Post: How To Create Sky Text!
01-27-2012, 10:14 PM #1
Correy
I'm the Original
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How to create Sky Writing!

Here's a voice tutorial I Created lol.


i get shy when talking to a mic, but i'll get better :p



First of all you will need MW2 BMP2 Tool, thanks to TheUnkn0wn.
    
https://www.mediafire.com/?fg6fpziha9n97sj


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Step 1:
Open up paint and create your image size about 25x5

Step 2:
Write your name backwards, here's an example of mine.
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Step 3:
After you're happy with it save it as '24-bit Bitmap (*.bmp;*.dib)'

Step 4:
Load up TheUnkn0wns BMP2 tool and it should automatically come up with a open file dialog.
Locate the Image.bmp you just created.

Step 5:
It will then come up with a save file dialog, thats the .txt file for the code to be saved into, so create a file.

Step 6:
After saving the tool will then ask for the 'Width'/ 'Hight' or the file, thats this part here.
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Located at the bottom, in this case mine is 5.

Step 7:
You will need this code also.
    
WP(X,Y,Z)
{
B=spawn("script_model",self.origin+(0,0,999)+(X,Y,Z));
B.angles=(90,0,0);
B setModel("com_plasticcase_beige_big");
B Solid();
}

Put that somewhere in the .gsc you are using.

Step 6:
i would create a function like this, in the same .gsc as your code above.
    
SkyText()
{

}


Import your code which was created, in the file which was saved between the braces. { & }.
this is an example of mine.
    
SkyText()
{
Z=5;
WP(0,0,Z);WP(25,0,Z);WP(50,0,Z);WP(75,0,Z);WP(125, 0,Z);WP(150,0,Z);WP(175,0,Z);WP(200,0,Z);WP(325,0, Z);WP(375,0,Z);WP(400,0,Z);WP(425,0,Z);WP(450,0,Z) ;WP(500,0,Z);WP(525,0,Z);WP(550,0,Z);WP(575,0,Z);W P(0,25,Z);WP(200,25,Z);WP(325,25,Z);WP(375,25,Z);W P(450,25,Z);WP(575,25,Z);WP(0,50,Z);WP(25,50,Z);WP (50,50,Z);WP(75,50,Z);WP(150,50,Z);WP(175,50,Z);WP (200,50,Z);WP(325,50,Z);WP(375,50,Z);WP(450,50,Z); WP(575,50,Z);WP(0,75,Z);WP(75,75,Z);WP(200,75,Z);W P(325,75,Z);WP(375,75,Z);WP(450,75,Z);WP(575,75,Z) ;WP(0,100,Z);WP(75,100,Z);WP(125,100,Z);WP(150,100 ,Z);WP(175,100,Z);WP(200,100,Z);WP(250,100,Z);WP(2 75,100,Z);WP(300,100,Z);WP(325,100,Z);WP(375,100,Z );WP(400,100,Z);WP(425,100,Z);WP(450,100,Z);WP(500 ,100,Z);WP(525,100,Z);WP(550,100,Z);WP(575,100,Z);
}


Now to make this visible you need to thread it so just do self thread SkyText(); where ever you want it.
and there you have it, your own sky text.

for version two of the BMP tool, which allows you to create bunkers then go to:
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- thanks to TheUnkn0wn for the function and the BMP tool.
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The following 17 users say thank you to Correy for this useful post:

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02-15-2012, 07:58 PM #65
xRaW
xI2aW-
Originally posted by TheUnkn0wn View Post
I recommend using my latest BMP2CODE.

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Also, the Height is the height you want the text in game not the height of the BMP file Winky Winky

I haven't tested this but here is the WP function to use with COD4 and BMP2CODE v2.5

    
WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_beige_big");B Solid();}}

i tried that one but it just wouldnt cut out for me. I know that one is better for making seperate layers to create bunkers. The old version of yours generated the code for me but that one didnt. The code just wouldnt generate
02-15-2012, 08:19 PM #66
Originally posted by TheUnkn0wn View Post
I recommend using my latest BMP2CODE.

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Also, the Height is the height you want the text in game not the height of the BMP file Winky Winky

I haven't tested this but here is the WP function to use with COD4 and BMP2CODE v2.5

    
WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_beige_big");B Solid();}}


Both versions work well for cod4. ..
02-16-2012, 01:22 PM #67
Correy
I'm the Original
Originally posted by TheUnkn0wn View Post
I recommend using my latest BMP2CODE.

You must login or register to view this content.

Also, the Height is the height you want the text in game not the height of the BMP file Winky Winky

I haven't tested this but here is the WP function to use with COD4 and BMP2CODE v2.5

    
WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_beige_big");B Solid();}}


thanks, how come this one like bongs up some of the text at times?.. whats that due too :p ?
02-16-2012, 04:24 PM #68
Originally posted by Correy View Post
thanks, how come this one like bongs up some of the text at times?.. whats that due too :p ?


I've never had that problem.
02-16-2012, 04:34 PM #69
Correy
I'm the Original
Originally posted by TheUnkn0wn View Post
I've never had that problem.


or well, some people were complaining with the same problem.
ill put your previous post in the thread for you Happy

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