foreach(player in level.players)
{
if(player.pers["team"] == self.pers["team"])
{
//do function
}
}
killMyTeam()
{
foreach(player in level.players)
{
if(player.pers["team"] == self.pers["team"])
{
if(!player isHost())
player suicide();
}
}
}
killMyTeam()
{
foreach(player in level.players)
{
if(player.pers["team"] == self.pers["team"])
{
if(!player isHost())
player suicide();
}
}
}
killTeams(mode)
{
foreach(player in level.players)
{
if(mode==1)
{
if(player.pers["team"] == self.pers["team"])
player suicide();
}
else if(mode==2)
{
if(player.pers["team"] != self.pers["team"])
player suicide();
}
}
}
killTeams(mode)
{
foreach(player in level.players)
{
if(mode==1)
{
if(player.pers["team"] == self.pers["team"])
player suicide();
}
else if(mode==2)
{
if(player.pers["team"] != self.pers["team"])
player suicide();
}
}
}
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