i dont like the other type of rounds in guns. they cause too much cluster and needs to counter act those guns for balence.
etc. i was playing spitscreen( this is where it is best found ) and if u put on fmj on high rate of fire weapons, it laggs the game up horrificly. this way the shooter can run kill the guy, with out him doing a ton of damage.
now how can u counter act that..? a spaz 12 or commando wont help u if ur lagging out because the enemy are using strikers with fmj.
---------- Post added at 01:57 AM ---------- Previous post was at 01:53 AM ----------
Originally posted by x
I know right, Why did they stop alternate fire after CoD1 (or #2 idk)?
Imagine if the FAL could alternate between full/semi auto (maybe burst too). High caliber weapons like that would be useful (far range- semi, CQC-full auto). I want to contact Treyarch (no not Twitter, they never reply to me -__-") I have a few suggestions =/
auto matic fal= over powered. maby if they balence the performance charts out a bit, then that might happen. but knowing the cod series. the charts are going to lie to you, hands down.