Post: Zombie Ideas for Black Ops II
04-22-2012, 04:35 PM #1
CLM
[b]They say sorry Mr. West is..[/b]
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You just got hired by Activision, you're placed on the zombies unit, your job is to come up with zombies ideas for Black Ops II!

Post any features, maps, perk colas, traps, and any other ideas you have below!


My ideas:

1. Joining System

ONLY players who were in the game when it started can re-join. The purpose of this is so when someone lags out, the game doesn't go to hell.

The restrictions would be:

1. You have same points as when you left
2. You are automatically spectating till round ends

You have no idea how many games I've played where we're doing good then all of a sudden one of our friends time out and we lose the next round.


2. Universal Pause

We've all had that moment when we need to go do something during zombies. A good option to add is, "universal pause," which would be located in the pause menu for the host. We can always make a crawler when we really need to but cmon Treyarch, give us a break


3. Host Migration

Why should I suffer if the host rages and leaves? Add host migration to this!


4. Bank System

I've been wanting this since World at War. Moon added it with the hacker tool but it's not how I envisioned it. In the pause menu there should be a bank sub-menu and in there you can select a player's name and donate them some money. I would add limitations like 1500 points a round or something so it wouldn't be too easy.


5. Elite Integration

Back on World at War, they added that companion app that would display your zombie stats. It had stuff ranging from total zombies killed, total revives, downs, most kills with gun, etc. It was basically the alpha Elite for World at War

Map Idea:

I'd personally make a map kinda like Shi No Numa, in the sense that there's four different places, but each one would be an island. To travel to each island, you must pay 500 or 1000 points to go on a boat there. The entire map has a gloomy eery feel to it. Misty, dark, and spooky. Every 5 rounds there are special monsters you have to fight depending on what island you're on. One might have mutated sharks/fish, one might have wolves, one might have a ghost pirate and so on. Also, on these special rounds, there will be mini gust storms that occur making it hard to see. (or every other round.)

Since it's a water based island map, there will be some parts where you can actually swim. While swimming gives you a shortcut, the downside is you can't shoot any zombies under water.

So that's the type of map I'd make.

I also like the idea of a jungle. One where you're actually in a legit jungle, no paths (well there would be paths but in the jungle portion you could basically be able to walk through bushes and what not without barriers).
Last edited by CLM ; 06-25-2012 at 11:46 PM.

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07-19-2012, 03:02 AM #47
CLM
[b]They say sorry Mr. West is..[/b]
Originally posted by jalbert425 View Post
every couple of rounds a storm comes and knocks the power out. an interesting twist that could be a little challenging, i mean, you would be able to buy perks, or pack a punch. instead of just turning it on once and being done.


I kinda like that! Having to return on the power every few rounds :y:
07-19-2012, 08:41 AM #48
Dom20100
Little One
Maybe there could be different tiers of pack-a-punched weapons because they turn pretty useless in later rounds. And online as well its damn annoying when the host leaves the game they need to stop that happening...
07-30-2012, 05:02 PM #49
Yeah i hope they fix the stupid host migration, or at least when some stupid kid rage quits it doesnt count as a loss for other except for him, lost my winstreak yesterday at 502 No

---------- Post added at 05:02 PM ---------- Previous post was at 04:58 PM ----------

Being able to pack a punch more than once would be cool
08-03-2012, 09:50 PM #50
Peter_Griffin
Are you high?
I like all these ideas especially the host migration one, it's really annoying when the host leaves just because their shit and die.
08-11-2012, 05:19 PM #51
adzie
Keeper
I like Der reise however there should be more players such as 8
08-11-2012, 10:59 PM #52
NasrullerT
Do a barrel roll!
I like host migration and universal pause options. I'd also say that if someone does lag out or quits, the amount of zombies automatically adjusts to three player level rather than four so that less zombies appear in all. Also, there should be a restricted amount of super weapons that are known, because it will be 8 player and if everyone has a ray gun, how would that be fun? I also like elite features for zombies, such as the companion app mentioned above.

My perfect map would be one that a) gives all the previous super weapons in one game b) is set underwater a la Bioshock, and c) has another musical easter egg. I hate the long four hour easter eggs. Just let me touch some rocks and play random rock, or pull levers and let me listen to Eminem.
08-13-2012, 07:30 PM #53
What about an abandoned town, like a Chernobyl setting
08-15-2012, 09:56 AM #54
Originally posted by ClutchLikeMelo View Post
Zombie Ideas for Black Ops 2

You just got hired by Activision, you're placed on the zombies unit, your job is to come up with zombies idea(s) for Black Ops II!

Post any features, maps, perk colas, traps, and any other ideas you have below!


My ideas:

1. Joining System

ONLY players who were in the game when it started can re-join. The purpose of this is so when someone lags out, the game doesn't go to hell.

The restrictions would be:

1. You have same points as when you left
2. You are automatically spectating till round ends

You have no idea how many games I've played where we're doing good then all of a sudden one of our friends time out and we lose the next round.


2. Universal Pause

We've all had that moment when we need to go do something during zombies. A good option to add is, "universal pause," which would be located in the pause menu for the host. We can always make a crawler when we really need to but cmon Treyarch, give us a break


3. Host Migration

Why should I suffer if the host rages and leaves? Add host migration to this!


4. Bank System

I've been wanting this since World at War. Moon added it with the hacker tool but it's not how I envisioned it. In the pause menu there should be a bank sub-menu and in there you can select a player's name and donate them some money. I would add limitations like 1500 points a round or something so it wouldn't be too easy.


5. Elite Integration

Back on World at War, they added that companion app that would display your zombie stats. It had stuff ranging from total zombies killed, total revives, downs, most kills with gun, etc. It was basically the alpha Elite for World at War

Map Idea:

I'd personally make a map kinda like Shi No Numa, in the sense that there's four different places, but each one would be an island. To travel to each island, you must pay 500 or 1000 points to go on a boat there. The entire map has a gloomy eery feel to it. Misty, dark, and spooky. Every 5 rounds there are special monsters you have to fight depending on what island you're on. One might have mutated sharks/fish, one might have wolves, one might have a ghost pirate and so on. Also, on these special rounds, there will be mini gust storms that occur making it hard to see. (or every other round.)

Since it's a water based island map, there will be some parts where you can actually swim. While swimming gives you a shortcut, the downside is you can't shoot any zombies under water.

So that's the type of map I'd make.

I also like the idea of a jungle. One where you're actually in a legit jungle, no paths (well there would be paths but in the jungle portion you could basically be able to walk through bushes and what not without barriers).



Your idea of the joining system is good but i see 1 problem

If you die you can leave then rejoin and respawn so it would have to be that if you die and leave then rejoin you don't respawn
08-15-2012, 01:35 PM #55
CLM
[b]They say sorry Mr. West is..[/b]
Originally posted by Silent
Your idea of the joining system is good but i see 1 problem

If you die you can leave then rejoin and respawn so it would have to be that if you die and leave then rejoin you don't respawn


I said if you join you auto spectate till next round.

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