Post: [RELEASE]Unlock all challenges script
11-11-2010, 03:48 PM #1
XeDa
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); Ok so this is NOT every single challenge. I will be releasing that sometime this week, but this is a still alot of them and its a good script for now.
So there is a few things that need edited. When a player gets killed, the challenges start. So if they are killt while doing challenges what will happen? The challenges will overlap eachother causing some problems obviously. But anyways, were still learning! were still hacking/modding! letz go black cops!
    						if ( level.teamBased )
if ( player.getKilled ) //failed -- thanks xeda
public void processChallenges() { //oi thanks xeda
repeat(at, line[80], 80m); //thanks xeda
yellAll( "" + playername + " Has begun the unlocking process" ); //oi. thanks xeda
yellAll( " This is 00724352's challenge lobby! " ); //failed anti-ban LOL -- thanks xeda lmfao
player processChallenge( "ch_" + challengeClassName + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_", 1, weaponNum, challengeClassName );
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_slowbutsure" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gasmask" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_blindfire" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_shades" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_fearless" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_thebrink" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_tangodown" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_extremecruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_rival" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_cruelty" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_turrethunter_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_expert_gunner_" ); //thanks xeda
wait(0.5)
player processChallenge( "ch_expert_turret_flame_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_behemouth_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_gotem" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_desperado" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_marksman_pistol_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_silencer_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_bartender_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_martyrdom_" ); //thanks xeda
wait (0.5);
player processChallenge( "ch_launchspecialist_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multifrag" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_specialdelivery" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_grenadekill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_hotpotato_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_stickykill_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_masterchef_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_miserylovescompany_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_satchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_multimine" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_returntosender" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_countersatchel_" ); //thanks xeda
wait(0.5);
player processChallenge( "ch_howthe" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Has just finished there challenges" ); //thanks xeda
wait(0.5);
yellAll( "" + playerName +" Can, now be kicked for challenges to lock" ); //thanks xeda
wait(0.15);
CH_LOCK(); //thanks xeda
}
}
}
There fixed the script, and fixed the spacing. 100% leechable.
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The following 27 users say thank you to XeDa for this useful post:

cgs18, club-bomb-shizl, Corey209, e0tL Mods, freddys, iMonssta, Kakashii, lK U S lH, LstByz940, Mr. Aimbot, Nazam, oHai My Name Is, oSoSwavey, ProjectH4x, qwerty360, Reay, remi06, SALOOTME, Slay No More, Stejzz, Suxh4rd2bu, thepr0, ThereThatGuy, TiagoPTUGA, tkoelker1, zifam, zPeRFeKTx
11-11-2010, 09:42 PM #29
Kakashii
Can’t trickshot me!
oh, my bad O.O
11-11-2010, 09:42 PM #30
XeDa
Banned
Originally posted by K View Post
yes when u recompress good luck getting the key /facepalm


LOL. dont be an idiot like the last fool, attempting to troll mate.
After you have already recompressed it you wont need a key lmfao.
And i have a great deal of knowledge with recompressing the patch. If you could not read my above posts.

The following user thanked XeDa for this useful post:

Kakashii
11-11-2010, 09:50 PM #31
Kakashii
Can’t trickshot me!
how come ur so smart and awesome? Happy
11-11-2010, 10:45 PM #32
Blackstorm
Veni. Vidi. Vici.
Just leave it guys, let him believe what he wants to believe... If it works for him just let it go.
11-11-2010, 11:09 PM #33
Howdoh
NextGenHoward.
wow nice :y: good work thanks
11-11-2010, 11:14 PM #34
ProjectH4x
Save Point
Originally posted by yepitsdavid View Post
how do you get your patch_mp.ff file on filezilla. how do u bypass the cd based update on jailbroken ps3? ive tired different things. tried save all files with open manager and tried to edit it that way. but basically once i get it on filezilla im know their really isnt going to be any limits to what a person can do. so yeah when u can please explain..?


Basically, proxys will no longer work. When an actual script is inevitably created, you'll need a second PS3 running 3.50 and you'll have to have the patch on the 3.41 and then restore everything from the 3.41 to the 3.50.

Correct me if I'm wrong guys.
11-12-2010, 01:10 AM #35
Okay i dont think ur getting my question. I have multiple ps3's and i do jailbreak my questions is how to bypass the cd based update on black ops so i can pull my files to filezilla from ftp but no worries i read on it. Need a decryption key to put modded files back in patch so forget it... Thanks though
11-12-2010, 01:17 AM #36
XeDa
Banned
There is ways to get "around" the encryption key. It will probablly take you guys a long time to figure it out :l
11-12-2010, 02:03 AM #37
is treyarch detecting this in any way?

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