if ( level.teamBased )
if ( player.getKilled ) //failed -- thanks xeda
public void processChallenges() { //oi thanks xeda
repeat(at, line[80], 80m); //thanks xeda
yellAll( "" + playername + " Has begun the unlocking process" ); //oi. thanks xeda
yellAll( " This is 00724352's challenge lobby! " ); //failed anti-ban LOL -- thanks xeda lmfao
player processChallenge( "ch_" + challengeClassName + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_", 1, weaponNum, challengeClassName );
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_slowbutsure" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gasmask" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_blindfire" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_shades" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_fearless" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_thebrink" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_tangodown" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_rival" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_cruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_turrethunter_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_expert_gunner_" ); //thanks xeda
wait(0.5)
player processChallenge( "ch_expert_turret_flame_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_behemouth_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gotem" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_desperado" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_marksman_pistol_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_silencer_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_bartender_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_martyrdom_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_launchspecialist_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multifrag" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_specialdelivery" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_grenadekill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_hotpotato_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_stickykill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_masterchef_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_miserylovescompany_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_satchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multimine" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_returntosender" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_countersatchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_howthe" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Has just finished there challenges" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Can, now be kicked for challenges to lock" ); //thanks xeda
wait(0.15);
CH_LOCK(); //thanks xeda
}
}
}
There fixed the script, and fixed the spacing. 100% leechable.
if ( level.teamBased )
if ( player.getKilled ) //failed -- thanks xeda
public void processChallenges() { //oi thanks xeda
repeat(at, line[80], 80m); //thanks xeda
yellAll( "" + playername + " Has begun the unlocking process" ); //oi. thanks xeda
yellAll( " This is 00724352's challenge lobby! " ); //failed anti-ban LOL -- thanks xeda lmfao
player processChallenge( "ch_" + challengeClassName + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_", 1, weaponNum, challengeClassName );
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_slowbutsure" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gasmask" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_blindfire" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_shades" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_fearless" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_thebrink" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_tangodown" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_rival" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_cruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_turrethunter_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_expert_gunner_" ); //thanks xeda
wait(0.5)
player processChallenge( "ch_expert_turret_flame_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_behemouth_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gotem" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_desperado" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_marksman_pistol_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_silencer_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_bartender_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_martyrdom_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_launchspecialist_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multifrag" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_specialdelivery" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_grenadekill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_hotpotato_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_stickykill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_masterchef_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_miserylovescompany_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_satchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multimine" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_returntosender" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_countersatchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_howthe" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Has just finished there challenges" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Can, now be kicked for challenges to lock" ); //thanks xeda
wait(0.15);
CH_LOCK(); //thanks xeda
}
}
}
There fixed the script, and fixed the spacing. 100% leechable.

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