Post: Patch_mp.ff Of Black Ops
10-29-2010, 05:35 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys i'v try to decompress the patch using the same method as mw2 but it's compressed too because i see this :
Originally posted by another user
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Anybody got an idea ?
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The following 2 users say thank you to marc1903 for this useful post:

¡¡¡¡¡¡¡, Polska
11-01-2010, 05:01 PM #38
colts
Treyarch is a FaiL!!<3
hopefully there is challenge lobbies for black ops
11-01-2010, 08:31 PM #39
Mr. Aimbot
¯\_(ツWinky Winky_/¯
Originally posted by TheUnkn0wn View Post
What do you think?


I think it will eventually, but the private key sounds impossible to get..
11-01-2010, 11:12 PM #40
Spiral
Do a barrel roll!
Theres going to have to be a way to hack this
11-02-2010, 12:13 AM #41
reznet
Haxor!
hmmm gota be a way....

but im wondering if the encryption is so hard to crack on the .ff file im wondering if the lobbies will come out.

but if some1 decrypted world at war then black ops is able to be decrpted
11-02-2010, 08:41 AM #42
0xFa1z
Splicer
The difference between Microsoft and Sony, is that, Sony actually cares about the quality of its products. Now, im not saying Microsoft does a stupid job delivering its products, all im saying is that, it slightly can careless. The encryption on the xex file for example.
11-02-2010, 11:06 PM #43
The_Shank
I am error
Originally posted by TheUnkn0wn View Post
Firstly. You CAN Decrypt it but you CAN'T Encrypt it.

It uses a type of protection called RSA. With this there's two keys. A Public Key and a Private Key. The Public Key is what the game uses to decrypt the .ff files, the Private Key is what Treyarch uses to Encrypt the .ff files. ONLY Treyarch has the Private Key.

Oh, and NOBODY has decrypted the .ff yet. I can tell you that now...

'The Unkn0wn' from sins is a wannabe me.


So if the Public Key decrypts the files, and the game "black ops" itself runs on the public key, then assuming we get another SDK for the current firmware then it is possible to create a re-directory route for the Public Key to show its processes onto a computer screen. Thus if we still have the old SDK's then it is possible to figure it out?
11-02-2010, 11:20 PM #44
Originally posted by Shank View Post
So if the Public Key decrypts the files, and the game "black ops" itself runs on the public key, then assuming we get another SDK for the current firmware then it is possible to create a re-directory route for the Public Key to show its processes onto a computer screen. Thus if we still have the old SDK's then it is possible to figure it out?



This makes no sense, please try again.

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hunter12
11-03-2010, 01:07 AM #45
The_Shank
I am error
Originally posted by Crazyhorse1877 View Post
This makes no sense, please try again.


SDK being the "Sony/System Devlopers Kit" This is the tools sony use to create the PS3 console, the different types of codecs to run the game, the tools in which you burn the images to the CD, creating CD IDS, being able to recreate a playstation because you have the coding. Nowww Im saying if Black Ops, has been created with RSA and the public key is used on the CD and decrypts the patch in which treyarch as encrypted with a private key. (which is what unknown is saing) then it is possible if we have the current SDK we would be able to make sense of how the public key is decrypting the patch. Thus making the patch editable.PM me if you want this is more info of if i should post a thread on it....
11-03-2010, 01:38 AM #46
Originally posted by Shank View Post
SDK being the "Sony/System Devlopers Kit" This is the tools sony use to create the PS3 console, the different types of codecs to run the game, the tools in which you burn the images to the CD, creating CD IDS, being able to recreate a playstation because you have the coding. Nowww Im saying if Black Ops, has been created with RSA and the public key is used on the CD and decrypts the patch in which treyarch as encrypted with a private key. (which is what unknown is saing) then it is possible if we have the current SDK we would be able to make sense of how the public key is decrypting the patch. Thus making the patch editable.PM me if you want this is more info of if i should post a thread on it....


I see. I think there are some basic misunderstandings about what exactly you are trying to accomplish as well as the basic functioning of rsa encryption. First, this isn't about the package, but the fast file. The ff is generated by Treyarch and Sony plays no role in it. Second, the mark of a truly effective encryption algorithm is that knowing the algorithm in no way makes it easier to decrypt a message. Rsa falls into that category. Even if Treyarch used tools from Sony to generate the encryption, having those tools would provide no help in decoding the cypher text.

I suggest reading up a bit on asymmetric encryption so you will have a better understanding of the problem and the difficulty of the solution. It's a really very, very difficult problem (beyond the capabilities of anyone in this forum, no insult intended).

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