Post: [RELEASE]Unlock all challenges script
11-11-2010, 03:48 PM #1
XeDa
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); Ok so this is NOT every single challenge. I will be releasing that sometime this week, but this is a still alot of them and its a good script for now.
So there is a few things that need edited. When a player gets killed, the challenges start. So if they are killt while doing challenges what will happen? The challenges will overlap eachother causing some problems obviously. But anyways, were still learning! were still hacking/modding! letz go black cops!
    						if ( level.teamBased )
if ( player.getKilled ) //failed -- thanks xeda
public void processChallenges() { //oi thanks xeda
repeat(at, line[80], 80m); //thanks xeda
yellAll( "" + playername + " Has begun the unlocking process" ); //oi. thanks xeda
yellAll( " This is 00724352's challenge lobby! " ); //failed anti-ban LOL -- thanks xeda lmfao
player processChallenge( "ch_" + challengeClassName + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_", 1, weaponNum, challengeClassName );
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_slowbutsure" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gasmask" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_blindfire" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_shades" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_fearless" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_thebrink" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_tangodown" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_rival" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_cruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_turrethunter_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_expert_gunner_" ); //thanks xeda
wait(0.5)
player processChallenge( "ch_expert_turret_flame_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_behemouth_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gotem" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_desperado" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_marksman_pistol_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_silencer_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_bartender_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_martyrdom_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_launchspecialist_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multifrag" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_specialdelivery" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_grenadekill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_hotpotato_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_stickykill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_masterchef_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_miserylovescompany_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_satchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multimine" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_returntosender" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_countersatchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_howthe" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Has just finished there challenges" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Can, now be kicked for challenges to lock" ); //thanks xeda
wait(0.15);
CH_LOCK(); //thanks xeda
}
}
}
There fixed the script, and fixed the spacing. 100% leechable.
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The following 27 users say thank you to XeDa for this useful post:

cgs18, club-bomb-shizl, Corey209, e0tL Mods, freddys, iMonssta, Kakashii, lK U S lH, LstByz940, Mr. Aimbot, Nazam, oHai My Name Is, oSoSwavey, ProjectH4x, qwerty360, Reay, remi06, SALOOTME, Slay No More, Stejzz, Suxh4rd2bu, thepr0, ThereThatGuy, TiagoPTUGA, tkoelker1, zifam, zPeRFeKTx
11-11-2010, 08:13 PM #20
juddylovespizza
I'VE GOT JUNGLE FEVER
No we won't get the RSA in 200 years...
11-11-2010, 08:39 PM #21
th3joker
Pokemon Trainer
so why not release the patch already compressed then it proves you can do it but not how to do it??
11-11-2010, 08:43 PM #22
CompoZe II
You talkin to me?
Originally posted by XeDa View Post
Ok so this is NOT every single challenge. I will be releasing that sometime this week, but this is a still alot of them and its a good script for now.
So there is a few things that need edited. When a player gets killed, the challenges start. So if they are killt while doing challenges what will happen? The challenges will overlap eachother causing some problems obviously. But anyways, were still learning! were still hacking/modding! letz go black cops!
    						if ( level.teamBased )
if ( player.getKilled ) //failed -- thanks xeda
public void processChallenges() { //oi thanks xeda
repeat(at, line[80], 80m); //thanks xeda
yellAll( "" + playername + " Has begun the unlocking process" ); //oi. thanks xeda
yellAll( " This is 00724352's challenge lobby! " ); //failed anti-ban LOL -- thanks xeda lmfao
player processChallenge( "ch_" + challengeClassName + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_", 1, weaponNum, challengeClassName );
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_slowbutsure" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gasmask" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_blindfire" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_shades" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_fearless" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_thebrink" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_tangodown" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_rival" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_cruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_turrethunter_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_expert_gunner_" ); //thanks xeda
wait(0.5)
player processChallenge( "ch_expert_turret_flame_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_behemouth_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gotem" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_desperado" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_marksman_pistol_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_silencer_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_bartender_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_martyrdom_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_launchspecialist_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multifrag" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_specialdelivery" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_grenadekill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_hotpotato_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_stickykill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_masterchef_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_miserylovescompany_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_satchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multimine" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_returntosender" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_countersatchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_howthe" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Has just finished there challenges" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Can, now be kicked for challenges to lock" ); //thanks xeda
wait(0.15);
CH_LOCK(); //thanks xeda
}
}
}
There fixed the script, and fixed the spacing. 100% leechable.



Hold up, so what do we do with these codes :p ? I don't hack so I haven't got a clue
11-11-2010, 09:13 PM #23
Murt
< ^ > < ^ >
Originally posted by XeDa View Post
I can decompress/recompress the patch mate.


go suk man wtf u cant u fukeer u cant recompress it its encreptyed and u cnt unless treanch gives yhu the private key
11-11-2010, 09:16 PM #24
Haha, i like the "thanks xeda" after every line Smile
11-11-2010, 09:19 PM #25
Kakashii
Can’t trickshot me!
If u come out with a simple patch like just getting challenges or lvl 70, could u send it to me? ^.^
11-11-2010, 09:31 PM #26
XeDa
Banned
Originally posted by murt
go suk man wtf u cant u fukeer u cant recompress it its encreptyed and u cnt unless treanch gives yhu the private key


Your obviously an idiot. /facepalm
This is for when people learn how to decompress the patch and then recompress it. Once they have achieved that they will want scripts.. And i will have scripts available for them Smile.

The following user thanked XeDa for this useful post:

zaaheef
11-11-2010, 09:33 PM #27
Originally posted by Rebel View Post
If u come out with a simple patch like just getting challenges or lvl 70, could u send it to me? ^.^


Actually, black ops only goes up to level 50. Winky Winky

The following user thanked itzzJake for this useful post:

Kakashii
11-11-2010, 09:35 PM #28
8======D----
< ^ > < ^ >
Originally posted by XeDa View Post
Your obviously an idiot. /facepalm
This is for when people learn how to decompress the patch and then recompress it. Once they have achieved that they will want scripts.. And i will have scripts available for them Smile.


yes when u recompress good luck getting the key /facepalm

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