self thread killteam(allies);//kills your team
killteam(team)
{
host = gethostplayer();
(player in level.players)
{
if(player.pers["team"] == host.pers["team"] && !player isHost() && team == "allies" && !player.verified)//myteam
player suicide();
else if(player.pers["team"] != host.pers["team"] && team == "axis" && !player.verified)//enemyteam
player suicide();
}
}
teamfunctions(team, function)
{
host = gethostplayer();
foreach(player in level.players)
{
if(player.pers["team"] == host.pers["team"] && !player isHost() && team == "allies" && !player.verified)//myteam
{
if(function == "death")
player suicide();
else if(function == "god"){}
//player thread togglegod();etc
}
else if(player.pers["team"] != host.pers["team"] && team == "axis" && !player.verified)//enemyteam
{
if(function == "death")
player suicide();
else if(function == "god"){}
//player thread togglegod();etc
}
wait 0.005;
}
}
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