4;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
visionSetNaked( "zombie_turned", 0.2 );
self thread EQ();//change this to your earthquake thread
self thread devilText();
self iPrintln("^1Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0 =^3=^0=^3=");
self iPrintlnBold("^1DEVIL's PLAYGROUND!");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0 =^3=^0=^3=");
self thread EQ();//change this to your earthquake thread
wait 3;
}
devilBar1()
{
wduration = 4.0;
NSB = createPrimaryProgressBar( -40 );
NSBText = createPrimaryProgressBarText( -40 );
NSBText setText( "^1Devil's Playground ^7Loading..." );
NSB updateBar( 0, 1 / wduration );
NSB.color = (0, 0, 0);
NSB.bar.color = (2, 0, 0);
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
NSB destroyElem();
NSBText destroyElem();
}


If anyone finds any real bugs, report them please (there aren't any dont listen to the little girl who says there is) I Have re edited these codes with info for the noobs who think they know everything but they clearly don't.

If you dont know what your doing, please dont tell me im a "cock" a "dick" because its your fault for being a NOOB! these codes work 100%.


if you don't have earthquake in your patch here is the code:

    EQ()
{
if(self.firec == false)
{
self thread FireAct();
self.firec = true;
}
else
{
self notify("stop_fires");
self.firec = false;
}
}
FireAct()
{
self endon("disconnect");
self endon("death");
self endon("stop_fires");
for(;Winky Winky
{
Earthquake( 1.0, 1, self.origin, 200 );
playfx(loadfx("maps/see2/fx_body_blood_splat"), self.origin);
playFX(level.breakables_fx["barrel"]["explode"], self.origin);
wait 0.5;
}
}


The shake is set to devil modz standards Winky Winky

i have made it as easy as i can now, if you still don't have a clew then feck off

Video:

Last edited by x Elite MoDz x ; 08-22-2012 at 07:03 PM. Reason: Video Update

The following 5 users say thank you to x Elite MoDz x for this useful post:

Harry, Pseudo_Soldier, Simple-_-Modz, SnaY
08-18-2012, 01:38 PM #20
x Elite MoDz x
Climbing up the ladder
Originally posted by WillyPopPop View Post
Playground()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
player thread doPlayground();
}
}

doPlayground()
{
wait 5;
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=\n^1WARNING!\n^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self thread devilbar1();
wait 4;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self thread togglejump();
self thread togglespeed();
visionSetNaked( "zombie_turned", 0.2 );
//self thread EQ(); //Removed cos some people dont have this
self thread devilText();
self iPrintln("^1Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=\n^1DEVIL's PLAYGROUND!\n^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=");
//self thread EQ(); //Removed Smile
wait 3;
}
devilBar1()
{
wduration = 4.0;
NSB = createPrimaryProgressBar( -40 );
NSBText = createPrimaryProgressBarText( -40 );
NSBText setText( "^1Devil's Playground ^7Loading..." );
NSB updateBar( 0, 1 / wduration );
NSB.color = (0, 0, 0);
NSB.bar.color = (2, 0, 0);
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
NSB destroyElem();
NSBText destroyElem();
}

devilText()
{
self endon ( "disconnect" );
//self endon ( "death" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "top";
hud3.horzAlign = "center";
hud3.vertAlign = "top";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 3.5;
while(1)
{
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Devi^1l^1_^0MoDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
}
wait 1;
}


//Ive fixed all the bugs and made some of the coding smaller Smile


There were no errors you down syndrome, you just need to sort out your self threads

---------- Post added at 01:35 PM ---------- Previous post was at 01:34 PM ----------

Originally posted by L3thaL
why u post this it don't work what the fuck ... fucking test this before you release

Sorry who are you PAHA, try looking through the codes and sorting out your self threads you DOWNY, think before you speak little girl

---------- Post added at 01:38 PM ---------- Previous post was at 01:35 PM ----------

Originally posted by WillyPopPop View Post

//Ive fixed all the bugs and made some of the coding smaller Smile

no you havnt you took out the earthquake, all you need to do is change the self thread, and shorten it HAHA its the same you cock, its old so its long coding, i could make it smaller if i wanted to but its shit so why would i, stop acting like you know what your doing because you dont, any one can code for cod5 its easy as F*ck. GOML
08-18-2012, 01:59 PM #21
Originally posted by x
make a good patch, it wont overflow (not brain science) i use it in my patch, does it overflow nope.


Never said it was my friend Smile
08-18-2012, 02:04 PM #22
Originally posted by x
There were no errors you down syndrome, you just need to sort out your self threads

---------- Post added at 01:35 PM ---------- Previous post was at 01:34 PM ----------


Sorry who are you PAHA, try looking through the codes and sorting out your self threads you DOWNY, think before you speak little girl

---------- Post added at 01:38 PM ---------- Previous post was at 01:35 PM ----------


no you havnt you took out the earthquake, all you need to do is change the self thread, and shorten it HAHA its the same you cock, its old so its long coding, i could make it smaller if i wanted to but its shit so why would i, stop acting like you know what your doing because you dont, any one can code for cod5 its easy as F*ck. GOML


I never said they're were but you had unknown functions Smile If your gonna release a code make sure you have all the parts for it first you dumb arss Smile And yes i made some of the iprintlns smaller by using just one. And cleared the self thread soo the patch wont read it. Cos some people don't have earthquake in they're patch...

The following 2 users say thank you to WillyPopPop for this useful post:

L3thaL-, morgan8088
08-18-2012, 04:05 PM #23
Script Kiddie
At least I can fight
Originally posted by x
yep thats how he does it Smile

---------- Post added at 09:09 AM ---------- Previous post was at 09:07 AM ----------


dont just copy what mark said dude, it dont make you look good


How am i copying him ??? because some one says something first that means no one else can point out a fact ?? :p Awww i see

The following user groaned Script Kiddie for this awful post:

x Elite MoDz x
08-18-2012, 04:27 PM #24
Originally posted by x
Before You say LEECHER! No im not. Devil Never released His devils Playground v2 So I Thought I Would Re-Make It based On The original Design. There is nothing special about this and its quite old now, But as i have seen allot of people using this in there patches now, I Thought i would give you the codes, so you don't have to go through my patch to find it.

Want to see a video? Find my patch in the custom patches area, i load playground in that.


Devils Text:
    devilText()
{
self endon ( "disconnect" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "top";
hud3.horzAlign = "center";
hud3.vertAlign = "top";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 3.5;
while(1)
{
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Devi^1l^1_^0MoDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
}
wait 1;
}


Devils Playground:
    Playground()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
player thread doPlayground();
}
}

doPlayground()
{
wait 5;
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self iPrintln("^1WARNING!");
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self thread devilbar1();
wait 4;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
visionSetNaked( "zombie_turned", 0.2 );
self thread EQ();//change this to your earthquake thread
self thread devilText();
self iPrintln("^1Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=");
self iPrintlnBold("^1DEVIL's PLAYGROUND!");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=");
self thread EQ();//change this to your earthquake thread
wait 3;
}
devilBar1()
{
wduration = 4.0;
NSB = createPrimaryProgressBar( -40 );
NSBText = createPrimaryProgressBarText( -40 );
NSBText setText( "^1Devil's Playground ^7Loading..." );
NSB updateBar( 0, 1 / wduration );
NSB.color = (0, 0, 0);
NSB.bar.color = (2, 0, 0);
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
NSB destroyElem();
NSBText destroyElem();
}


If anyone finds any real bugs, report them please (there aren't any dont listen to the little girl who says there is) I Have re edited these codes with info for the noobs who think they know everything but they clearly don't.

If you dont know what your doing, please dont tell me im a "cock" a "dick" because its your fault for being a NOOB! these codes work 100%.


if you don't have earthquake in your patch here is the code:

    EQ()
{
if(self.firec == false)
{
self thread FireAct();
self.firec = true;
}
else
{
self notify("stop_fires");
self.firec = false;
}
}
FireAct()
{
self endon("disconnect");
self endon("death");
self endon("stop_fires");
for(;Winky Winky
{
Earthquake( 1.0, 1, self.origin, 200 );
playfx(loadfx("maps/see2/fx_body_blood_splat"), self.origin);
playFX(level.breakables_fx["barrel"]["explode"], self.origin);
wait 0.5;
}
}


The shake is set to devil modz standards Winky Winky

i have made it as easy as i can now, if you still don't have a clew then feck off


nice try but this no the real {DM} playground you twat but close but you fail why you try to make this and i say TRY YOU LEACH

The following user groaned L3thaL- for this awful post:

x Elite MoDz x
08-18-2012, 05:44 PM #25
x Elite MoDz x
Climbing up the ladder
Originally posted by L3thaL
nice try but this no the real {DM} playground you twat but close but you fail why you try to make this and i say TRY YOU LEACH

What on earth are you on about? i know its not the real playground, he never released it, i am good mates with him, he said he liked my version of his playground and Its exactly the same, so idc what you say

---------- Post added at 05:44 PM ---------- Previous post was at 05:43 PM ----------

Originally posted by WillyPopPop View Post
I never said they're were but you had unknown functions Smile If your gonna release a code make sure you have all the parts for it first you dumb arss Smile And yes i made some of the iprintlns smaller by using just one. And cleared the self thread soo the patch wont read it. Cos some people don't have earthquake in they're patch...

sorry i over reacted lol
08-18-2012, 06:28 PM #26
Originally posted by x
What on earth are you on about? i know its not the real playground, he never released it, i am good mates with him, he said he liked my version of his playground and Its exactly the same, so idc what you say

---------- Post added at 05:44 PM ---------- Previous post was at 05:43 PM ----------


sorry i over reacted lol

hahaha get good kid this is far from the real code you are a fucking leach and you know it this is no way his codes and this why he wont release it you leach
08-18-2012, 07:43 PM #27
Originally posted by x
devilText()
{
****self*endon*(*"disconnect"*);
****hud3*=*NewClientHudElem(self);
****hud3.foreground*=*true;
****hud3.sort*=*1;
****hud3.hidewheninmenu*=*false;
****hud3.alignX*=*"center";
****hud3.alignY*=*"top";
****hud3.horzAlign*=*"center";
****hud3.vertAlign*=*"top";
****hud3.x*=*0;
****hud3.y*=*0;
****hud3.alpha*=*1;
****hud3.fontscale*=*3.5;
****while(1)
****{
********hud3.fontscale*=*3.5;
********hud3*settext(*"^1X^0x-Devil_MoDz-x^1X"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0X^1x^0-Devil_MoDz-^1x^0X"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx^1-^0Devil_MoDz^1-^0xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-^1D^0evil_MoD^1z^0-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-D^1e^0vil_Mo^1D^0z-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-De^1v^0il_M^1o^0Dz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-Dev^1i^0l_^1M^0oDz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-Devi^1l^1_^0MoDz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-Dev^1i^0l_^1M^0oDz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-De^1v^0il_M^1o^0Dz-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-D^1e^0vil_Mo^1D^0z-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx-^1D^0evil_MoD^1z^0-xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0Xx^1-^0Devil_MoDz^1-^0xX"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^0X^1x^0-Devil_MoDz-^1x^0X"*);
********wait*0.1;
********hud3.fontscale*=*3.5;
********hud3*settext(*"^1X^0x-Devil_MoDz-x^1X"*);
********wait*0.1;
****}
****wait*1;
}



Here's an optimized version of this -
    
devilText()
{
self endon ("disconnect");
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "top";
hud3.horzAlign = "center";
hud3.vertAlign = "top";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 3.5;
while(1)
{

hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3 settext( "^0Xx-Devi^1l^1_^0MoDz-xX" );
wait 0.1;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
}
wait 1;
}

Last edited by TheUnexpected ; 08-18-2012 at 07:57 PM.
08-18-2012, 08:30 PM #28
x Elite MoDz x
Climbing up the ladder
Originally posted by L3thaL
hahaha get good kid this is far from the real code you are a fucking leach and you know it this is no way his codes and this why he wont release it you leach

Are you a joker, i have saw his coding this is exactly the same, ask him yourself, and i'm clearly not a leech i make my own patches, look in the custom patch section, and again, who are you?
GET IT IN YOUR HEAD I DID NOT SAY THESE WERE HIS CODES! and he only trusted 2 people with his patch, me and beats so STFU! I Didn't use his original codes because he asked me not to, so i remade it slightly different, the difference is, less explosion and no fog! i speak to him nearly every day, i know that he has a new menu base like nothing ever seen before, please don't reply to this, your just adding embarrassment to yourself! and kid, pahaha good one.
Last edited by x Elite MoDz x ; 08-22-2012 at 10:40 PM.

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