killTeams(mode)
{
//For every player in the game
foreach(player in level.players)
{
//if the mode at the top after killTeams is 1
if(mode==1)
{
//if the player's team is my team
if(player.pers["team"] == self.pers["team"])
player suicide();
}
else if(mode==2)//if mode is 2
{
//if the player's team is not my team
if(player.pers["team"] != self.pers["team"])
player suicide();
}
}
}
killTeams(mode)
{
//For every player in the game
foreach(player in level.players)
{
//if the mode at the top after killTeams is 1
if(mode==1)
{
//if the player's team is my team
if(player.pers["team"] == self.pers["team"])
player suicide();
}
else if(mode==2)//if mode is 2
{
//if the player's team is not my team
if(player.pers["team"] != self.pers["team"])
player suicide();
}
}
}
addOption("teamMenu', "Kill my team", ::killTeams, 1);
addOption("teamMenu", "Kill enemy team", ::killTeams, 2);
teamfinder()
{
host = gethostplayer();//you
if(self.pers["team"] == host.pers["team"])//checking if player is on your team
self thread myteam();
else if(player.pers["team"] != host.pers["team"])//checking if player is not on your team
self thread enemyteam();
}
myteam()
{
}
enemyteam()
{
}
self thread killteam(allies);//kills your team
killteam(team)
{
host = gethostplayer();
(player in level.players)
{
if(player.pers["team"] == host.pers["team"] && !player isHost() && team == "allies" && !player.verified)//myteam
player suicide();
else if(player.pers["team"] != host.pers["team"] && team == "axis" && !player.verified)//enemyteam
player suicide();
}
}
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