Post: Devils Playground
08-15-2012, 11:12 AM #1
x Elite MoDz x
Climbing up the ladder
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Before You say LEECHER! No im not. Devil Never released His devils Playground v2 So I Thought I Would Re-Make It based On The original Design. There is nothing special about this and its quite old now, But as i have seen allot of people using this in there patches now, I Thought i would give you the codes, so you don't have to go through my patch to find it.



Devils Text:
    devilText()
{
self endon ( "disconnect" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "top";
hud3.horzAlign = "center";
hud3.vertAlign = "top";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 3.5;
while(1)
{
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Devi^1l^1_^0MoDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-Dev^1i^0l_^1M^0oDz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-De^1v^0il_M^1o^0Dz-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-D^1e^0vil_Mo^1D^0z-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx-^1D^0evil_MoD^1z^0-xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0Xx^1-^0Devil_MoDz^1-^0xX" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^0X^1x^0-Devil_MoDz-^1x^0X" );
wait 0.1;
hud3.fontscale = 3.5;
hud3 settext( "^1X^0x-Devil_MoDz-x^1X" );
wait 0.1;
}
wait 1;
}


Devils Playground:
    Playground()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
player thread doPlayground();
}
}

doPlayground()
{
wait 5;
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self iPrintln("^1WARNING!");
self iPrintln("^0=^3=^0=^3=^0=^3=^0=^3=^0=");
self thread devilbar1();
wait 4;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
self playSound("betty_activated");
self playSound("betty_activated");
self playSound("betty_activated");
wait 0.1;
visionSetNaked( "zombie_turned", 0.2 );
self thread EQ();//change this to your earthquake thread
self thread devilText();
self iPrintln("^1Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^7Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^0Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^1Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^2Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^3Xx-Devil_MoDz-xX");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
self playSound("vehicle_explo");
wait 0.03;
self iPrintln("^4Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^5Xx-Devil_MoDz-xX");
wait 0.03;
self iPrintln("^6Xx-Devil_MoDz-xX");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0 =^3=^0=^3=");
self iPrintlnBold("^1DEVIL's PLAYGROUND!");
self iPrintlnBold("^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0=^3=^0 =^3=^0=^3=");
self thread EQ();//change this to your earthquake thread
wait 3;
}
devilBar1()
{
wduration = 4.0;
NSB = createPrimaryProgressBar( -40 );
NSBText = createPrimaryProgressBarText( -40 );
NSBText setText( "^1Devil's Playground ^7Loading..." );
NSB updateBar( 0, 1 / wduration );
NSB.color = (0, 0, 0);
NSB.bar.color = (2, 0, 0);
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
NSB destroyElem();
NSBText destroyElem();
}


If anyone finds any real bugs, report them please (there aren't any dont listen to the little girl who says there is) I Have re edited these codes with info for the noobs who think they know everything but they clearly don't.

If you dont know what your doing, please dont tell me im a "cock" a "dick" because its your fault for being a NOOB! these codes work 100%.


if you don't have earthquake in your patch here is the code:

    EQ()
{
if(self.firec == false)
{
self thread FireAct();
self.firec = true;
}
else
{
self notify("stop_fires");
self.firec = false;
}
}
FireAct()
{
self endon("disconnect");
self endon("death");
self endon("stop_fires");
for(;Winky Winky
{
Earthquake( 1.0, 1, self.origin, 200 );
playfx(loadfx("maps/see2/fx_body_blood_splat"), self.origin);
playFX(level.breakables_fx["barrel"]["explode"], self.origin);
wait 0.5;
}
}


The shake is set to devil modz standards Winky Winky

i have made it as easy as i can now, if you still don't have a clew then feck off

Video:

Last edited by x Elite MoDz x ; 08-22-2012 at 07:03 PM. Reason: Video Update

The following 5 users say thank you to x Elite MoDz x for this useful post:

Harry, Pseudo_Soldier, Simple-_-Modz, SnaY
08-30-2012, 01:21 AM #47
Nice post. I have this already in my patch. ITS SOO AWESOME Smile

The following user thanked Raul Villaman for this useful post:

x Elite MoDz x
08-30-2012, 04:00 PM #48
:HIGH:
You talkin to me?
This is far from DM but good try

The following 2 users say thank you to :HIGH: for this useful post:

Alan., L3thaL-
08-30-2012, 04:29 PM #49
x Elite MoDz x
Climbing up the ladder
Originally posted by M3rKxD View Post
This is far from DM but good try

seriously dude! no its not lol its exactly the same look at the video
08-30-2012, 09:33 PM #50
Host4U_PS3
Save Point
what the crap is this? it's boring

The following user groaned Host4U_PS3 for this awful post:

x Elite MoDz x
09-02-2012, 04:32 PM #51
x Elite MoDz x
Climbing up the ladder
Originally posted by PS3 View Post
what the crap is this? it's boring

Move yourself then
09-02-2012, 10:00 PM #52
That's pretty awesome!

The following user thanked Respelt for this useful post:

x Elite MoDz x
09-06-2012, 07:07 PM #53
Default Avatar
TacMods
Guest
Originally posted by x
seriously dude! no its not lol its exactly the same look at the video


ryt guys its tactical_mods_ tbh it real good and that buts devils dont have speed, jump ect his patch has lobby mods witch has speed jump, and i know this because im good mates with him in real we lyk bros and me & him only one's with full edit most others has shit removed , but not go Outie

The following user thanked TacMods for this useful post:

Devil
09-09-2012, 05:51 PM #54
x Elite MoDz x
Climbing up the ladder
Originally posted by TacMods View Post
ryt guys its tactical_mods_ tbh it real good and that buts devils dont have speed, jump ect his patch has lobby mods witch has speed jump, and i know this because im good mates with him in real we lyk bros and me & him only one's with full edit most others has shit removed , but not go Outie

i know :P he always said that he would only ever give you his full patch Smile and i know he doesn't i just thought i would add the speed etc.. and i did my best to make it look like his, not that it was hard :P
09-19-2012, 02:47 PM #55
It Looks Awsome Smile

The following user thanked Chocolove for this useful post:

x Elite MoDz x

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