Post: How To Create Sky Text!
01-27-2012, 10:14 PM #1
Correy
I'm the Original
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How to create Sky Writing!

Here's a voice tutorial I Created lol.


i get shy when talking to a mic, but i'll get better :p



First of all you will need MW2 BMP2 Tool, thanks to TheUnkn0wn.
    
https://www.mediafire.com/?fg6fpziha9n97sj


Original thread: You must login or register to view this content.

Step 1:
Open up paint and create your image size about 25x5

Step 2:
Write your name backwards, here's an example of mine.
You must login or register to view this content.

Step 3:
After you're happy with it save it as '24-bit Bitmap (*.bmp;*.dib)'

Step 4:
Load up TheUnkn0wns BMP2 tool and it should automatically come up with a open file dialog.
Locate the Image.bmp you just created.

Step 5:
It will then come up with a save file dialog, thats the .txt file for the code to be saved into, so create a file.

Step 6:
After saving the tool will then ask for the 'Width'/ 'Hight' or the file, thats this part here.
You must login or register to view this content.
Located at the bottom, in this case mine is 5.

Step 7:
You will need this code also.
    
WP(X,Y,Z)
{
B=spawn("script_model",self.origin+(0,0,999)+(X,Y,Z));
B.angles=(90,0,0);
B setModel("com_plasticcase_beige_big");
B Solid();
}

Put that somewhere in the .gsc you are using.

Step 6:
i would create a function like this, in the same .gsc as your code above.
    
SkyText()
{

}


Import your code which was created, in the file which was saved between the braces. { & }.
this is an example of mine.
    
SkyText()
{
Z=5;
WP(0,0,Z);WP(25,0,Z);WP(50,0,Z);WP(75,0,Z);WP(125, 0,Z);WP(150,0,Z);WP(175,0,Z);WP(200,0,Z);WP(325,0, Z);WP(375,0,Z);WP(400,0,Z);WP(425,0,Z);WP(450,0,Z) ;WP(500,0,Z);WP(525,0,Z);WP(550,0,Z);WP(575,0,Z);W P(0,25,Z);WP(200,25,Z);WP(325,25,Z);WP(375,25,Z);W P(450,25,Z);WP(575,25,Z);WP(0,50,Z);WP(25,50,Z);WP (50,50,Z);WP(75,50,Z);WP(150,50,Z);WP(175,50,Z);WP (200,50,Z);WP(325,50,Z);WP(375,50,Z);WP(450,50,Z); WP(575,50,Z);WP(0,75,Z);WP(75,75,Z);WP(200,75,Z);W P(325,75,Z);WP(375,75,Z);WP(450,75,Z);WP(575,75,Z) ;WP(0,100,Z);WP(75,100,Z);WP(125,100,Z);WP(150,100 ,Z);WP(175,100,Z);WP(200,100,Z);WP(250,100,Z);WP(2 75,100,Z);WP(300,100,Z);WP(325,100,Z);WP(375,100,Z );WP(400,100,Z);WP(425,100,Z);WP(450,100,Z);WP(500 ,100,Z);WP(525,100,Z);WP(550,100,Z);WP(575,100,Z);
}


Now to make this visible you need to thread it so just do self thread SkyText(); where ever you want it.
and there you have it, your own sky text.

for version two of the BMP tool, which allows you to create bunkers then go to:
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- thanks to TheUnkn0wn for the function and the BMP tool.
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The following 17 users say thank you to Correy for this useful post:

/RunDos/, aerosoul94, alpatch649, DlBSY993, HosterModz_, Beats, IELIITEMODZX, iPROFamily, IVI40A3Fusionz, Jacob-And-Britt, KCxFTW, Cmd-X, Taylor, Uk_ViiPeR, xMrCheatVisionx, xMrSuperMoDzZ--, User2340034u
01-29-2012, 09:55 PM #56
DlBSY993
There's 0nly 1..
Originally posted by x. View Post
I don't know, I just like setting things on fire :derp:


Bitches dont know about my deformed care packages :fyea:
01-31-2012, 01:01 PM #57
Originally posted by Correy View Post
How to create Sky Writing!

Here's a voice tutorial I Created lol.


i get shy when talking to a mic, but i'll get better :p



First of all you will need MW2 BMP2 Tool, thanks to TheUnkn0wn.
    
https://www.mediafire.com/?fg6fpziha9n97sj


Original thread: Will include once i find it.

Step 1:
Open up paint and create your image size about 25x5

Step 2:
Write your name backwards, here's an example of mine.
You must login or register to view this content.

Step 3:
After you're happy with it save it as '24-bit Bitmap (*.bmp;*.dib)'

Step 4:
Load up TheUnkn0wns BMP2 tool and it should automatically come up with a open file dialog.
Locate the Image.bmp you just created.

Step 5:
It will then come up with a save file dialog, thats the .txt file for the code to be saved into, so create a file.

Step 6:
After saving the tool will then ask for the 'Width'/ 'Hight' or the file, thats this part here.
You must login or register to view this content.
Located at the bottom, in this case mine is 5.

Step 7:
You will need this code also.
    
WP(X,Y,Z)
{
B=spawn("script_model",self.origin+(0,0,999)+(X,Y,Z));
B.angles=(90,0,0);
B setModel("com_plasticcase_beige_big");
B Solid();
}

Put that somewhere in the .gsc you are using.

Step 6:
i would create a function like this, in the same .gsc as your code above.
    
SkyText()
{

}


Import your code which was created, in the file which was saved between the braces. { & }.
this is an example of mine.
    
SkyText()
{
Z=5;
WP(0,0,Z);WP(25,0,Z);WP(50,0,Z);WP(75,0,Z);WP(125, 0,Z);WP(150,0,Z);WP(175,0,Z);WP(200,0,Z);WP(325,0, Z);WP(375,0,Z);WP(400,0,Z);WP(425,0,Z);WP(450,0,Z) ;WP(500,0,Z);WP(525,0,Z);WP(550,0,Z);WP(575,0,Z);W P(0,25,Z);WP(200,25,Z);WP(325,25,Z);WP(375,25,Z);W P(450,25,Z);WP(575,25,Z);WP(0,50,Z);WP(25,50,Z);WP (50,50,Z);WP(75,50,Z);WP(150,50,Z);WP(175,50,Z);WP (200,50,Z);WP(325,50,Z);WP(375,50,Z);WP(450,50,Z); WP(575,50,Z);WP(0,75,Z);WP(75,75,Z);WP(200,75,Z);W P(325,75,Z);WP(375,75,Z);WP(450,75,Z);WP(575,75,Z) ;WP(0,100,Z);WP(75,100,Z);WP(125,100,Z);WP(150,100 ,Z);WP(175,100,Z);WP(200,100,Z);WP(250,100,Z);WP(2 75,100,Z);WP(300,100,Z);WP(325,100,Z);WP(375,100,Z );WP(400,100,Z);WP(425,100,Z);WP(450,100,Z);WP(500 ,100,Z);WP(525,100,Z);WP(550,100,Z);WP(575,100,Z);
}


Now to make this visible you need to thread it so just do self thread SkyText(); where ever you want it.
and there you have it, your own sky text.

- Creadits to TheUnkn0wn for the function and the BMP2 tool.


missing MSVCR100 to start BMP2 tool.
01-31-2012, 02:45 PM #58
Correy
I'm the Original
Originally posted by xMrSuperMoDzZ
missing MSVCR100 to start BMP2 tool.


look at this, look at the bottom of his thread.
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The following 3 users say thank you to Correy for this useful post:

IELIITEMODZX, Pauly, xMrSuperMoDzZ--
01-31-2012, 06:31 PM #59
Originally posted by Correy View Post
look at this, look at the bottom of his thread.
You must login or register to view this content.


ok i understand, thanks very much
01-31-2012, 06:49 PM #60
xMo
League Champion
That is sexy!! good job
02-01-2012, 12:28 AM #61
Correy
I'm the Original
Originally posted by xMo View Post
That is sexy!! good job


wasn't just me who made this happen, i just shared it with others.. but thanks
02-01-2012, 02:01 AM #62
Kane500
< ^ > < ^ >
Originally posted by Correy View Post
How to create Sky Writing!

Here's a voice tutorial I Created lol.


i get shy when talking to a mic, but i'll get better :p



First of all you will need MW2 BMP2 Tool, thanks to TheUnkn0wn.
    
https://www.mediafire.com/?fg6fpziha9n97sj


Original thread: You must login or register to view this content.

Step 1:
Open up paint and create your image size about 25x5

Step 2:
Write your name backwards, here's an example of mine.
You must login or register to view this content.

Step 3:
After you're happy with it save it as '24-bit Bitmap (*.bmp;*.dib)'

Step 4:
Load up TheUnkn0wns BMP2 tool and it should automatically come up with a open file dialog.
Locate the Image.bmp you just created.

Step 5:
It will then come up with a save file dialog, thats the .txt file for the code to be saved into, so create a file.

Step 6:
After saving the tool will then ask for the 'Width'/ 'Hight' or the file, thats this part here.
You must login or register to view this content.
Located at the bottom, in this case mine is 5.

Step 7:
You will need this code also.
    
WP(X,Y,Z)
{
B=spawn("script_model",self.origin+(0,0,999)+(X,Y,Z));
B.angles=(90,0,0);
B setModel("com_plasticcase_beige_big");
B Solid();
}

Put that somewhere in the .gsc you are using.

Step 6:
i would create a function like this, in the same .gsc as your code above.
    
SkyText()
{

}


Import your code which was created, in the file which was saved between the braces. { & }.
this is an example of mine.
    
SkyText()
{
Z=5;
WP(0,0,Z);WP(25,0,Z);WP(50,0,Z);WP(75,0,Z);WP(125, 0,Z);WP(150,0,Z);WP(175,0,Z);WP(200,0,Z);WP(325,0, Z);WP(375,0,Z);WP(400,0,Z);WP(425,0,Z);WP(450,0,Z) ;WP(500,0,Z);WP(525,0,Z);WP(550,0,Z);WP(575,0,Z);W P(0,25,Z);WP(200,25,Z);WP(325,25,Z);WP(375,25,Z);W P(450,25,Z);WP(575,25,Z);WP(0,50,Z);WP(25,50,Z);WP (50,50,Z);WP(75,50,Z);WP(150,50,Z);WP(175,50,Z);WP (200,50,Z);WP(325,50,Z);WP(375,50,Z);WP(450,50,Z); WP(575,50,Z);WP(0,75,Z);WP(75,75,Z);WP(200,75,Z);W P(325,75,Z);WP(375,75,Z);WP(450,75,Z);WP(575,75,Z) ;WP(0,100,Z);WP(75,100,Z);WP(125,100,Z);WP(150,100 ,Z);WP(175,100,Z);WP(200,100,Z);WP(250,100,Z);WP(2 75,100,Z);WP(300,100,Z);WP(325,100,Z);WP(375,100,Z );WP(400,100,Z);WP(425,100,Z);WP(450,100,Z);WP(500 ,100,Z);WP(525,100,Z);WP(550,100,Z);WP(575,100,Z);
}


Now to make this visible you need to thread it so just do self thread SkyText(); where ever you want it.
and there you have it, your own sky text.

- Creadits to TheUnkn0wn for the function and the BMP2 tool.


By the way, the original thread is on NGU not se7
02-01-2012, 02:34 AM #63
Correy
I'm the Original
Originally posted by kane212v2isgay View Post
By the way, the original thread is on NGU not se7


he never posted this version on se7 i dont think, and that was where i found it so..
02-15-2012, 07:35 PM #64
I recommend using my latest BMP2CODE.

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Also, the Height is the height you want the text in game not the height of the BMP file Winky Winky

I haven't tested this but here is the WP function to use with COD4 and BMP2CODE v2.5

    
WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_beige_big");B Solid();}}

The following user thanked TheUnkn0wn for this useful post:

Correy

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