Post: J&B*'s Patch code list (All made by J&B*)
01-13-2012, 03:25 AM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys i made all these scripts so i hope you like them! Ill keep updating as i make more scripts!

Nukenade v1

Britts_NukeNade()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", Grenade );
wait 0.01;
self sayall ("Nukenade Imbound");
wait 0.01;
Grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 230, 70, self );
RadiusDamage( trace, 80, 270, 70, self );
RadiusDamage( trace, 120, 830, 70, self );
}


Nukenade v2
    
Britts_NukeNade_Destroy_all()
{
self giveweapon ("frag_mp");
self waittill( "grenade_fire", Grenade );
wait 0.01;
self sayall ("^1Nukenade Imbound Its Over!!");
wait 0.01;
Grenade waittill( "explode");
wait 0.01;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
}


Nubetube mod
    
Nubetubez()
{
self setclientDvar ("g_reloading", "1");
self giveweapon ("m16_gl_mp");
self switchtoweapon ("m16_gl_mp");
self setClientDvar( "player_sustainAmmo", "1" );
self iprintln ("^2NubeTubez ^1Activated");
}


TacticalNuke
    
Britts_more_realistic_Nuke()
{
self sayall("^2NUKE INCOMMING!!");
self thread Nuke_timer();
wait 10;
self setclientdvar("timescale", ".3");
self setClientDvar("r_lightTweakSunLight", "1.0");
self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
self setClientDvar("r_colorMap", "2");
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, level.Mine.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 2;
self setClientDvar("r_colorMap", "1");
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
SetExpFog(256, 512, 1, 1, 1, 0);
level.exp3 = loadfx("dust/dust_wind_fast");
level.exp2 = loadfx("weather/fog_daytime");
self setclientDvar ("r_filmtweakenable", "1");
self setclientDvar ("r_filmtweakdarktint", "1.75 1.65 1.85");
self setclientDvar ("r_filmtweaklighttint", "0.25 0.45 0.45");
self setclientDvar ("r_filmtweakdesaturation", "0");
self setclientDvar ("r_filmTweakContrast", "2.35");
self setclientDvar ("r_filmTweakBrightness", "0.28");
self setclientDvar ("r_gamma", "0.66");
wait 0.02;
if( level.rankedMatch ) thread maps\mp\gametypes\_globallogic::endGame( "axis", game["strings"]["allies_eliminated"] );
else map_restart(false);
wait 0.01;
self setclientdvar("timescale", "1");
}
Nuke_timer()
{
self iprintlnBold ("^310");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^39");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^38");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^37");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^36");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^35");
self playsound("mouse_over");
wait 1;
self iprintlnBold ("^34");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^13");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^12");
self playsound("mouse_over");
wait 1;
self iprintlnbold ("^11");
self playsound("mouse_over");
}


TacticalNuke v2
    
Britts_more_realistic_Nuke_v2()
{
self sayall("^2Tactical Nuke Inbound");
self thread Nuke_timer();
wait 10;
self setclientdvar("timescale", ".3");
self setClientDvar("r_lightTweakSunLight", "1.0");
self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
self setClientDvar("r_colorMap", "2");
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 2;
self setClientDvar("r_colorMap", "1");
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
SetExpFog(256, 512, 1, 1, 1, 0);
wait 0.02;
if( level.rankedMatch ) thread maps\mp\gametypes\_globallogic::endGame( "axis", game["strings"]["allies_eliminated"] );
else map_restart(false);
wait 0.01;
self setclientdvar("timescale", "1");


Juggernaut
    
Britts_Zombieland_Edit_Juggernaut()
{
self iPrintlnBold("^1Juggernaut ^2Bought");
self takeallweapons();
self giveWeapon("m60e4_mp");
self switchToWeapon("m60e4_mp");
self giveStartAmmo("m60e4_mp");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
self thread Britts_jugg_slow_walk();
self.hitpoints+=300;

Britts_jugg_slow_walk()
{ self SetMoveSpeedScale( 0.4 );
if(self.lght==1)self SetMoveSpeedScale( 0.5 );
}
}


Gun sounds
    
BrittsGunSoundsBing()
{
self giveweapon( "defaultweapon_mp" );
self switchToWeapon("defaultweapon_mp");
self waittill("Attack");
self playSound("mouse_over");
self thread BrittsGunSoundsBing();
}
BrittsGunSoundsLevel()
{
self giveweapon( "ak74u_mp" );
self switchToWeapon("ak74u_mp");
self waittill("Attack");
self playSound("mp_level_up");
self thread BrittsGunSoundsLevel();
}


Verifaction mod
    
Bitch_I_Stole_Yo_Admin()
{
player=level.players[self.selplay];
wait 0.01;
self thread //PUT YOUR VERIFACTION HERE
wait 0.01;
self iprintln ("If You Are In A Hacked Lobby");
wait 0.02;
self iprintln ("Press [{+frag}] or [{+actionslot1}] Twice To Open Menu");
wait 0.02;
self iprintln ("Then Use r1 And l1 To Scroll Through Mods");
wait 0.02;
self iprintln ("Then Press [{+melee}] To Exit Menu");
wait 1;
self iprintln ("[{+gostand}][{weapnext}]--^1Created By ^3J&B*--[{+gostand}][{weapnext}]");
}


Briefcase of death
    
Sorry this had a problem and i am working on getting it fixed!
Thanks INSAN3LY_D34TH for reporting the problem Winky Winky!
}
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The following user thanked Jacob-And-Britt for this useful post:

The following user groaned Jacob-And-Britt for this awful post:

Taylor
01-16-2012, 07:45 PM #29
Originally posted by xRaW View Post
LOL and he couldnt even do that? what a fail i bet that took like 20 secs. simple simple simple yet he still failed :lol: sorry J&B but some of the people are right about you in this section. You have made a few 1 or 2 good releases the rest have been shit. Keep your simple scripts to yourself because your clumping up this section with posts yes its something but it is ruining the section whether you know it or not it is. Like i said your simple scripts do not need to be released and is not wanted by the users in this section. its simple easy and just pointless. e.g. my simple scripts inthe W@W section i have not released. i only released 1 script well series of scripts to help people put a player prestige menu together. Just leave simple stuff out this section! Sorry for a lifestory.
I've got a couple of pretty good new mods but I can't be bothered to post them anymore because they get lost in a pile of shitty scripts like that one...

It'll be like this soon..

    
//I made this new mod to give you an rpg, give credit to me if you use

IMadeTheFunctionTheSameAsMyName()
{

self giveweapon("rpg_mp");
wait 0.1;
self switchtoweapon("rpg_mp");

}

The following 3 users say thank you to x_DaftVader_x for this useful post:

Woof, iiReFuZee, INSAN3LY_D34TH

The following user groaned x_DaftVader_x for this awful post:

Jacob-And-Britt
01-16-2012, 08:37 PM #30
Originally posted by reScript
You know what, with the amount of groans he gives I'm surprised he doesn't have negative reputation Happy
I think he is mentally broken to be honest, I can't understand half of what he posts anyway... Happy

The following user thanked x_DaftVader_x for this useful post:

INSAN3LY_D34TH

The following user groaned x_DaftVader_x for this awful post:

Jacob-And-Britt
01-16-2012, 08:56 PM #31
Correy
I'm the Original
Originally posted by x. View Post
I've got a couple of pretty good new mods but I can't be bothered to post them anymore because they get lost in a pile of shitty scripts like that one...

It'll be like this soon..

    
//I made this new mod to give you an rpg, give credit to me if you use

IMadeTheFunctionTheSameAsMyName()
{

self giveweapon("rpg_mp");
wait 0.1;
self switchtoweapon("rpg_mp");

}


i actually lol'd :p

The following user thanked Correy for this useful post:

INSAN3LY_D34TH
01-16-2012, 11:51 PM #32
Jacob-And-Britt
I’m too L33T
Originally posted by x. View Post
I think he is mentally broken to be honest, I can't understand half of what he posts anyway... Happy
I am reporting you Winky Winky

The following 3 users groaned at Jacob-And-Britt for this awful post:

Woof, iiReFuZee, x_DaftVader_x
01-17-2012, 02:08 AM #33
Originally posted by jbglitching View Post
I am reporting you Winky Winky
Hahahaaa, for what? I was talking about you, not to you... :dumb:

The following user thanked x_DaftVader_x for this useful post:

INSAN3LY_D34TH
01-17-2012, 02:19 AM #34
Jacob-And-Britt
I’m too L33T
Originally posted by x. View Post
Hahahaaa, for what? I was talking about you, not to you... :dumb:

For trolling my posts and flamming!

The following user groaned Jacob-And-Britt for this awful post:

x_DaftVader_x
01-17-2012, 02:23 AM #35
iiReFuZee
MW3 + BO1 Recoveries
Originally posted by jbglitching View Post
For trolling my posts and flamming!


:lol: :lol: :lol: Moo
01-17-2012, 02:28 AM #36
Originally posted by jbglitching View Post
For trolling my posts
says the idiot who got infracted for opening a second account just to repost my codes and troll me No

The following user thanked x_DaftVader_x for this useful post:

INSAN3LY_D34TH
01-17-2012, 02:41 AM #37
Jacob-And-Britt
I’m too L33T
Originally posted by x. View Post
says the idiot who got infracted for opening a second account just to repost my codes and troll me No
It wasent just you , you dumb as* i was about to do the same to ivi to see hm hate i got and you have reported by other users 15 times in the past week what does that tell you!

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