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Step 1:
Open up paint and create your image size about 25x5
Step 2:
Write your name backwards, here's an example of mine. You must login or register to view this content.
Step 3:
After you're happy with it save it as '24-bit Bitmap (*.bmp;*.dib)'
Step 4:
Load up TheUnkn0wns BMP2 tool and it should automatically come up with a open file dialog.
Locate the Image.bmp you just created.
Step 5:
It will then come up with a save file dialog, thats the .txt file for the code to be saved into, so create a file.
Step 6:
After saving the tool will then ask for the 'Width'/ 'Hight' or the file, thats this part here. You must login or register to view this content.
Located at the bottom, in this case mine is 5.
Step 7:
You will need this code also.
WP(X,Y,Z)
{
B=spawn("script_model",self.origin+(0,0,999)+(X,Y,Z));
B.angles=(90,0,0);
B setModel("com_plasticcase_beige_big");
B Solid();
}
Put that somewhere in the .gsc you are using.
Step 6:
i would create a function like this, in the same .gsc as your code above.
SkyText()
{
}
Import your code which was created, in the file which was saved between the braces. { & }.
this is an example of mine.
:dumb: i must admit he did say he used how TheUnkn0wn wrote it ...
meaning he never changed anything just using his name 'x_DaftVader_x' which works well all you got to do is check his patch
The following user thanked Newelly for this useful post:
I think he is just trying to get him self out of the argument as he knows he is wrong.
For some reason he can never admit it? :\
Why would I admit I'm wrong when I've been using this code for over a year now with no problems ?
Don't bother replying any more, I'm done talking to ignorant idiots on the internet..
---------- Post added at 08:53 PM ---------- Previous post was at 08:52 PM ----------
Originally posted by Correy
im just saying, when i was calling it it was on the floor.. and when i changed it that made it spawn in the sky.
That goes for you as well ^^
Take a good look at what you did and have a think about it...
what makes most sense is to link it to player origin (at least for height) cause he's always on ground level, no ?
not all maps are situated on the same height
think back, mw2 highrise, why did you always die when you teleported etc ? it was way too high, you ended up inside the death barrier underneath the map..
so i would link it to player.origin & add some height.. you could also get the coords for spawnpoint & use Z from there ?
Why would I admit I'm wrong when I've been using this code for over a year now with no problems ?
Don't bother replying any more, I'm done talking to ignorant idiots on the internet..
---------- Post added at 08:53 PM ---------- Previous post was at 08:52 PM ----------
That goes for you as well ^^
Take a good look at what you did and have a think about it...
z=5;
self.origin+(0,0,999)+(X,Y,Z));
im not ignorant, im saying.. when i used his it was spawning into the floor and when i set that it was in the sky, thats all im saying.
and that kind of defeats the purpose your on a forum ~ on the internet :confused:
what makes most sense is to link it to player origin (at least for height) cause he's always on ground level, no ?
not all maps are situated on the same height
think back, mw2 highrise, why did you always die when you teleported etc ? it was way too high, you ended up inside the death barrier underneath the map..
so i would link it to player.origin & add some height.. you could also get the coords for spawnpoint & use Z from there ?
It IS linked to self.origin.
The X and Y coords place the blocks relative to each other. The Z is for height, set at 1500 for the height from the player.
It's simple. Corey has Z set at 5 which is probably why it spawned on the ground.
You can't say anything on this site anymore without either having it deleted by a power crazy mod or without it creating a huge argument.