Post: J&B*'s Patch code list (All made by J&B*)
01-13-2012, 03:25 AM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys i made all these scripts so i hope you like them! Ill keep updating as i make more scripts!

Nukenade v1

Britts_NukeNade()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", Grenade );
wait 0.01;
self sayall ("Nukenade Imbound");
wait 0.01;
Grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 230, 70, self );
RadiusDamage( trace, 80, 270, 70, self );
RadiusDamage( trace, 120, 830, 70, self );
}


Nukenade v2
    
Britts_NukeNade_Destroy_all()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", Grenade );
wait 0.01;
self sayall ("^1Nukenade Imbound Its Over!!");
wait 0.01;
Grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
}


Nubetube mod
    
Nubetubez()
{
self setclientDvar ("g_reloading", "1");
self giveweapon ("m16_gl_mp");
self switchtoweapon ("m16_gl_mp");
self setClientDvar( "player_sustainAmmo", "1" );
self iprintln ("^2NubeTubez ^1Activated");
}


TacticalNuke
    
Britts_more_realistic_Nuke()
{
self sayall("^2NUKE INCOMMING!!");
self thread Nuke_timer();
wait 10;
self setclientdvar("timescale", ".3");
self setClientDvar("r_lightTweakSunLight", "1.0");
self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
self setClientDvar("r_colorMap", "2");
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, level.Mine.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 2;
self setClientDvar("r_colorMap", "1");
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
SetExpFog(256, 512, 1, 1, 1, 0);
level.exp3 = loadfx("dust/dust_wind_fast");
level.exp2 = loadfx("weather/fog_daytime");
self setclientDvar ("r_filmtweakenable", "1");
self setclientDvar ("r_filmtweakdarktint", "1.75 1.65 1.85");
self setclientDvar ("r_filmtweaklighttint", "0.25 0.45 0.45");
self setclientDvar ("r_filmtweakdesaturation", "0");
self setclientDvar ("r_filmTweakContrast", "2.35");
self setclientDvar ("r_filmTweakBrightness", "0.28");
self setclientDvar ("r_gamma", "0.66");
wait 0.02;
if( level.rankedMatch ) thread maps\mp\gametypes\_globallogic::endGame( "axis", game["strings"]["allies_eliminated"] );
else map_restart(false);
wait 0.01;
self setclientdvar("timescale", "1");
}
Nuke_timer()
{
self iprintlnBold ("^310");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^39");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^38");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^37");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^36");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^35");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^34");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^13");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^12");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^11");
self playsound("mouse_over");
}


TacticalNuke v2
    
Britts_more_realistic_Nuke_v2()
{
self sayall("^2Tactical Nuke Inbound");
self thread Nuke_timer();
wait 10;
self setclientdvar("timescale", ".3");
self setClientDvar("r_lightTweakSunLight", "1.0");
self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
self setClientDvar("r_colorMap", "2");
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 2;
self setClientDvar("r_colorMap", "1");
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
SetExpFog(256, 512, 1, 1, 1, 0);
wait 0.02;
if( level.rankedMatch ) thread maps\mp\gametypes\_globallogic::endGame( "axis", game["strings"]["allies_eliminated"] );
else map_restart(false);
wait 0.01;
self setclientdvar("timescale", "1");


Juggernaut
    
Britts_Zombieland_Edit_Juggernaut()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
self takeallweapons();
self giveWeapon("m60e4_mp");
self switchToWeapon("m60e4_mp");
self giveStartAmmo("m60e4_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk();
self.hitpoints+=300;

Britts_jugg_slow_walk()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}
}


Gun sounds
    
BrittsGunSoundsBing()
{
self giveweapon( "defaultweapon_mp" );
self switchToWeapon("defaultweapon_mp");
self waittill("Attack");
self playSound("mouse_over");
self thread BrittsGunSoundsBing();
}
BrittsGunSoundsLevel()
{
self giveweapon( "ak74u_mp" );
self switchToWeapon("ak74u_mp");
self waittill("Attack");
self playSound("mp_level_up");
self thread BrittsGunSoundsLevel();
}


Verifaction mod
    
Bitch_I_Stole_Yo_Admin()
{
player=level.players[self.selplay];
wait 0.01;
self thread //PUT YOUR VERIFACTION HERE
wait 0.01;
self iprintln ("If You Are In A Hacked Lobby");
wait 0.02;
self iprintln ("Press [{+frag}] or [{+actionslot1}] Twice To Open Menu");
wait 0.02;
self iprintln ("Then Use r1 And l1 To Scroll Through Mods");
wait 0.02;
self iprintln ("Then Press [{+melee}] To Exit Menu");
wait 1;
self iprintln ("[{+gostand}][{weapnext}]--^1Created By ^3J&B*--[{+gostand}][{weapnext}]");
}


Briefcase of death
    
Sorry this had a problem and i am working on getting it fixed!
Thanks INSAN3LY_D34TH for reporting the problem Winky Winky!
}
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The following user thanked Jacob-And-Britt for this useful post:

The following user groaned Jacob-And-Britt for this awful post:

Taylor
01-13-2012, 04:43 PM #11
BlazingDope
Can’t trickshot me!
Originally posted by jbglitching View Post
hey guys i made all these scripts so i hope you like them! Ill keep updating as i make more scripts!

Nukenade v1

britts_nukenade()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", grenade );
wait 0.01;
self sayall ("nukenade imbound");
wait 0.01;
grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playsound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) radiusdamage( trace, dis, 230, 70, self );
radiusdamage( trace, 80, 270, 70, self );
radiusdamage( trace, 120, 830, 70, self );
}


nukenade v2
    
britts_nukenade_destroy_all()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", grenade );
wait 0.01;
self sayall ("^1nukenade imbound its over!!");
wait 0.01;
grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playsound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) radiusdamage( trace, dis, 10000000, 10000000, self );
radiusdamage( trace, 10000000, 10000000, 10000000, self );
radiusdamage( trace, 10000000, 10000000, 10000000, self );
}


nubetube mod
    
nubetubez()
{
self setclientdvar ("g_reloading", "1");
self giveweapon ("m16_gl_mp");
self switchtoweapon ("m16_gl_mp");
self setclientdvar( "player_sustainammo", "1" );
self iprintln ("^2nubetubez ^1activated");
}


tacticalnuke
    
britts_more_realistic_nuke()
{
self sayall("^2nuke incomming!!");
self thread nuke_timer();
wait 10;
self setclientdvar("timescale", ".3");
self setclientdvar("r_lighttweaksunlight", "1.0");
self setclientdvar("r_lighttweaksuncolor", "2.0 2.0");
self setclientdvar("r_colormap", "2");
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playsound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) radiusdamage( trace, dis, 10000000, 10000000, self );
earthquake( 0.4, 4, level.mine.origin, 100 );
radiusdamage( trace, 10000000, 10000000, 10000000, self );
radiusdamage( trace, 10000000, 10000000, 10000000, self );
wait 2;
self setclientdvar("r_colormap", "1");
self setclientdvar("r_lighttweaksunlight", "0.1");
self setclientdvar("r_lighttweaksuncolor", "0.1 0.1");
setexpfog(256, 512, 1, 1, 1, 0);
level.exp3 = loadfx("dust/dust_wind_fast");
level.exp2 = loadfx("weather/fog_daytime");
self setclientdvar ("r_filmtweakenable", "1");
self setclientdvar ("r_filmtweakdarktint", "1.75 1.65 1.85");
self setclientdvar ("r_filmtweaklighttint", "0.25 0.45 0.45");
self setclientdvar ("r_filmtweakdesaturation", "0");
self setclientdvar ("r_filmtweakcontrast", "2.35");
self setclientdvar ("r_filmtweakbrightness", "0.28");
self setclientdvar ("r_gamma", "0.66");
wait 0.02;
if( level.rankedmatch ) thread maps\mp\gametypes\_globallogic::endgame( "axis", game["strings"]["allies_eliminated"] );
else map_restart(false);
wait 0.01;
self setclientdvar("timescale", "1");
}
nuke_timer()
{
self iprintlnbold ("^310");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^39");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^38");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^37");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^36");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^35");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^34");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^13");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^12");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^11");
self playsound("mouse_over");
}


tacticalnuke v2
    
britts_more_realistic_nuke_v2()
{
self sayall("^2tactical nuke inbound");
self thread nuke_timer();
wait 10;
self setclientdvar("timescale", ".3");
self setclientdvar("r_lighttweaksunlight", "1.0");
self setclientdvar("r_lighttweaksuncolor", "2.0 2.0");
self setclientdvar("r_colormap", "2");
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playsound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) radiusdamage( trace, dis, 10000000, 10000000, self );
earthquake( 0.4, 4, self.origin, 100 );
radiusdamage( trace, 10000000, 10000000, 10000000, self );
radiusdamage( trace, 10000000, 10000000, 10000000, self );
wait 2;
self setclientdvar("r_colormap", "1");
self setclientdvar("r_lighttweaksunlight", "0.1");
self setclientdvar("r_lighttweaksuncolor", "0.1 0.1");
setexpfog(256, 512, 1, 1, 1, 0);
wait 0.02;
if( level.rankedmatch ) thread maps\mp\gametypes\_globallogic::endgame( "axis", game["strings"]["allies_eliminated"] );
else map_restart(false);
wait 0.01;
self setclientdvar("timescale", "1");


juggernaut
    
britts_zombieland_edit_juggernaut()
{
self iprintlnbold("^1juggernaut ^2bought");
self takeallweapons();
self giveweapon("m60e4_mp");
self switchtoweapon("m60e4_mp");
self givestartammo("m60e4_mp");
self setperk("specialty_armorvest");
self showperk( 2, "specialty_armorvest", -50 );
self thread britts_jugg_slow_walk();
self.hitpoints+=300;

britts_jugg_slow_walk()
{ self setmovespeedscale( 0.4 );
if(self.lght==1)self setmovespeedscale( 0.5 );
}
}


gun sounds
    
brittsgunsoundsbing()
{
self giveweapon( "defaultweapon_mp" );
self switchtoweapon("defaultweapon_mp");
self waittill("attack");
self playsound("mouse_over");
self thread brittsgunsoundsbing();
}
brittsgunsoundslevel()
{
self giveweapon( "ak74u_mp" );
self switchtoweapon("ak74u_mp");
self waittill("attack");
self playsound("mp_level_up");
self thread brittsgunsoundslevel();
}


verifaction mod
    
bitch_i_stole_yo_admin()
{
player=level.players[self.selplay];
wait 0.01;
self thread //put your verifaction here
wait 0.01;
self iprintln ("if you are in a hacked lobby");
wait 0.02;
self iprintln ("press [{+frag}] or [{+actionslot1}] twice to open menu");
wait 0.02;
self iprintln ("then use r1 and l1 to scroll through mods");
wait 0.02;
self iprintln ("then press [{+melee}] to exit menu");
wait 1;
self iprintln ("[{+gostand}][{weapnext}]--^1created by ^3j&b*--[{+gostand}][{weapnext}]");
}


briefcase of death
    
sorry this had a problem and i am working on getting it fixed!
Thanks insan3ly_d34th for reporting the problem Winky Winky!
}


omg these scripts are amazing i bet these took ages to make! Atleast 5mins
01-13-2012, 04:49 PM #12
xRaW
xI2aW-
Originally posted by jbglitching View Post
Can i get a thanks lol

1st thing i learnt on this site was not to ask for a thanks, just let them do what they like
01-13-2012, 05:09 PM #13
Jacob-And-Britt
I’m too L33T
Originally posted by KillaMaJic View Post
omg these scripts are amazing i bet these took ages to make! Atleast 5mins
ikr lmao....
01-13-2012, 08:23 PM #14
Taylor
Former Black Knight.
Originally posted by jbglitching View Post
.


Not To Flame Or Hate, I Groaned Cuz I Found This Completely Worthless Because Most Of These Scripts Took Very Little Effort, And You ALready Have Like 50 Threads About Each One, Just Make One Thread And Update It, ETc
01-13-2012, 09:09 PM #15
Jacob-And-Britt
I’m too L33T
Originally posted by xYARDSALEx View Post
Not To Flame Or Hate, I Groaned Cuz I Found This Completely Worthless Because Most Of These Scripts Took Very Little Effort, And You ALready Have Like 50 Threads About Each One, Just Make One Thread And Update It, ETc
Thats what i am doing with this thread im going to keep updating it as i make mods di you even read what i said above?? /facepalm
01-13-2012, 09:38 PM #16
Taylor
Former Black Knight.
Originally posted by jbglitching View Post
Thats what i am doing with this thread im going to keep updating it as i make mods di you even read what i said above?? /facepalm


Nope, I Didn't Feel Like It, I Had Better Things To Do
01-13-2012, 09:45 PM #17
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
Nope, I Didn't Feel Like It, I Had Better Things To Do


Like watching your gay porno on sites you shouldn't be?
01-13-2012, 10:27 PM #18
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
Like watching your gay porno on sites you shouldn't be?


Maybe......... I THOUGHT U PROMISED YOU WUDN't TELL ANY1!!!! DAMNIT RYAN, LMAo
01-13-2012, 10:36 PM #19
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
Maybe......... I THOUGHT U PROMISED YOU WUDN't TELL ANY1!!!! DAMNIT RYAN, LMAo


Lol it's nice that you can still have a laugh with some people on here still however sarcasm has died out over the last few weeks :\.

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